I'm working in a game which will support scripting. I have seen that popular games supporting this feature usually ends up setting up a wiki from where one can obtain information about how to script in that game.
But i was looking how it is usually managed so users don't have to depend on an online webpage. When scripting, usually you have to work with data (xml, json, properties ...), algorithms (whether or not they are in lua, js, python) and the game api itself. So it isn't enough to document all of this, but also is necessary to connect everything.
So, my question is:
- How should i/is usually handled scripting documentation?
- Examples of some game scripting documentations (i suppose old games that could not relay on the internet would provide better examples).