The motion tag has no wiki summary.
0
votes
1answer
108 views
Cocos2dx - Trail
I'd like to implement a trail (like the white circles in Angry Birds) that chase my Sprite. I already used CCMotionStreak, but the trail texture is "stretched" instead.
Anyone has an idea how to make ...
2
votes
2answers
119 views
Box2D—how make character tilt
I have got a floating character, which should be a robot like thing, floating over the ground, whereby I am using the »hovercar« effect described here. Zhe Image below outlines the basic setup of the ...
0
votes
1answer
79 views
Importing skeletal animation from vertex coordinates in maya
I have files of different frames of an animation which have the vertex co-ordinates of a human skeleton in 3D space. I want to import the animation from these keyframes into maya to perform motion ...
0
votes
0answers
30 views
Motion Blur (as per GPU gems article) only considers camera rotation, not translation
I am following this article and have implemented it exactly as described:
http://http.developer.nvidia.com/GPUGems3/gpugems3_ch27.html
The problem is that things are only blurred when the camera is ...
-2
votes
2answers
231 views
How to make an object move and your player move in Unity
I am making a project in Unity 4.6.1 and I don't know how to make the enemy move to certain points. I would want it to move to 2 to 4 points or more. I also don't know how to make the player move (not ...
12
votes
6answers
2k views
What's the fastest way checking if two moving AABBs intersect?
I have two AABBs that are moving, what's the fastest way to check if they will intersect under a frame?
By moving I mean not just to check with the usual rectangle intersection method, I mean some ...
0
votes
1answer
247 views
Move a 2D point to a target (first accelerate towards the target, then decelerate)
I have a point entity that I would like to move to a target point (in 2D).
I think I would like it to accelerate away from its current position (the point could already have a velocity), to some ...
0
votes
0answers
33 views
Constantly interpolated splines
Trying to implement a movement through a curve - I'm trying to find a type of curve/spline that interpolates constantly. What I mean: when I interpolate from t=0 to t=0.1, I want it be the same ...
5
votes
2answers
345 views
How can I simulate a floating character in Box2D?
I am creating a jump'n'run game using the Box2D physics engine. The main character should be a robot like creature without legs, floating over the ground powered by a jet engine.
The motion should ...
0
votes
2answers
156 views
What is framerate-independent motion?
What is the definition of framerate-independent motion and why is important to have it in games?
1
vote
1answer
74 views
AI movement is fragmented when following player
I'm making a 2D game with two spaceships flying around and shooting at each other. One is controlled by the player, the other by the AI.
Currently, I have the AI always try to get inside a certain ...
0
votes
0answers
42 views
Simple Ping Pong Game in C# [duplicate]
Hi, I'm making this game called "Ping Pong". I made an algo for the movement of the ball. Now, I want that whenever the ball touches or collides with the player (pictured above), it should bounce ...
0
votes
1answer
363 views
How to simulate the movement of a ball in 2D due to force, gravity, and friction with surface?
I have a ball which I kick with some force.
It has a starting x,y position, sat (2,3) and an intended target x,y say (7,8) position.
That means I have to translate by (7-2, 8-3) i.e. 5 x units and ...
4
votes
2answers
300 views
How to implement homing missiles with loops while in transit?
I have implemented missiles that steer towards a target, however this feels kind of boring.
I want to add loops! Loops are cool! To do this I thought I could use catmull-rom splines, but that seems ...