The asset-workflow tag has no wiki summary.
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2answers
204 views
How can I name and organize resources at design time?
I'm having a very hard time trying to figure out a good way to add new resources to my game project in a way that's convenient for designers.
To try and better understand the problem, I'm trying to ...
2
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0answers
167 views
Looking for ios game design management document template [closed]
i am looking for ios game design/development management document template in order to break down my work flow and structure.
1
vote
1answer
55 views
Referencing in unity
Background: We have two people in the team, one of which is a UI designer and the other is the Unity3d developer. The designer makes the 3d models in Maya and sends them to developer so that he can ...
1
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1answer
52 views
Art asset creation workflow question: are there any neat ways to save your work and automatically export it to desired format?
To be specific: I have used GraphicsGale for pixel art sprites. The program saves its files in its own format (.gal, I believe), but the images in my game have to be .png. Saving it to .png loses ...
1
vote
1answer
68 views
Export object or scene with textures
Is there a way to export or publish some work to a folder so somebody else can open the .max file and does not have to reassign all the textures again?
My problem is that i used lots of textures ...
1
vote
1answer
446 views
Asset workflow for Blender models?
As a coder, I don't have much experience in asset creation workflow. I'm trying to figure out the best way to work effectively with Unity + Blender combo. I don't export to FBX, I prefer to work ...
1
vote
0answers
135 views
Batch mesh simplification [closed]
I need a script for simplifying meshes, to run on a server in headless (no GUI) mode. Are there open source (or at least gratis) tools out there I could use for this? Or, how would I script Blender to ...
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0answers
162 views
iOS Workflow for Importing Animations Into XCode
I am working with an illustrator to add animation to my iOS app. She is using Adobe After Effects on the illustration side and I am using SpriteKit on the developer side. However, the specifics don't ...