Adobe Flash is a cross-platform multimedia runtime used to embed animations, video, and interactive applications into web pages.
0
votes
2answers
501 views
Make a lives display in HUD, Flash AS3 (not text!)
I've been searching the internet all day and I can't find the answer I'm looking for.
In my HUD I want to use orange dots to represent lives. The user starts off with 5 lives and every time they die, ...
2
votes
1answer
279 views
Fixed timestep with interpolation in AS3
I'm trying to implement Glenn Fiedler's popular fixed timestep system as documented here:
http://gafferongames.com/game-physics/fix-your-timestep/
In Flash. I'm fairly sure that I've got it set up ...
0
votes
1answer
27 views
AC3 FlashPunk Console doesn't show anything
I am making my project using flashpunk , I knew that it has a good console gui to give feed about states of the game , however when I tried making it appear with the FP.console.enable() method it ...
0
votes
1answer
185 views
Framerate on AIR for Android - Actionscript 3
I am currently working on making Android apps using AIR for Android.
This is a sample file and package that I am running to test the FPS and Memory usage of my application while it is not even doing ...
3
votes
0answers
382 views
How is Ping-Ponging done in Stage3D & AGAL (Flash Player 11)
Does anyone know how to create a Texture feedback effect in Stage3D / AGAL?
I've just found the term "ping-ponging" in some GPU wikipage, hopefully I'm using it in the right place!
I'll share with ...
1
vote
0answers
90 views
How do I create this type of mixed 2D/3D character model?
I'm interested in how this little Lively Hamster Flash game's character is modelled and animated.
The head seems 3D. The back always shows a black outline, so I assume it is 2D.
Is this a ...
1
vote
0answers
67 views
How do I pause and resume a game in ActionScript 2?
I'm making a game where the player must avoid random falling objects. I dont know how to implement pausing. I've been stuck on this for 2 days!
I tried using gotoAndPlay and such, but the objects ...
1
vote
0answers
194 views
How do I make a custom tileset for Flixel that supports autotiling?
I've been Googling this problem for a while now. I'm currently porting one of my Java games to Flixel, and I want to use the original 16x16 tileset I made. In the original game I implemented my own ...
1
vote
0answers
318 views
Mochi Media leaderboards with Facebook integrated?
I have been reading about Mochi Media, and I was checking the games leaderboards. Does someone knows how to achieve this kind of leaderboard?
Which is quite different than the default leadeboard ...
0
votes
0answers
9 views
Images in flash cs4 become invisible
I am just learning to use flash for animation and game development. currently i have cs4 installed. My problem is that (for some reason) the images I import are not visible in the stage. The only ...
0
votes
0answers
6 views
Adding random IsoSpirite to the IsoSence
I am trying to add different type of objects to a scene using as3 Isolib.
I have all of my objects ( each object has different class ) in an array and then pass them using for loop to a temp spirit ...
0
votes
0answers
15 views
Flash Icons do not show up with Android Lollipop
I am working on a few games based in Adobe Flash, and the Air Runtime. In Android KitKat and below, when doing local tests on devices,everything was perfectly fine. However, upon upgrading a testing ...
0
votes
0answers
21 views
Start a MovieClip inside IsoSprite
I am using as3Isolib and have some IsoSprite added to the isoSence. Those isoSprite contain a MovieClip. I want that when I click on the isoSprite, the MovieClip will play. I tried something like:
...
0
votes
0answers
54 views
Switch fullscreen resolution at game launch with Adobe AIR
I have a game built in AS3/Flixel that is turned into an executable with Adobe AIR. What's the best way to allow multiple fullscreen resolutions? We have already made the game work for multiple ...
0
votes
0answers
46 views
Preloader not working as Expected
I am currently working on two games One uses Starling and other does not . I first made a prelaoder for non-starling one with multiple frames technique and then tries to reuse it with starling powered ...
0
votes
0answers
80 views
importing images as pixel-perfect from flash to Unity
I am not sure if this works, it just feels like it should. So I have this character in flash:
And what I want to do is import him into Unity, and making him pixel-art. (And yes, for those wondering; ...
0
votes
0answers
40 views
Using Flash IDE to link nodes for Dijkstra algorithm
I'm trying to use plash to set up the node connections, but having a really hard time to use the IDE as a tool to do so. Before giving up completely, and getting into creating a tool that would take ...
0
votes
0answers
191 views
isometric movement
I'm developing an isometric strategy game in flash using the Starling framework.
I wanted to know what is the best way to move units about the isometric grid, and to render them the right way.
Now ...
0
votes
0answers
308 views
Big game in Flash - how to create levels structure
I'm building a game in Flash similar to the structure of Angry Birds or Cut the Rope (where there are a number of "rooms" and unique levels created within each "room").
The user gets through the game ...