Questions specific to running games on Intel hardware (integrated graphics chips, processors, etc).
0
votes
0answers
11 views
VT Not Supported when Installing HAXM error (checked internet) [on hold]
I'm trying to disable Hyper-V but why I can't see it?
they have it http://i.imgur.com/587a3Ny.png
1
vote
1answer
77 views
How do I get GLEW to use my Nvidia GPU instead of an integrated Intel card?
I'm new to graphics programming, though not to coding generally. I've been learning opengl from the OpenGL Superbible, 6th Edition. I was trying out the shader examples from the book but couldn't get ...
3
votes
2answers
1k views
Why does my machine render OpenGL using my onboard chipset instead of my graphics card?
I'm following an OpenGL tutorial series at opengl-tutorial.org, but have run into a problem:
The following lines:
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
...
0
votes
2answers
163 views
How do I make objects' speeds appear the same despite screen resolution?
I'm working on my HTML5 game with Intel XDK. I'm stuck on making all devices display the same number of frames per second.
The first generation iPad has a screen resolution of 1024 pixels ...
1
vote
1answer
491 views
Viewport Pixels trouble - Intel XDK
I'm creating a game in Intel XDK, and using their API to get the viewport width and height. These are coming back at 1122 pixels and 746 pixels, respectively.
When adding my text at 150 pixels down ...
1
vote
0answers
463 views
Consequences of running a Unity APK on Intel processor driven Android devices? [closed]
As more Android device manufacturers will be implementing Intel processors in the future, this question might be interesting for everyone who wants their Unity games to run on these devices.
I ...
6
votes
1answer
3k views
Using glReadBuffer/glReadPixels returns black image instead of the actual image only on Intel cards
I have this piece of code
glReadBuffer( GL_FRONT );
glReadPixels( 0, 0, width, height, GL_RGB, GL_UNSIGNED_BYTE, buffer );
Which works just perfectly in all the Nvidia and AMD GPUs I have tried, ...
2
votes
1answer
459 views
Get video chipset manufacturer in Direct3D
I'd need to know if the video chipset Direct3D runs on is from Nvidia, AMD or Intel.
Is there a way to do that?