Take the 2-minute tour ×
Game Development Stack Exchange is a question and answer site for professional and independent game developers. It's 100% free, no registration required.

I am new to pathfinding but i have read and watched through some articles, blogs and videos about Pathfinding.

Since those that i have read and watched from are mainly for RTS Games, Grid Based Pathfinding.

I couldnt find any tutorials where it explains in details of how you can make your own Node Based Pathfinding System.

So i hope, you guys could give me some insightful information to enlight me or even provide useful links which can help me.

I just want to make a very Basic Node Based Pathfinding system, and from that i hope to work from it to make it into a Pathfinding System suitable for my game.

Thank you in advance, you help is very much appreciated.

share|improve this question
2  
If you're using Unity as tagged in your question, why not just use Unity's built-in Navmesh and NavmeshAgent features? Do you need specific behaviour that these don't support out of the box? –  DMGregory Feb 17 at 14:09
2  
Check out Eric Lippert's great tutorial on implementing A-star in C# here: blogs.msdn.com/b/ericlippert/archive/2007/10.aspx. I have adapted it to a hexagonal terrain-grid, and pumped up performance, at this open-source site: hexgridutilities.codeplex.com –  Pieter Geerkens Feb 17 at 23:01

Your Answer

 
discard

By posting your answer, you agree to the privacy policy and terms of service.

Browse other questions tagged or ask your own question.