The textuers are distorted (randomly) on some devices (randomly again). The game is working on IOS without problem.
Checked adb logcat and I got some errors. Searched the errors but not found any idea.
E/IMGSRV ( 9485): :0: SGXGetFreeDeviceSyncList: Get free DeviceSyncList timeout.
E/IMGSRV ( 9485): :0: HW operation timeout occurred.
E/IMGSRV ( 9485): :0: MapperLogSyncObjects: Dumping all active sync objects..
E/IMGSRV ( 9485): :0: ID=124, 0xP...FHWR=0x00000933, WOP/WOC=0x0/0x0, ROP/ROC=0x5cc/0x5c9, ROP2/ROC2=0x0/0x0, WOC DevVA=0xef005dec, ROC DevVA=0xef005df4, ROC2 DevVA=0xef005dfc
E/IMGSRV ( 9485): :0: ID=123, 0xP...FHWR=0x00000b00, WOP/WOC=0x0/0x0, ROP/ROC=0x0/0x0, ROP2/ROC2=0x0/0x0, WOC DevVA=0xef006cfc, ROC DevVA=0xef006d04, ROC2 DevVA=0xef006d0c
E/IMGSRV ( 9485): :0: ID=122, 0xP...FHWR=0x00000b00, WOP/WOC=0x1f8/0x1f7, ROP/ROC=0x1f2/0x1f1, ROP2/ROC2=0x0/0x0, WOC DevVA=0xef006cd4, ROC DevVA=0xef006cdc, ROC2 DevVA=0xef006ce4
E/IMGSRV ( 9485): :0: ID=121, 0xP...FHWR=0x00000b00, WOP/WOC=0x1fd/0x1fc, ROP/ROC=0x1f4/0x1f3, ROP2/ROC2=0x0/0x0, WOC DevVA=0xef005b6c, ROC DevVA=0xef005b74, ROC2 DevVA=0xef005b7c
E/IMGSRV ( 9485): :0: ID=120, 0xP...FHWR=0x00000b00, WOP/WOC=0x1fd/0x1fc, ROP/ROC=0x1ee/0x1ed, ROP2/ROC2=0x0/0x0, WOC DevVA=0xef005b44, ROC DevVA=0xef005b4c, ROC2 DevVA=0xef005b54
E/IMGSRV ( 9485): :0: ID=118, 0xP...FHWR=0x00000b00, WOP/WOC=0x1/0x1, ROP/ROC=0x0/0x0, ROP2/ROC2=0x0/0x0, WOC DevVA=0xef001d4c, ROC DevVA=0xef001d54, ROC2 DevVA=0xef001d5c
E/IMGSRV ( 9485): :0: ID=117, 0xP...FHWR=0x00000b00, WOP/WOC=0x1/0x1, ROP/ROC=0x1a/0x1a, ROP2/ROC2=0x4/0x4, WOC DevVA=0xef004734, ROC DevVA=0xef00473c, ROC2 DevVA=0xef004744
E/IMGSRV ( 9485): :0: SGXGetFreeDeviceSyncList: Get free DeviceSyncList timeout.
Note: Not always same texture distorted. Sometimes other textures distorted. So it is not texture encoding problem I think.