0
votes
0answers
2 views

Java LWJGL Rotating pistol with camera axis

Hello everyone I was writing a simply heightmap based game and I wan't add some range weapons like pistol. But I stuck in rotating part. My rotating on x axis was good. But problem starts when I wan't ...
0
votes
0answers
4 views

Is there an on-line repository of simcity series' cities?

It would be great if we could share our cities from all Sim City games (I was wondering about my old SC2000 .sc2 files). It would be nice to see tools comparing different cities, measuring the effects ...
0
votes
0answers
4 views

Importing .Max files in Net Beans or eclips

i am a student and i am making a dress design desktop application in JAVA. For that i first had to model cloths in 3D. I chose 3D Max as per my supervisor's advise. Not i am done with modelling cloths ...
0
votes
0answers
7 views

How to align angular velocity wit target rotation in 3D?

I'm making a space crew sim (controlling a ship) and have recently posted a question about how to calculate ETA between two rotations. I how now a new question more well defined. Background: I have ...
0
votes
0answers
6 views

Box2D: Making it Determinsitic?

From articles on the web, I found that floating point math generally has accuracy of at least 6 digits. With this in mind, is it possible to make Box2D which uses floats fully deterministic through ...
0
votes
0answers
3 views

Use Slick2D for standard application instead of game

I was wondering how well Slick2D would work when used for a custom rendered GUI in a standard application? A standard application not being a game. More like a text editor or 2D level editor that ...
0
votes
0answers
10 views

Load a multiplayer game Gameranger [on hold]

This question is somewhat related to programming. I was Wondering how do gameranger call the games like NFS MW and automatically set the players and their info. Can you please give information about ...
-2
votes
0answers
35 views

Requesting any good ideas and symbols to make a girlfriend feel less lonely; also need thoughts on my game's design, that I gonna develop on weekend [on hold]

Long story short - my girlfriend is in another city because of work, and I want to make a short surprise-game to make her feel less lonely. It was planned that she will leave for only a week, but ...
0
votes
0answers
22 views

Unity - render 10,000 objects at once using DrawMesh [on hold]

If I was gonna run the following function in update 10,000 times to draw a mesh at a certain position, would this be an efficient way to do it? Would there be a way that would get better performance ...
0
votes
1answer
13 views

How to get started with making textures [on hold]

I have Photoshop CS6 (I haven't installed it yet), and I was wondering if there was a good book or tutorial on how to get started on making my own video game textures. SIDENOTE: I saw a question on ...
0
votes
1answer
11 views

Valid instances not drawn

i have a problem with my code, my valid instances aren't drawn. I'm just at the beginning so i will post the whole code(which sounds bigger than it is)..just a few lines public class MyGame ...
0
votes
1answer
12 views

How do I draw an object that I always want to appear in the same place on screen on a scrolling orthographic camera using lib gdx?

So I want to make an endless scroller game and the orthographinc camera is scrolling downward so i want the character to stay with the camera. I'm not sure how to aproach this i've been looking a lot ...
0
votes
0answers
32 views

Which commonalities are shared by >90% of all JRPG's? [on hold]

I really want to make a 2D JRPG after reading this article. -Please explain the basic requirements for every graphics pipeline. Whether I decide to use DirectX, XNA, Coco, Mono, etc., what common ...
0
votes
2answers
21 views

PlayFab Custom Server Integration

I want to use PlayFab to host and manage my server instances but I'm unclear on how to implement the requirements they listed here. My server SDK is in .Net and I'm hoping I can fulfill all the ...
0
votes
0answers
15 views

How import and draw a tiledmap with slick2d

How I can import and draw a tilemap with different layers? I have the next code and send me error if the tilemap have more than one layer. public class Map { private TiledMap map = null; ...
0
votes
0answers
19 views

What is the best way to make a Game State Manager in java [on hold]

I have tried to make a Game State Manager for an RPG but have had no results. So now I ask how can I go about making a State Manager which uses the State Stack system? I am planning to make the ...
1
vote
1answer
45 views

Game AI. Behavior Trees struggles

I'm writing a bot for a MOBA game as final project. Game status is read directly from the screen (that's the requirement). Now I have come to the AI part. On the first steps it started as some ...
0
votes
1answer
12 views

How to unsmooth polygons in 3dsMax

i am creating a game using a "Low Poly Art Style". Meaning there is an effect of polygons on the model. Whilst modelling a tree, a portion somehow became smooth and i continued to model not knowing ...
0
votes
0answers
13 views

Unity 64 bit support compiler causes problems? [on hold]

I just updated my unity to 4.6.2 and compiled it to support 64 bit. On my desktop version, here is the start screen in the monitor: https://www.dropbox.com/s/ar5xbdqer9vog9x/test1.jpg?dl=0 When I ...
-1
votes
0answers
12 views

Simple multi-player web-based game to illustrate a reactive real-time framework [on hold]

I'm putting together a one-hour introductory workshop to Meteor.js, a full-stack JavaScript framework with automatic data sync between clients and the server, and reactive declarative front-end. You ...
0
votes
1answer
30 views

Instance Data is Always Zero

I'm trying to get an extremely simple instancing example running on my machine. I've created a 'model' with three vertices (in other words, a triangle), and the vertex/index data is kept in an ...
0
votes
0answers
11 views

Surfaces not being drawn on game maker

I'm trying to draw a surface in black in game maker. This is the code: //Create event surf = surface_create(room_width, room_height); //Draw event surface_set_target(surf); draw_clear_alpha(c_black, ...
0
votes
1answer
35 views

Graphics Raycaster of Unity; How does it work?

I'm making a small game for the first time and enjoying it thus far. The only thing that keeps bothering me is that I can't find a human explanation of what the graphics raycaster does. What's the ...
1
vote
1answer
30 views

Where is Light in Game view

Very Basic Question.when i run the the game the game Mode is Too dark as shown below in the picture. please suggest me some Setting how to globally switch on built in light while Running the game in ...
1
vote
2answers
44 views

Rotating an object towards a target on the Y axis

I am attempting to rotate a 3D object on its Y-axis towards a target it is looking at. I have always struggled with rotations so I would like to try to avoid using Unity's built in functions, i.e ...
0
votes
1answer
35 views

Handling an item database with procedurally generated items?

Let's say you have an item database which has every item in your game. This works fine for regular items like a Health Potion, a normal Iron Sword etc, because these items have ItemID's so we can get ...
0
votes
2answers
81 views

Can I develop a game for Kinect without a Kinect?

I have to make a game in Unity3D using Kinect. The problem is I don't have the Kinect yet. I need to wait until they deliver it to me. Can I imitate Kinect's movement for debugging my app?
0
votes
1answer
21 views

rating prompt for unity

I want to integrate a rating prompt to ask player to rate my game. I know there is iRate and Appirater for iOS and Android. Is there anyone for Unity? I want to have one that can use my own images. ...
0
votes
0answers
10 views

Error with SpriteSheet on slick2d [on hold]

I have a error using SpriteSheet class on my java project. I have a SpriteSheet with 3 hearts, one full, one half full and another empty. But I can't render the Image. public class HUB{ public ...
0
votes
1answer
11 views

How can i Zoom and Drag The Multiple Image in RelativeLayout

i try but it did not see the effect for the zoom and Rotate the image ..Here is my code.... ima1 = (ImageView) findViewById(R.id.image); ima1.setOnTouchListener(new ...
0
votes
2answers
52 views

What is classified as a “High Level Design Decision”? [on hold]

I'm a student studying game development and I have an assignment about level design due in a few days, the last question is about identifying high level design decisions from a game scenario, but the ...
1
vote
0answers
12 views

SpriteBatch passing textures to GPU

How exactly (or, how often) are textures passed to the GPU shaders in MonoGame/XNA? I am asking because I was profiling a MonoGame/XNA application and noticed that the memory controller load (using ...
0
votes
0answers
8 views

invisible actor at group (libgdx)

I add to HorizontalGroup several actors: 1, 2, 3. I want to set invisible 2nd actor, and it doesn't take any space (seems in Android View.GONE - ...
0
votes
3answers
18 views

How Use loop's in cocos2d-x

I've for loop which work well on Windows double speed = 35; for(int i=0; i<60 ;i++){ speed += 0.3; Sleep (1000); // sleep 1000 mili seonds } But it responds an error ...
0
votes
1answer
19 views

How to create a non-player characters (BOTS) in actionscript3 flash?

I have created a board game like LUDO which is working fine for four users. I thought of implementing non-player characters in case if any number of user is unavailable. Is it possible to create ...
0
votes
0answers
23 views

How to make a game save in Java? [duplicate]

I'm using JFrame to make games. How do you output the variables in the program to a external file and retrieve it when the player loads the game. I could not find a tutorial on it. If you can lend me ...
1
vote
1answer
20 views

Unity game in edit the scene mode all of a sudden became incredibly slow/“laggy”

So I recently have been working on a game. So far I have very few assets in the game, which are a point light, a piece of terrain (which is textured), a player controller and a tree. Everything was ...
0
votes
2answers
36 views

Collision detection of cicle and rectangle

How to find the collision detection of a moving rectangle on circular object? Here i have tried to junp rectangular object but the collision detection of a small rectangular object while jumping ...
0
votes
0answers
6 views

How can I import Pygame in PTVS? [on hold]

I have installed PTVS2.1 on VS2013 and pygame, but when I input import pygame in VS python interactive window, it shows import pygame Traceback (most recent call last): ...
0
votes
1answer
15 views

How to trim a sprite?

I have a spritesheet: var spriteSheet = new createjs.SpriteSheet({ // ... frames: { width:520, height:600, regX: 260, regY:300 } // ... }); I am computing it's physics body as follows: ...
0
votes
1answer
20 views

Finding break in voxel grid (3D array)

I am working at dynamic voxel engine in Unity (something like Space Engineers) where player can create object from voxels, push them, damage and split in to other object. I store all data in 3D ...
-4
votes
0answers
14 views

What is the most discussed / hot topic on image processing for mobile games, at the moment? [on hold]

I will make it more clear.. Im working in a display processing team.. Im new here at the company (Im intern) and they want me to bring some new tech demos, or things being developed in this area, on ...
0
votes
0answers
21 views

Geometric approach to frustum

I've calculated a frustum with these formulas The Camera's position represented by P (this is a point) = (-20,35,-50) The normalized viewing vector represented by v = (.3249,-.3791,.8664) The ...
0
votes
0answers
10 views

How to shift blocks and player upwards all at a constant rate? [on hold]

So I have a game where there are basically a tower of blocks as you can see in the picture So to clarify the question I would like to know how to be able to be able to lift blocks up and also raise ...
-4
votes
0answers
31 views

What is the state of opengl quad-buffer 3D support on nvidia GeForce GTX cards?

Recent posts on forums suggest that nvidia has added quad buffered stereo 3D support to drivers for their GTX cards. Despite nearly identical hardware, in the past only Quadro cards were able to do ...
2
votes
1answer
30 views

Texture filtering: Is the minification or the magnification filter used when rendering at the exact texture size?

Suppose you have a texture where the minification filter is linear, but the magnification filter is nearest-neighbor (point filtering). If the texture is rendered at exactly 1:1 pixels, but at a ...
0
votes
0answers
16 views

How to set up SDL? [on hold]

BACKGROUnD INFO : Im new to game development but have used gamemaker for a few months and want to go to SDL because I here it is an amazing software. I Don't see any tutorials on actually setting it ...
0
votes
0answers
26 views

I want to get into Game developement but dont know where to start? [on hold]

Info about me : I have spent 8 months in game maker: studio and hear it is a horrible awful program and that I need to stop using it if I want to take this seriously, which I do. I kind of want to do ...
0
votes
0answers
27 views

RPG Inventory Help [on hold]

So I've managed to get an inventory started and have reached a few roadblocks. I am using lists to contain the items and I have three for each item type. However the attributes are not displaying in ...
0
votes
3answers
71 views

Drawing sprites only under certain conditions - alternatives to using 'if statements'?

Within my game (which is Java/Android), I wish to draw a sprite only under certain conditions, so up until now, I've been using if statements to accomplish this. Something like so: if ...

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