C# is a multiparadigm, managed, garbage-collected, object-oriented programming language created by Microsoft in conjunction with the .NET platform.
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votes
0answers
14 views
How to spawn an object in front of the player orbiting around a planet?
I am making the 3D game where player move around the Earth orbit in one direction and I wand to instantiate asteroids which will move to me on the same orbit as player but asteroids must instantiate ...
0
votes
1answer
34 views
Unity - Proper use of threads with procedural generation
I have been working on a simple chunk based terrain generation system, with voxel octrees. The overall method works pretty well, but testing this system with large amounts of chunks completely freezes ...
-1
votes
0answers
10 views
fade away the fire while watering to it unity3d
i am a developer in unity3d.Now i am working on a fire accident project.
but at the time of watering towards fire iam getting some unclarity on that.
Bcz i want to fade away the fire while watering to ...
0
votes
2answers
43 views
How to implement levels in unity
My game is very simple and runs on a single scene.
I would like to add different levels with different difficulties. Currently looking at 10-20 of those. What is the best way to implement this? A ...
0
votes
0answers
11 views
How create a platform with multiplayer games? [on hold]
I'm a junior developer and i'm trying to build a games platform where there are a lot of multiplayers games and where is simply add games and play with everyone.
I started building a simple card game ...
0
votes
1answer
17 views
Spawning moving text make it disappear overtime
I am trying to display a text when I click the letter 'R'. When the text appears, it should slowly slide down on the y axis only, slowly disappear over 4 seconds and get disabled.
I am not able to ...
1
vote
0answers
27 views
How to implement a professional fighting game input buffer?
Ok guys, I understand how to make a basic input buffer.
Here is my code:
public class InputBuffer : MonoBehaviour {
public int max_buffer;
public enum keys { down, up, left, right, X, Y, ...
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votes
3answers
43 views
How to move an object to a position?
I'm trying to move an object to the coordinates 48.7, 51.07, 102.8, but it does not move. I did some test to make sure that "OnMouseDown" works, and it does, I think it could not be finding the object ...
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votes
0answers
13 views
I want to swap textures on button click [duplicate]
public class Textswap : MonoBehaviour {
public Texture imageone;
public Texture imagetwo;
private Texture gametexture ;
void Update (){
if(Input.GetMouseButtonDown && gametexture ...
0
votes
1answer
24 views
XNA - debugging
I know how to debug step by step in XNA however when I do that the screen is gray and the console does not give out any output. This is a problem because it greatly limits my ability to find problems. ...
0
votes
0answers
17 views
network programming [on hold]
I want to Design a client/server chess game.
and I want to determine in my design as shown below :
The data that will be sent between the client and server to update the chessboard game.
The steps ...
0
votes
0answers
18 views
GameObject.Find(String); cannot be accessed with an instance reference? [on hold]
I'm at a game jam, and our coder bailed. I'm a UX designer with basic scripting skills but this is my first time using Unity so please bear with my ignorance.
We're trying to make a FPS game where ...
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votes
1answer
56 views
The camera in a 2D tile based side scroller is moving slower than the player
In my 2D tile based side scroller, I want a camera that scrolls in the x direction, but not in the y direction. The world is separated into three zones; one on the left and one on the right where the ...
0
votes
0answers
41 views
faster way to select data from a pool instead making many if statements? [on hold]
Hi I'm using a script where when the uses choose ones of 500 options (IE, profiles), the program will then load up the data tied to that profile (ie, name / age / etc / many catergories)
right now ...
0
votes
2answers
38 views
Jumping Script not working
So i have made a simple jump script with an misfiling boolean but it just does not work, it always stays on isFalling = true, here is my code:
public class PlayerController : MonoBehaviour {
...
0
votes
1answer
58 views
How to show a popup with text when a game object is selected?
We're building an FPS game where you walk around a 3D environment and walk up to objects, click, and then a GUI message pops up.
Basically, I've got a character, walking around in 3D space, and is ...
0
votes
1answer
41 views
Error when sending webrequest from Unity
I'm trying to submit a form made in unity via WebRequest, but i always get a 404 error. I even wrote a C# WinForm that also submit a form and it works. Do I need to do something specific in Unity for ...
1
vote
0answers
63 views
How do I implement realistic recovery from weapon recoil?
I want to create an equation determining how fast a gun recovers back to its center after it has fired. I have a weapon system functioning based on constants (recoil amount, bullet spread, etc.) ...
0
votes
2answers
50 views
How to rotate a gameobject to the specific angle
I have tree model that is being rotating .After certain angle it should stop rotating.I have done a sample code.But the tree is not stopping.
void Update () {
//transform.Rotate ...
0
votes
1answer
53 views
How can I implement triple buffering using Direct3D 9?
I am creating an application using Direct3D 9. I want to implement triple buffering with vsync. I can successfully create a graphics device object with 2 back buffers. How do I know which buffer to ...
0
votes
3answers
60 views
Strategy for keeping a primitive facing the viewport?
Using XNA, c#.
I'm writing a stellarium-type of program-- well, trying to :-) -- and I have a 'sun' texture that I'll be pasting onto triangle primitives. I'll also be floating some text above each ...
-2
votes
0answers
60 views
Null Reference Exception Unity [closed]
I have a game where you shoot balls that are bouncing on screen. I have created one Script that controls the balls. In the beginning all the balls are created in the Awake method using instantiate and ...
1
vote
1answer
100 views
Apply shader to only a part of a sprite
I'm trying to make an image blur when a transparent image overlays it, I am wanting it only to blur the section that is being overlayed. So if half of the original image is not being overlapped, that ...
0
votes
0answers
49 views
Loading different navmeshes at runtime in Unity 5
In order to improve the extend ability of our maps, we load different components of the map at run time. The idea is a user can use Unity to make a map, drop it into a folder and it will be loaded.
...
0
votes
1answer
57 views
Unity5 TextAsset not functioning in WebPlayer
Preface
I am working on a 2D Platformer in Unity5 utilizing TileMap techniques. I have a working system to read "Room Tile Data" from JSON files with the Unity TextAsset Class and the Newtonsoft ...
0
votes
1answer
66 views
How can I make player move on array of GameObjects in Unity?
I am making a board game where the players hit a dice and move on an array of GameObjects according to the number they got.
So I declared a Gameobject array and added to it all the objects I need.
...
0
votes
0answers
38 views
XNA/C# Shadows look strange in orthographic
I have implemented shadows in to my game engine. They look fine when rendered in projection mode as a projected light, however I get a strange "blocky" look when they are put into orho'. I will be ...
0
votes
2answers
41 views
RayCast method always outputting False
I am having trouble executing a raycast to check if there is anything between the player sprite and a second sprite. This is my code :
void Start () {
play1 = GameObject.Find("player");
...
0
votes
0answers
22 views
What is wrong with my code in unity? And how do I fix it? [closed]
I'm a beginner with unity.
I have this code and I don't know what wrong with it, Unity keep saying I need to fix all the errors before entering playmode.
Can someone tell me what wrong and how to fix ...
0
votes
1answer
46 views
Skyrim Creation Kit - Call External DLL Method
I've been developing for a few years now but I'm fairly new to creating Skyrim mods. I'm wanting to build a custom DLL and call the methods from scripts in Skyrim. Can I do this and if so, how do I ...
0
votes
1answer
21 views
How to properly give Image source for multiple sources?
I'm writing a script to change the image on the button based on previous selection.
Another script is giving the CurrentAvatar variable once previous button is pressed.
My problem is i can't seem to ...
0
votes
1answer
38 views
How to make legacy animations run in Unity in unscaled time? (Pause game related)
I'm relatively new to Unity, and I've been having a very difficult time getting the legacy animations to run in unscaled time. I need to pause my game, and as soon as it pauses, I need to have my ...
0
votes
0answers
15 views
BoneOrientation in Kinect v2
How do I get bone orientation in Kinect v2? Kinect 1.8 used to have a BoneOrientation class, but there is no such class in v2 (only joint orientations).
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votes
1answer
70 views
How can I verify if there is no object between 2 others?
I have 2 characters in my 2D game, I would like that if both of them are on the same Y axis, and there is no collider/object between them, for an animation to happen. I can't figure out how to check ...
0
votes
0answers
71 views
Unity 5 bug with android splash screen
So I am using unity professional and I changed the splash screen. When my game starts there is a short stutter for 2-3 frames. I only captured 1 because I can't couldn't capture it.
The image on the ...
0
votes
0answers
28 views
Press back again to close in unity?
I have already created a java code for press back again to exit in eclipse and its working perfect .....but I do not know how to integrate it with unity....between I have jar file and put inside of ...
0
votes
3answers
57 views
Getcomponent(), GameObject, and Component issues
I have been trying for over 2 hours now to get over these problems :
I have 2 GameObjects in my hierarchy, but I do not have them anywhere in any script. I would very much like to add those 2 ...
0
votes
1answer
77 views
Instantiating a prefab as a child to another game object (spawn point) - Unity 3D - C#
I am currently working on a 3d game in unity in C#. I've been following a series of tutorials on youtube (burgzerg arcade) for quite a while now, and i've came across the following error. This error ...
1
vote
2answers
56 views
Is it possible to control what script is active on what sprite/object in Unity?
I have 2 objects, and I have a script which makes the player change their characteristics. I applied the script to both, and as you'd expect, pressing X button does the color, size, translation change ...
0
votes
4answers
100 views
Class design and data structures for a Tower Defense
I was trying to come up with a structure for a simple TD game that has following elements
Tower
Each Tower has a set of properties like range, damage, health etc
There could be different types of ...
0
votes
1answer
32 views
Wrong distance in Depth-buffer
I am currently trying to get the Depth Buffer as a texture to use it for edge detection algorithms. Since XNA4 does not allow direct access to the Depth Buffer as texture i have to render it into a ...
1
vote
1answer
180 views
Unity 5 2D drawing sprites programmatically
How can I draw sprites in Unity 5 programmatically ? I am looking for something similar to spriteBatch.Draw() in XNA. The results I get when I search about it are either outdated ...
0
votes
2answers
75 views
Vector3.Angle() Never Reaching 0
I'm having trouble understanding why with this script, Vector3.Angle() sometimes will never reach 0.
This question comes from me trying to make a "turret" that rotates to face a target position. It ...
0
votes
0answers
64 views
Physics2D.OverlapCircleAll seems to be bigger than my radius
Im trying to make a "Scorched earth"-like game using unity. I managed to fire my bullet and make it explode on contact. What I am trying to do is do some damage to the tanks even if the bullet didn't ...
1
vote
1answer
58 views
Relation between “Run in background” setting and OnApplicationPause method
I'm working on a game for mobile platforms (Android at the moment, in the future it should be available for iOS and WinPhone) and I want to trigger a certain method when the game is un-paused. For ...
0
votes
0answers
35 views
How to play a video and run content at the same time
Alright, so I have a video loaded, and other game content.
Earlier this morning, when I was just learning how to actually play a video, I magically happened to get the video running in the ...
0
votes
2answers
73 views
2D indicator for Rotation in 3D space
This is the view from my spaceship. It can move around in 3d space and turn up, down, left and right.
The planet Earth on the top right is selected.
Now I want to create the red arrow to always ...
1
vote
1answer
227 views
How to rotate an object to face another in Unity?
I'm having an issue where I can't seem to rotate my bullet appropriately whenever I spawn one. I currently have a capsule prefab I am testing with. I spawn it with the following code.
...
0
votes
1answer
58 views
Can someone explain to me the difference between 2 XNA methods?
I was recently trying to make a boucing ball off the environment walls. I apparently had everything correct, except for one thing, that I corrected stupidly, which made my code work, but I don't ...
0
votes
1answer
28 views
Rotation and timer at the same time
I have a project where I flip a card after 5 seconds, then I want to start a countdown timer of x seconds. After x seconds the card flips again.
I found a good example for the timer here, but that ...