Software rendering refers to a rendering process that is unaided by any specialized graphics hardware.
6
votes
2answers
1k views
UV texture mapping with perspective correct interpolation
I am working on a software rasterizer for educational purposes and I am having issues with the texturing.
The problem is, only one face of the cube gets correctly textured. The rest are stretched ...
5
votes
1answer
261 views
UV interpolation is wrong with a wide FOV
How should I take FOV into account when interpolating UV coordinates? This picture shows the result today. Everything works fine with a narrow fov, but when I make it really wide, things deviate. The ...
0
votes
1answer
418 views
backface culling error (in world space)
I write simple software renderer. In my pipeline I have stage of backface culling.
But looks like it has some error.
I perform culling right after world transformation (is it correct?).
Vector3F ...