C# is a multiparadigm, managed, garbage-collected, object-oriented programming language created by Microsoft in conjunction with the .NET platform.

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9 views

Need help starting off, live multiplayer game frontend Javascript and backend C# [on hold]

I am knowledgeable about C# and Javascript and would like to move on to multiplayer games - I just can't find a good place to start. The game I have planned is grid based, live and will have about 40 ...
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0answers
25 views

Unity - render 10,000 objects at once using DrawMesh [on hold]

If I was gonna run the following function in update 10,000 times to draw a mesh at a certain position, would this be an efficient way to do it? Would there be a way that would get better performance ...
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1answer
50 views

Game AI. Behavior Trees struggles

I'm writing a bot for a MOBA game as final project. Game status is read directly from the screen (that's the requirement). Now I have come to the AI part. On the first steps it started as some ...
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1answer
22 views

rating prompt for unity

I want to integrate a rating prompt to ask player to rate my game. I know there is iRate and Appirater for iOS and Android. Is there anyone for Unity? I want to have one that can use my own images. ...
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2answers
38 views

Collision detection of cicle and rectangle

How to find the collision detection of a moving rectangle on circular object? Here i have tried to junp rectangular object but the collision detection of a small rectangular object while jumping ...
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1answer
52 views

How to correctly enable anti aliasing in XNA?

In my project when I add graphics.PreferMultiSampling = true; this line in the Game1 Constructor (as the msdn website suggests), anti aliasing does not enable. Any idea what I might be missing ? Here ...
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0answers
45 views

Keeping object a fixed distance from the ground, buggy behavior

I'm trying to make a script that will keep my object exactly 1 meter from the ground. So far I've got the following code : using UnityEngine; using System.Collections; public class ...
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3answers
158 views

Create random polygon shapes

I want to make a random shape made out of points. I want the points to create a polygon shape. Is there a clever way to create a random shape like this? Im thinking going throug X points and giving ...
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0answers
32 views

How to make a Skill tree in an rpg c# [on hold]

i want to make a skill tree where there are about 6-7 mail skills and under each of these skills are subsets like for instance the sword skill is a subset of weapons skill, and as you level up for ...
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0answers
15 views

How to draw borders onto a map in Unity? [duplicate]

I am trying to design a map for my strategy game and Unity seems to have a lot of very helpful tools that simplify the process. I am trying to make a territory system in Unity (using the C# language) ...
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0answers
42 views

How to project a foam trail on dynamically changing mesh

I am trying to create water, and right now I got it through dynamically generating waves on a mesh. But now I want to make my boat manipulate these waves, and cause a Kelvin Wake on top of this. ...
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2answers
37 views

How do I add a gameobject to a prefab's script's public gameobject field in Unity?

Okay, I have a prefab with a script. It has the public field gameobject, and I see that in the inspector. When I try to drag an object from the scene into that slot, I'm simply unable to. No error or ...
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3answers
117 views

Is there a way to scale a texture via GPU rather than by CPU?

For my game that I'm developing I want to have my cards dynamically drawn so if there is any changes done to them it could be drawn on the card itself. What I have currently is that the cards are ...
-1
votes
1answer
41 views

Logic outside of game loop running slower than calculated

I've been trying to figure out what is happening when I run functions from the update loop in XNA that the game freezes for a few seconds until the function is done. When I do performance testing to ...
-2
votes
0answers
20 views

Drag and drop object reference in inspector doesn't work

I have a an object with a script attached to it. This script has: public GameObject starPrefab; at the top of it. I have been told that having this in my script means I can drag and drop prefabs ...
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1answer
16 views

How to DrawUserPrimitives after Drawing a separate Vertex List

I am currently making a voxel based game and so far I have chunk loading working well. My voxels are stored in an array, then pushed to a VertexBuffer, then drawn as a triangle list. My problem is ...
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0answers
41 views

how to create a responsive scene

I'm currently creating a 2d android,IOS game using unity engine ,I'm testing the game on a nexus 5,Iphone 5s device,Everything till now is working fine and i am pretty happy with the result ,but the ...
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votes
1answer
66 views

How i can do colisions with irregular hitboxes [XNA]?

I'm developing my new platform engine and i don't know how to program collisions with slopes - I'm using hitboxes. For the collisions of rectangles i use this: if (player.rec(Position, ...
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0answers
9 views

Monogame Spritefont XNB file doesn't show up in Content VS2013 Community

I created an XNB file for a spritefont in VS 2010 with XNA 4.0, and copied it into the content folder of my project, but it doesn't appear in the solution explorer of VS 2013. I am using the ...
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0answers
56 views

How can I do the scoring if I'm not a musician? [closed]

I need to implement some background sounds in my MonoGame project. But I'm not a musician and I have no idea how to create the sounds. Is it possible to use instrumental(I don't need voices in the ...
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votes
1answer
24 views

change sprite color from properties of parent object in inspector

I have a compound GameObject that is made up of 5 sprites name dot1 till 5. I'd like to have a little script on the parent object that would allow me to change the colours of the child objects from ...
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votes
1answer
46 views

Draw 3D model on top of another one

I am trying to draw a 3D model I made with Blender in Monogame/XNA and this is the result I get when I draw 2 of them on top of each other How can I make it so that the colors don't add up, but the ...
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1answer
34 views

How to increase the selectable size of an object for dragging

I am currently dragging a gameobject like this. Vector3 screenSpace; Vector3 offset; void OnMouseDown(){ //translate the cubes position from the world to Screen Point screenSpace = ...
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1answer
53 views

Methods to remove horizontal world slices of voxels in a 3D voxel world

I've recently been working on a hobby voxel world recently. I'm currently interested in ideas or solutions which would enable me to basically step up and down the Y-axis 1 horizontal block slice at ...
-1
votes
0answers
56 views

can someone please look at my code [closed]

I'm more a 3d modeler but now try to work on a script to generate biomes on my infinite terrain. it should generate a new biome through script 2(still have to make it) when player moves 2000 ...
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1answer
36 views

Z axis for player movement is being incremented, but i don't know how

I'm currently learning and developing a 2D plataform game in Unity, but now i'm having some errors that i can't solve. When I press the arrow keys to make my character move right and left, the Z axis ...
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2answers
41 views

XNA My Texture's Transparency is shown Black

I am trying to draw an image on to the screen. My image is drawn correctly but the background color which is transparent is shown black. Why is this so? My code: spriteBatch.Draw(Texture, Position + ...
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1answer
30 views

MonoGame in GTK#

I was wondering if it's possible to embed a MonoGame instance not in the standard window, but rather in a GTK# widget. If yes, how could I do it? Do I have to write a custom widget? Is it even better ...
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0answers
33 views

How do i need to start developing my first android game? [closed]

I have experience in XNA and I want to develop Android game, I do not know where I have to turn ... There is a way to develop Android game in XNA or even Monogame to Andorid? (It is important that ...
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votes
1answer
64 views

Will Unity automatically scale everything? Please help!

I don't have a GUI or anything. Just a bunch of game objects with pictures on them. I want everything to scale with the size of the screen. So if it's a small screen, the character will take up less ...
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0answers
57 views

Performance issues when dynamically rendering playing cards [closed]

My issue that I've ran into deals with the way I want to do the cards. I want to draw to a texture everything about the card then scale it down storing it into a texture to use to draw for the game so ...
0
votes
1answer
33 views

Unity3D Strafing Left & Right

I am trying to set my character up to strafe left and right and have 2 different animations, on for left and one for right, so far what i have written allows me to strafe left or right but it only ...
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1answer
28 views

Mirroring a game object to create symmetry

I have a GameObject with a primitive shape that I call "body". I want to create and add a child to it with another primitive shape. I call it 'mutation'. But i want to duplicate the 'mutation' and ...
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0answers
41 views

Questions about scaling in a 2d game in unity

Okay, so: I am making an android game. I want everything to scale to the size of the screen I'm using. Further, my static background needs to scale (as well as every other object), but if the aspect ...
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2answers
39 views

Refer to a gameobject on start

So I want my script to set the initial position of an object depending on the size of the screen and whatever. How do I refer to the gameobject? I know you can modify stuff like their location if the ...
0
votes
1answer
31 views

Check if object is overlapping

I have two objects, both of them with polygon colliders. When I click on one of the objects, I want the player to drag it on top of the other object (without collision). If there is overlap when he ...
0
votes
1answer
79 views

A* Pathfinding for Procedural Platformer Levels [on hold]

Im trying to write code a my Procedural Platformer Game , but i have no idea where to start. Ive looked up A* Pathfinding in general, but i cant seem to find A* Pathfinding with Procedural Platformer ...
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0answers
13 views

Pooling server list from unity's masterserver

I'm making my own server (C#), that will run separately from the unity game. So that you can host a server while not playing. I could create my own master server, but is it possible and how would I ...
1
vote
1answer
38 views

Unity import text or json

Can't seem to find a definitive way to import text to C# in Unity3d. I'm looking to import either a lot of different text files or one large json file to represent all the text in the game. Thanks ...
0
votes
1answer
32 views

Can’t Load .fbx from blender to Monogame correctly

I am using pipeline.exe tool, to convert an .fbx file I made using Blender (using the default Blender 2.73a export settings) to .xnb, and then manually copy and paste it in my content directory (Is ...
1
vote
1answer
44 views

How to call a method from another c# script using invoke?

I want to call a method from another script in my script using Invoke(),but unable to run it.How can i achieve this ? Following is my code - void Start () { int randNum; randNum = ...
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0answers
16 views

Game Center Leaderboards in Monogame

Do anyone know how to integrate a game center leaderboard in monogame framwork... I have searched high and low yet I haven't gotten any luck of finding articles that might help... Please direct to ...
0
votes
0answers
16 views

Displaying intersection by removing vertices

I am using WPF, using the MeshGeometry3D class to build up my model. I have 2 pipes intersecting each other, and I would like to remove the region of intersection (meaning erase the portion of pipe 1 ...
0
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0answers
31 views

Adding Player Movement and Firing on Touch Input (Unity)

I am having many problems with this. I am a new game developer and I am using a Unity tutorial. But I want to add touch input for movement and a touch button for firing the weapon. How can I do this? ...
0
votes
2answers
43 views

Using shader for cubes

I am trying to use a shader to get an effect like this. Notice how every cube has exactly the same lightning as every other no matter where it is on the screen if you look closely the lightning is ...
1
vote
1answer
59 views

How do I let a game support different rule sets?

I'm making a MUD game engine that supports D&D , Pathfinder and other tabletop-RPG rule sets. I am starting to build out how characters interact with the world (e.g. dialog, battle, searching for ...
0
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1answer
32 views

XNA draw texture/font and DrawIndexedPrimitives at the same time [duplicate]

When i Draw a texture2d or a font with spriteBatch and also draw GraphicsDevice.DrawIndexedPrimitives, the frame is draw weird SpriteBatch spriteBatch = new SpriteBatch(GraphicsDevice); BasicEffect ...
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1answer
41 views

Help with understanding “transform.root.GetComponent<>” in Unity

I'm reading through a tutorial for making an RTS in Unity, and in certain scripts it wants you to make a Player field and then OnStart(){ transform.root.GetComponent}. I am not quite getting what that ...
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3answers
72 views

Drawing 3D cubes with xna

I managed to draw a 3d cube using triangles like this: protected override void LoadContent() { basicEffect = new BasicEffect(GraphicsDevice); VertexPositionColor[] ...
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0answers
23 views

Arrange Jumble Word into English Word [on hold]

Actually I want to make a Game. Game is very simple. There are 5*5 matrix with Jumble words and player needs to arrange those words into proper English Word. I have done small part of ...