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I am having trouble finding a solution to this problem. I want to generate the text for TextMesh.text in a custom application and import into the Unity editor so that I can then scale the text to fit. If anyone could point me in the right direction to simply edit a 3D Text game objects' text mesh.text property from a script so that it is reflected in the scene view in Unity's editor, I would greatly appreciate it!

Best Regards, Ben

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If you're generating the mesh for your text in a different application, why do you care about textmesh at all? Couldn't you just use a meshrenderer and render it like any other piece of geometry? –  Tetrad Dec 12 '14 at 20:58
    
I am generating the text for the text mesh in a different application. I want to use the Unity Editor to resize the text mesh. –  OverCodingUnderSleeping Dec 12 '14 at 21:41
    
Same question then. Why can't you just treat it like a normal mesh and resize it that way? –  Tetrad Dec 22 '14 at 2:23

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