Model-View-Controller, is a design pattern that separates (decouples) game objects data from it's presentation and ways of manipulation.

learn more… | top users | synonyms

1
vote
0answers
31 views

In MVC is the View allowed to see but not talk to the model?

I have been reading up on MVC and have been trying to follow it to the best of my ability but one thing keeps coming up. Can the Views see Model Objects? My current structure for my game is as ...
0
votes
0answers
15 views

Do features of SpriteKit follow MVC

I am currently working on an iOS project called Old Frank that I have been trying to follow a MVC design pattern. The gist of it is. GameObjects(model) <- Scene(controller) -> Sprites "SpriteKit" ...
1
vote
3answers
93 views

Implementing single and muliplayer without messing everything up [closed]

I don't know a good way to implement single and multiplayer in a game without messing up the whole project structure. Should I create separate classes for single and multiplayer entities or is there ...
4
votes
1answer
245 views

Game Architecture and Separation of Concerns

I'm trying to build a "simple" Tetris game, but I want to have enough flexibility to add a few things: The game can be played by a human, or (if the human presses a certain key) an AI is swapped in. ...
1
vote
2answers
556 views

Should game objects draw themselves? [duplicate]

Assuming you have classes like Player, Enemy, Map and Tile. The first approach to structuring rendering code would be to give each a render() method and let it draw itself: void render(){ ...
1
vote
2answers
173 views

How do I separate model positions from view positions in MVC?

Using MVC in games (as opposed to web apps) always confuses me when it comes to the view. How am I supposed to keep the model agnostic of how the view is presenting things? I always end up giving ...
0
votes
2answers
97 views

is a good practice to orgnize MVC classes in diferent packages? [closed]

Im,working on a project where the classes are organized by subject like gameplay, menus, utilities etc... Basically this 3 packages. is a good practice to organize classes in controller, view and ...
0
votes
1answer
144 views

Is my social game technical solution viable?

I'm currently working on a board social game using HTML5 (canvas) & Asp.net MVC 4, Azure, Sql server, EF. I'd like to do a server side realtime validation (using Ajax) of a player moves (not more ...
2
votes
1answer
70 views

Which part of MVC should be responsible for selecting a unit

Imagine a turn-based tile game, that generally looks like Heroes' combat view. Except for the fact a player can choose any of his units to command. Our team is implementing the game according to MVC ...
3
votes
1answer
134 views

When using MVC, what is the proper way to handle a view refresh when the model isn't ready?

I'm about to start building a game and am having trouble understanding the proper course of action when it's time to refresh the screen, but the model hasn't finished its calculations. I assume this ...
-2
votes
1answer
523 views

MVC pattern for turn-based RPG [closed]

I'd like to make a 2D game in Java using the Model-View-Controller (MVC) pattern, but I have some issues concerning the battles. There are two groups of characters in each battle: heroes and ...
2
votes
1answer
345 views

MVC with looping view

For our school project we'd like to develop a game using the MVC pattern. We're all moderate new java programmers and absolutely new in game development. With our current view (containing only menu) ...
3
votes
2answers
473 views

Are javascript MVC model implementations too slow for games?

I wanted to implement a game in javascript with an MVC design pattern, with each entity's state stored in a model. So for example, In an update loop we iterate over all models and apply the velocity ...
2
votes
1answer
116 views

Model View Controller linking dynamic model to view

I currently an implementing a game roughly using a model-view-controller setup. A single game controller instantiates a model and view. The model and view then instantiate child models and views, ...
1
vote
1answer
429 views

Entity Component Systems with Model View Controller

Can the Model View Controller design pattern be used with non-OOP coding style, specifically with Entity Component System?
3
votes
1answer
189 views

Using MVC with a retained mode renderer

I am using a retained mode renderer similar to the display lists in Flash. In other words, I have a scene graph data structure called the Stage to which I add the graphical primitives I would like to ...
2
votes
1answer
249 views

Comprehension question to MVC Pattern in Game Programming

So is my assumption right? If I use MVC in Games I will have to implement a Model,Controller,View for every kind of interaction object. For example in an Motorbike game. My Motorbike object will ...
0
votes
1answer
633 views

Any link / tutorial of how to develop MVC pattern? [closed]

I want to learn how to develop a MVC pattern, but i can't find any site in where they focus it to Games and not to Browser / Windows calculator. Would anyone please link me a tutorial of how to ...
2
votes
1answer
482 views

How should I connect objects when using the MVC paradigm?

This has been confusing me for the past week as I am trying to make my first actual game. It's only my 2nd year learning Java so I am really trying to learn how to program like a professional ...
4
votes
1answer
289 views

Using heavyweight ORM implementation for light based games

I'm just about to engulf myself in an MVC-based/Component architecture in C#, using MySQL's connector/Net for the data storage, and probably some NHibernate/FluentNHibernate Object-relational-mapping ...
2
votes
3answers
732 views

Design pattern on class level, how to do separation of concerns through mvc or alike?

Say i had a Monster class public class Monster { } Now this class has a set of properties like int health int speed int weaponDamage which details the core information about the monster. in ...