i am modifying the inventory system made by brackeys. https://www.assetstore.unity3d.com/en/#!/content/10384
Now i want to define a c# script into a variable inside the character.js file. It looks like this:
var keyScript = Clone.GetComponent.<Key>();
It gives me an error, i really don't have a idea what it means. Quack?
Assets/Inventory/Scripts/Character.js(180,52): BCE0138: 'quack' is not a generic definition.
My key script is in the standard assets folder. This prevented some errors