Game engines are a collection of libraries and tools that provide a framework to create games.
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0answers
28 views
In MVC is the View allowed to see but not talk to the model?
I have been reading up on MVC and have been trying to follow it to the best of my ability but one thing keeps coming up.
Can the Views see Model Objects?
My current structure for my game is as ...
0
votes
0answers
11 views
Do features of SpriteKit follow MVC
I am currently working on an iOS project called Old Frank that I have been trying to follow a MVC design pattern.
The gist of it is.
GameObjects(model) <- Scene(controller) -> Sprites "SpriteKit" ...
0
votes
0answers
36 views
Do I need a physics engine? [on hold]
I am currently working on a simple 3D game which has a voxel based world.
Now I want to implement gravity and collision with the terrain.
Is it worth it to use a Physics Engine (like Bullet Physics) ...
0
votes
0answers
37 views
How do game engines like unity converts game to different formats like ipa or apk? [on hold]
how do game engines like unity converts game to mobile formats(ipa or apk) or to console formats(ps or xbox)?
1
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0answers
29 views
Proper joystick input processing
Take for example, the Xbox One controller. XInput returns joystick input along 2 axis (x & y). I'm not sure if the hardware just measures voltage across 2 axis or not, I'm not very knowledgeable ...
1
vote
1answer
79 views
How can I do sprite batching in SFML?
I'm new to game dev and using SFML. I need to use lots of sprites at the same time, so I will probably need sprite batching.
I know that sprite batching is used to draw multiple sprites with a single ...
0
votes
0answers
22 views
Terrain texturing problem in cryengine 3 sdk
When I try to paint textures on my terrain, I'm getting the underlying black/white grid thingy. Moreover, I keep losing the color on my terrain every time I load the level. any ideas what I'm doing ...
-4
votes
1answer
85 views
Does Unity 3d cost money? [closed]
So I installed an Unity engine and I want to develop games by that.
I heard that it costs 1500$ to program the code and post the game. Is that true? Did some1 developed a game with it and uploaded it ...
0
votes
0answers
21 views
Game restarts after facebook login in andengine
I have created game in which i have used facebook login after successful login i am redirected to my splashscreen i don't want to go to splashscreen instead i want to open another scene but i don't ...
1
vote
0answers
51 views
XNA/DirectX: Advanced 3D Sound
Im currently working on an xna game with c#. Ive been looking into 3D Sounds recently as this is the next objective on my list. Ive found several tutorials online and they dont work to the standards ...
1
vote
1answer
68 views
State system and animation of derived classes
I'm trying to get some kind of state system for my game objects.
I have a base Actor class that is derived by classes like Policeman, Informant or Brawler. Each of those classes describes different ...
0
votes
1answer
76 views
Distortion problem with perspective projection
For various reasons – partly educational, partly technical – I'm writing a 3D game engine from scratch, using OpenGL 3.0; aiming for Core Profile, eventually, so of course I'm using a custom matrix ...
0
votes
1answer
60 views
Does level streaming in games load directly from the HDD?
I wondered if the level streaming loads directly from the HDD. My first thought was if that would not be to slow, or if the chunks are just loaded into ram and asynchronously processed if appropriate ...
1
vote
1answer
83 views
How do I let a game support different rule sets?
I'm making a MUD game engine that supports D&D , Pathfinder and other tabletop-RPG rule sets. I am starting to build out how characters interact with the world (e.g. dialog, battle, searching for ...
1
vote
2answers
168 views
What GameEngine to choose [closed]
I concider myself an amateur, but I have quite some experince in Unity3D.
Over the course of the next three years - before I can quit my job and go to colledge - I want to make ONE game.
Now the ...
2
votes
2answers
165 views
What are my options other than game engines? [closed]
I'm a programmer. I've experience in Java, python, and c++.
I see that some big games are built using game engines (Crysis uses Cryengine).
However, other don't (Bayonetta for example).
what's their ...
0
votes
0answers
23 views
Cleanly and quietly passing decrypted gamedata to game engine executable? [duplicate]
What?
I've been developing a fairly large game in the Blender Game engine (an open source GPL game engine) for a little over a year and a half now and have been struggling with a commonly used method ...
1
vote
1answer
72 views
Unity engine vs JS engine for browser game [closed]
I'm trying to do a browser based game and I don't want to create my own game engine, no sense in recreating the wheel. Should I use Unity as my game engine? Or should I focus on a more Javascript ...
4
votes
1answer
257 views
Game Programming Gems series still of value? [closed]
Former Nintendo dev Mark DeLoura wrote a series of books called "Game Programming Gems".
(http://www.satori.org/game-programming-gems/)
Do these books still contain valuable concepts, considering ...
0
votes
2answers
111 views
Should I use DirectX 11 for 2d games or should I stick to DirectX 9? [closed]
After two years now I wanted to continue working on my sandbox project which I actually used to learn and experiment with various C++ features and DirectX. So far I have simple elements for 2d ...
2
votes
1answer
115 views
At what scale do I need to make tools? [closed]
In making a game, if I'm writing my own engine, at what sort of scale of team should I invest time in making a level editor tool? If it's just me on my own will it be worth it? Or when there's a team ...
0
votes
1answer
114 views
Render system should know entity manager?
in an ecs based game architecture, I think the entity manager is a "high-level" system, and the render system a "low-level" system.
When I move my entity (that means I edit the position component of ...
0
votes
2answers
81 views
If I released a game engine under GPL v3, can I specify what parts of their code can be released under their own license?
I have a few questions about what users of my engine could copyright in their own project. The way the engine would work would be that it would be a standalone program in Java that would load all of ...
8
votes
1answer
383 views
Implementing a Graph-Based Material System?
I'm trying to wrap my head around how material systems like this, this are implemented. These powerful and user-friendly, graph-like systems seem to be relatively common as a method of allowing ...
1
vote
0answers
30 views
reduce/eliminate sql queries using server game engine/ram [closed]
I am playing around with php on server and html/js client for a game/experiment. Right now, real time data is being updated and queried from mysql but in the very near future I want to expand from a ...
0
votes
1answer
136 views
How to compute matrix transform local/world on OpenGL
I'm developing an OpenGL program where each object / entity contains m_WorldPosition, m_WorldOrientation, m_WorldScale and m_WorldTransform (Vector3, Quaternion, Vector3 and Matrix4f).
The problem is ...
1
vote
1answer
130 views
Collision detection algorithms with images (2-Dimensions)
Lately, I have been researching different Collision methods, how to deal with multiple collisions and different types of bounding shapes, circles, rectangles, polygons and ellipsoids. Some common ...
0
votes
1answer
53 views
Change one prefab without changing all prefabs
I have this code that will spawn in a lot of prefabs. It then edits the prefabs. The problem is that every time it changes a prefab it will reset and move all the other ones.
Can you please explain ...
0
votes
0answers
41 views
Removing extra blank window when adding Jmonkey based sound to Java based game
I'm currently programming a simple run and jump game in java. I'm in the process of implementing sound and I'd like to use Jmonkey's sound because I'd like to eventually switch the whole game over to ...
3
votes
5answers
189 views
Scripting APIs and scripting to make games
I am confused, what is scripting and what is scripting API? Is scripting the process of writing the game program? And is the scripting API (as in unity scripting API) the API provided by the game ...
1
vote
0answers
52 views
3D engine for technical application [closed]
I am looking for a 3D engine for a very technical application. I want to visualize orbits around bodies of the solar system, and thus need some way to easily display 3D Models and draw lines in 3D ...
0
votes
2answers
269 views
How to make sprites from multiple images using SDL2
Using SDL2 in C++ I can load textures with out problem however, I have sprites that are from about 15 different png's that I was hoping I could load them all up and for loop through them. However, ...
0
votes
0answers
30 views
Alternative to singleton based game class [duplicate]
Lets say I have my main game class:
class Game
{
public GameLoop Loop;
public Scene ActiveScene;
}
and in my implementation of a game that uses it I do something like:
Game game = new ...
-2
votes
1answer
121 views
How to spawn multiple enemies? [closed]
I can store it in an array, ok, but after how can i paint it? Because if i do
enemy = new Enemy();
enemy2 = new Enemy();
i create two istances of the object, but afer how can i paint it?
I use:
...
1
vote
0answers
168 views
RPG game engine HTML5/javscript [closed]
I am planning to build a 2D RPG game (Zelda style). I am looking for a game engine that has the following features:
Map editor to create maps (preferably orthographic grid), with solid objects, ...
61
votes
4answers
7k views
How does one make games playable before they are fully downloaded?
Diablo 3 and StarCraft 2 have a nice feature: I can start playing before the full game/update has finished downloading.
How does this work? How could I implement a similar feature?
I guess Diablo 3 ...
0
votes
1answer
135 views
Xna 2d tile culling
I'm trying to make a simple 2d tile engine here, and I've got a problem with getting a proper cells from a tile grid map when I'm trying to cull off tiles which aren't needed to be drawn.
I've got a ...
0
votes
2answers
173 views
How does making of games using game engines happen? [closed]
I am a complete beginner to game programming. I have decided to give a try on UDK game engine. I have some simple doubts. I searched Google for the answers but couldn't get my doubts cleared.
This ...
4
votes
3answers
578 views
Do I have to compile Unreal 4's source myself in order to make games with it?
Now I understand the need for this if people want to make modifications to the engine itself, but if I want to use the engine as is and just program games with it, do I need to do all this?
I figured ...
1
vote
3answers
94 views
Handle many objects to draw in XNA
in my 2D engine - using XNA 4.0 - I´ve an issue with handling many objects.
The way my engine works is that I only draw visible sprites (base objects) and ignore those sprites out of the current ...
0
votes
0answers
29 views
Modify game based on screen size
I'm making a game in JavaScript (something like Sonic or Subway Surfers, but much more simple and only 2d) - link to old version here: http://anagmate.moxo.cz/RUN/beta/. Right now, I want to have as ...
2
votes
1answer
302 views
Handling game-state updates in an MMO while the player is logged out
I have a plan to build MMO strategy game like Goodgame Empire or Travian for windows phone. I want program it in C# Monogame (because I have some good experiance with it).
But I still can't figure ...
2
votes
1answer
109 views
Accessing the command line from in-game?
Is there a way to interact with the command line (Linux/Windows) from in-game using a game engine such as Unity or Unreal? I would like to have the user be able to jump on a console or even just ...
0
votes
2answers
261 views
Recommended approach for event system in Java
What are the recommended approaches for an event system of a turn-based RPG's battle engine?
The system I'm currently working on has a runEvent method that sorts the actions queue based on their ...
5
votes
0answers
121 views
How do I convert a Source engine NPC model to a player model?
The Source engine's NPC and player models differ: An NPC model applied to the player has no animations. It cannot walk and holds its arms out to the side by about a foot. The weapon is held in the ...
0
votes
0answers
35 views
how to disable touch in Quintus?
hi i'm new in web games development and trying to build card game using the Quintus game engine i have object called card i can touch and drag it in the screen but i want just to touch and drag it one ...
1
vote
2answers
98 views
Fast determination of whether objects are onscreen in 2D
So currently, I have this in each object's renderer's update method:
float a = transform.position.x * Main.scale;
float b = transform.position.y * Main.scale;
float c = ...
15
votes
1answer
728 views
How are entity systems cache-efficient?
Lately I've been doing a lot of reading on entity systems to implement in my game engine (C++/OpenGL). The two key benefits that I constantly hear lauded about entity systems are 1) the easy ...
-5
votes
1answer
95 views
Do total conversion mods require absolutely no programming or scripting skills? [closed]
I tried to look up total conversion and other mods as examples (Counter-Strike, Defense of the Ancients, Gunman Chronicles, Dear Esther, Natural Selection) but it is a bit difficult to find out if ...
0
votes
0answers
34 views
How to run C++ functions from other files [duplicate]
I want to set up my game engine I'm making to essentially load C++ code from another file, and to load initialization variables from those files also. I was thinking a system that has files that store ...