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Multiple tile drawing in monogame is slow
So I have this drawing function (which is by the way recomended as an solution here).
It draws tiles on the whole window with no problem but my game slows down to ~30fps after maximizing it to ...
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How do i initialize and use a Texture Array? LibGDX
First of all, I am new to Java and LibGDX..
What I am trying to do is Load my texture images into an array so that I can reference them in my drawing code by number, rather than by name.
I am drawing ...
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1answer
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Processing move between tiles with an animation in isometric map
In my isometric map, entities can only be in the center of the floor tile.
So it's tile per position.
This is my map with an entity:
Entity can either move forward, left, or right.
Where forward ...
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2D Tile Collision free movement
I'm coding a 3D game for a project using OpenGL and I'm trying to do tile collision on a surface.
The surface plane is split into a grid of 64x64 pixels and I can simply check if the (x,y) tile is ...
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How do I efficiently display image tiles in Unity 4.3 free
I previously wrote a TileEngine with SFML that I would like to port to Unity3D 4.3, but have not found a way to draw a tile on the screen programmatically in Unity.
All I am looking for something ...