Usually a flat surface onto which information is visually presented. The screen of a computer is sometimes called a monitor.
0
votes
3answers
138 views
Libgdx getting screen size
I'm working on libgdx project. I basically recreate my game which I coded in xna to make it available for android. Here's the problem android has many screen resolutions, and I want to know how to get ...
-1
votes
1answer
1k views
Isometric screen to 3D world coordinates efficiently
Been having a difficult time transforming 2D screen coordinates to 3D isometric space. This is the situation where I am working in 3D but I have an orthographic camera. Then my camera is positioned at ...
1
vote
0answers
193 views
How to create 3d picking ray with the cursor position
I'm new here and I'm not sure how to go about doing this. I am creating an application that is supposed to use the cursor's position in the window to perform 3d picking. The tutorials I have found ...
0
votes
0answers
12 views
In a 2D Java Swing game, how would I rotate my camera or map?
I am creating a 2D Java game from scratch and would like to know how I would rotate my camera or map.
The way my game works is it uses a raster image in which the pixel array is edited by the screen ...
0
votes
0answers
19 views
How can I manually syncronize render calls with a monitor's refresh rate in Direct3D 9?
I have an application that utilizes Direct3D 9 to render 3D graphics. I'm trying to manually control the number of frames rendered in a given second. Here is pseudocode:
while( bInGame )
{
// ...
0
votes
0answers
97 views
Monogame: Unsupported Landscape Screen Orientation on iOS 8.0
Did anyone have a fix on the landscape orientation problem that monogame has or is it the iOS 8.0 that has a bug?
I have visited the github of monogame and tried to compile the latest developer ...