Xcode is an IDE from Apple which integrates design, coding, testing, and debugging capabilities for Mac OS and iOS software development.
0
votes
0answers
15 views
Game Center login not showing for iOS 7.1 iPhone 4s
GKLocalPlayer *localPlayer = [GKLocalPlayer localPlayer];
localPlayer.authenticateHandler = ^(UIViewController *viewController, NSError *error){
if (viewController != nil){
[self ...
0
votes
2answers
118 views
Execute native ios code in unity
I want to execute native iOS code in unity. For this I have added two files in /plugins/ios.
ViewController.h
ViewController.m
Code for each file represented as under.
ViewController.h
...
0
votes
0answers
101 views
iOS Workflow for Importing Animations Into XCode
I am working with an illustrator to add animation to my iOS app. She is using Adobe After Effects on the illustration side and I am using SpriteKit on the developer side. However, the specifics don't ...
1
vote
1answer
81 views
Game Center Leaderboard not dismissing
I was implementing Game Center into my app and all was going well except for the leaderboard done button not dismissing the leaderboard even with gameCenterControllerDidFinish added in. I call up the ...
0
votes
1answer
408 views
Swinging a sword in Xcode with Sprite Kit
I'm working on making an RPG in Xcode, and I'm having a major gameplay issue when it comes to having my character swing his sword in a way that is realistic and gameplay compatible.
Right now, when ...
1
vote
2answers
413 views
How to detect collision on specific part of the sprite node
I have a spike and a ball is falling down, when the ball touches the top point of the spike, I want to make the ball invisible, and when it touches on the other part i.e on the sides I don't want to ...
0
votes
0answers
58 views
Maintaining a constant magnitude of speed of a CCNode's physics-body after collision with a static body
I have two CCNode class "Baffle" and "SmashBall" with there physics bodies. Here are the PhysicsBody details of Baffle
// Defining the physics body
CCPhysicsBody * physicsBody = ...
2
votes
1answer
747 views
iOS Sprite Kit - Blend Mode Effect
This question builds upon the following question: How can I achieve a good fire effect with alpha blending and particles?
I want to achieve the visual effect of using SKBlendModeAdd on a black layer, ...
0
votes
1answer
476 views
How to get the complete width of SKSpriteNode which has many child nodes
I have a Sprite node with many 6 child nodes. Each are placed one after another in X-axis.
I want to know the complete with of the Sksprite node.
SKSpriteNode *array = [SKSpriteNode node];
[array ...
0
votes
0answers
22 views
Label jumps to front when tapping UITablecell
I made a UItable with some custom cells.
When i press the cell, the label in the cell jumps to the front of the cell and is stuck behind a button that's in the cell.
i've made a video available to ...
1
vote
1answer
714 views
Spritebuilder and CCScrollView, page indicators not showing up?
I'm using Spritebuilder to make my game, and CCScrollView usually saves me quite a bit of time. I'm trying to implement the scroll view much in the same way as the home screen on an iphone uses the ...
0
votes
2answers
49 views
Count number of CCNodes of a certain class on a layer
Pretty simple question. I'm working in Objective C (cocos2d) and I'm trying to count the number of a sprites of a certain class are present on the current layer being displayed. For example, I have a ...
0
votes
3answers
232 views
Can I create relative filepaths to images in an XCode SDL project?
Can I create relative filepaths to images in an XCode SDL project?
I have to use absolute filepaths as it is, but it would be much easier if I could make the filepaths relative.
0
votes
0answers
123 views
Is it possible to integrate 3d animated models in a chat app?
I'm trying to make a 3d model from the top left corner animate when a gui in the bottom of the phone opens a keyboard & shows a list of animation. The problem is I am a game developer & I have ...
-1
votes
1answer
550 views
Level Editor for iOS Games [closed]
What would be the best way to design "Angry Birds" - levels. I wanna develop my own Angry Birds but I don't know how I should design the levels. Is there any good tool/level editor for that?
The app ...
1
vote
0answers
403 views
Unity game debugging on Xcode
This question has two parts:
1. How to get meaningful information out of Xcode crash logs? The game runs fine on the editor but when running on an iOS device it crashes and then gives information ...
4
votes
1answer
74 views
Can I create cocos2d animations without using Xcode?
I need to have someone do animation work for an iOS game I'm developing (using cocos2d), however this person does not have a Mac and as such cannot run Xcode.
Is there a way for them to create ...
1
vote
1answer
342 views
Unity3d iOS: unable to find iPhone_GlesSupport.h [closed]
i've an old unity project and i've tried it just today (with unity 4.1) and xcode 4.6.
Xcode is unable to build it for the error: "iPhone_GlesSupport.h" file not found.
Im pretty a noob under xcode ...
0
votes
1answer
368 views
SDL_types.h file not found using xcode
Getting this error when trying to use SDL_mixer...
SDL_types.h file not found..
I am including all the correct files as far as I can tell and have included the frameworks (both SDL and SDL_mixer) ...
3
votes
2answers
173 views
Is it possible exchange points between players using Game Center?
I want to create a turn based two player game. In my game in a certain stage if player 1 loses he must give few points that he have to the opposite player. The game is implemented with game center. Is ...
0
votes
1answer
260 views
Cannot find the Cocos2d templates
I am about to upgrade to the last version of Cocos2d and would like to uninstall my current Cocos2d templates before installing the new one but cannot find the templates to delete.
I have looked at a ...
1
vote
2answers
619 views
Game Development at iOS+Android Platform : Template Engine for UI
We have broken down our game development process to
UI Programming
Core Game Programming
Particle Effect Programming
UI will be created by a group of programmers and those UI will be used at Core ...
7
votes
2answers
1k views
What is the correct way to implement hit detection with non-rectangular sprites?
What is the correct way to implement hit or touch detection for non-rectangular sprites in Cocos2d?
I am working on a jigsaw puzzle, so our sprites have some strange forms (jigsaw puzzle bricks). As ...
1
vote
1answer
419 views
Why do my pyramids fade black and then back to colour again [closed]
I have the following vertecies and norms
GLfloat verts[36] = {
-0.5, 0, 0.5,
0, 0, -0.5,
0.5, 0, 0.5,
0, 0, -0.5,
0.5, 0, 0.5,
0, 1, 0,
-0.5, 0, 0.5,
0, 0, -0.5,
0, 1, 0,
0.5, 0, 0.5,
-0.5, 0, ...
0
votes
1answer
378 views
OpenGL in xcode 4
I'm just getting started with OpenGL with lot's of ideas on my head that i want to experiment, i started reading the OpenGL Superbible book which looks amazing but i am having a super hard time making ...
2
votes
1answer
3k views
Am I allowed to release an app I developed with Xcode on windows?
I want to develop an app for the iOS app store, but don't want to invest in a mac since they start very expensive. So I considered running Xcode via VMware using OSX Lion on my windows 7 computer. ...
2
votes
2answers
553 views
Build-time GLSL syntax validation
Is there a way to validate GLSL syntax build-time instead of run-time? My application takes a long time to start and I want to know at the earliest possible stage that my shaders are ok. I'm using ...
2
votes
1answer
603 views
Xcode workspace with Unity3D as a sub-project?
Let's say we're developing a 2D game with Cocos2d-iPhone and UIKit and CoreAnimation. But we're also considering leveraging the 3D capabilities of Unity 3D.
Is it possible that we add the ...
2
votes
0answers
425 views
FPS Drop after upgrading to XCode 4.3 [closed]
I'm hoping someone else has experienced this and subsequently found a solution as I am about to light my own hair on fire in frustration.
Simply put, I was creating a Cocos2D app using XCode 3.2.6 ...
0
votes
1answer
260 views
Player sprite moving slower on iPhone 4
I just finished getting movement/jump animation for a player sprite in Xcode using Cocos2D. The basic movement algorithm is a timer that updates every 0.01 sec, changing the sprite position to ...
1
vote
5answers
2k views
Learning C++ but wanting to develop iOS Apps
I'm a computer engineering student and taking my second programming class. I'm learning C++ using "C++ Primer Plus" 5th edition by Prata. I want to develop for iOS. I understand the main language for ...
3
votes
3answers
9k views
Can Xcode be used to create very simple games?
I am brand new to Xcode, and I am also brand new Objective-C programmer.
I was wondering if it is possible to create simple Mac games with Xcode. If it's not possible, could you recommend me some ...