Is there any way to get OpenGL 4 to work within a node-webkit app? It would have to be OpenGL 4 and since it's running on a desktop app I would think there must be a way to get it to work. I can't seem to find anything online. All I find it about OpenGL ES, which won't cut it for what I'm thinking of testing out.
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node-webkit is just a Google Chrome bundled with html/css/js. Everything you can run in Chrome you can run in node-webkit, but nothing more. If you want to use graphics card in node-webkit your only option is to use WebGL. |
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You can only use WebGL that implements OpenGL ES 2.0 Chrome uses the GPU to also render most of the webpage, css/js animations, etc.. Check this for more details on their dev guide: https://developer.chrome.com/native-client/devguide/coding/3D-graphics |
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