Computer programming is the process of designing, writing, testing, debugging, and maintaining the source code of computer programs.
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43 views
I need a program that can animate a terrain map for a Video Element [closed]
I'm trying to create a 3D animation for an upcoming video project, but I'm very green when it comes to programming and After Effects can't create what I need.
The goal is to have a 1980s style ...
0
votes
2answers
79 views
Amount of Data Calculated in a Game [closed]
So... I am theorizing the development of a 2d living persistent fullsized world with simulated ecossystem, etc..., and many, many objects, but how can I handle the giant amount of data that will be ...
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0answers
26 views
Implement Special Effects triggered at certain moments in game
In my turn based RPG/Puzzle game I planned to have different Special effects, which enemies, weapons and armory can have.
So for example an enemy can have a "poison" effect, which has a certain ...
1
vote
0answers
63 views
Learning Curve of GameMaker and its limits [closed]
I am a Data Scientist and the last couple of years, I work also as a Game Designer (not Game Development). I have not thought to create a game by myself, up to now.
As a DS, I know programming, but I ...
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4answers
2k views
What can I do to avoid one-off flags and checks throughout my code?
Consider a card game, such as Hearthstone.
There are hundreds of cards that do a wide variety of things, some of which are unique even to a single card! For instance, there is a card (called ...
1
vote
1answer
68 views
Sliding DOOM style collision resolution against arbitrary 2D geometry
I've been working on a HTML5 canvas raycasting engine for the web browser, with the end goal of making a simple FPS game in the style of the early 90s. The engine sits somewhere between Wolfenstein 3D ...
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votes
1answer
53 views
unity3d - how to do pixel perfect movement with
How would you be able to move sprites move pixel by pixel in unity3d? I've tried the following things.
I tried:
int x = (int) transform.position.x;
I tried:
int x = ...
1
vote
1answer
67 views
Need help with creating a stun gun. (Unreal Script)
I am fairly new to the programming world. I am currently at College and one of the tasks I need to do is create a "stun gun" or "freeze gun". Basically when you shoot a target (other player) i want it ...
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0answers
17 views
Subscriber with many publishers: unsubscribing
I hope this isn't too general, so I apologize in advance if so. I am creating a console text adventure game. I essentially have many monsters, one per room at the moment. I also have a God ...
0
votes
1answer
16 views
How do I update individual sprites within a spritegroup in pygame?
I have a for loop that takes values from a text file, and then creates and adds a bunch of sprites to a group platformlist_list. The for loop will continue until every line of the text file is read.
...
0
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0answers
45 views
How can L-system detect intersections between two lines [duplicate]
I'm trying to create a Procedural Road system using L-system, but I have no idea that how can I detect is there intersection between two lines in L-system, I can use a for loop to check one line ...
2
votes
3answers
150 views
How do game engines mitigate CPU cost for many trigger zones & entities? [closed]
It's a rather simple question, but a somewhat fundamental in computing in general.
Let's say we have a player controlled character in an open world. The world is large. In this game-world we have a ...
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0answers
13 views
Creating VR Headset Video
So I have a video stream of known resolution and I have a VR headset via HDMI at a known resolution.
Is there an existing library to create the slight fisheye and side-by-side layout for these ...
4
votes
1answer
79 views
Cram search results into viewport (of a search minimap)?
I'm no coder, nor do I try to be. I just had one of those "it's impossible" arguments with folks who love to argue with me before they even understand what the argument is about :)
So I need to ...
1
vote
1answer
73 views
What does cache mean? [closed]
I'm kinda new to the programming scene. I'm still a high school student but I want to be a game designer so I'm studying independently before I graduate to get an edge. The issue with this is that ...
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votes
3answers
159 views
Programmer career roadmap [closed]
this is my first post on this SE, and I have noticed the large numbers of closed/downvoted career-related questions, so I will try to ask in a fashion most gingerly.
What would the career roadmap for ...
1
vote
1answer
50 views
XNA C# Texture Atlases
Fairly new to XNA and not an expert on C# either. So I was following a tutorial, specifically this one http://rbwhitaker.wikidot.com/texture-atlases-1, and there is a bit of code I am unfamiliar with. ...
2
votes
2answers
157 views
How did Blizzard implement replay like in Warcraft 3 with not consistent data(attack damage)? [closed]
Units in wc3 has range of attack damage and it isn't consistent most of the time e.g critical hit and so on. Yet, they managed to make a replay that could even reconstruct bugs scene. I am just ...
2
votes
1answer
108 views
Rotating a 3rd person camera toward a target
I have a 3rd person camera that doesn't look directly at the player but somewhere in front of him.
When the user enter shooting mode, I want the camera to turn around the player to face the target.
...
0
votes
1answer
100 views
Help with scoring system and score multiplier
I am new to the scripting world and I am currently trying to add a score multiplier to the game code I am working on. Right now the score is set to increase as the player runs across the level however ...
0
votes
1answer
75 views
How does one write a wrapper for a game server? [closed]
From what I gathered, wrappers mimic the game server in question, receiving packets from client and sending them to the server (and vice versa). It acts like a bridge between the client and server, ...
0
votes
2answers
69 views
Custom key binding/mapping
Currently I am starting to develop my first serious game. Before the games are all training, and learning how to do things in a good way. Unfortunatly, I've missed a big part in my preparation: Key ...
-1
votes
1answer
129 views
Are there places in the gaming industry for people who are artistic and programmers? [closed]
Are there jobs, where you can switch from project to project between artistic roles (like sprite animations, concept art, visual development or even sound design) and programming roles?
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0answers
64 views
Gravity around a sphere with rotation? (Blitz 3D)
I've been making this space/moon type FPS game with Blitz 3D and I can't seem to get gravity working perfectly. Right now, it works, however when I go farther on the moon, I see that my character is ...
0
votes
2answers
161 views
Why it’s recommended to keep global variable initialization and the objects’ constructors very simple (C++)? [closed]
Considering game-development?
I have this question in a gamedev quiz and I wonder what to answer.
Any clues?
1
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0answers
126 views
How do I make a Minecraft recipe that costs XP?
I want to program a Minecraft client-mod or server-plugin that adds a recipe for making a Bottle o' Enchanting with the following ingredients:
1 glass bottle + 1 lvl of experience → 1 Bottle o' ...
1
vote
1answer
101 views
How to to convert UV coordinates to texel coordinates and how to convert texel coordinates to “array coordinates”?
I am currently writing a UV texture mapper.
But i don't know how to convert UV coordinates to texel coordinates.
And i also have no idea how i should convert texel coordinates to "array ...
2
votes
0answers
160 views
NegaScout with Zobrist Transposition Tables in Chess
I'm trying to put Transposition tables into my alpha beta scout. I do see an incremental speed boost I think toward mid or late game, however, even with a table size of 1-2GB, its may or may not be ...
3
votes
1answer
203 views
Generate planet like heightmaps
I would like to procedurally generate planets, but I don't know how to wrap a heightmap around a sphere. I already know how to generate plane heightmaps, but not how to generate spherical ones. Can ...
0
votes
1answer
34 views
Are there such things as online development projects? [closed]
I would like to practice a bit as a programmer in the gaming field but know of no one making games in my proximity. I was wondering if there is an online community or something where people look for ...
6
votes
1answer
1k views
How to profile CPU and GPU performance if I have a monster PC?
I'm going to upgrade my PC soon. I'm worried that I will no longer spot performance losses in my game because of the better specs.
I can check memory usage easily, but how do I check and debug CPU ...
1
vote
1answer
203 views
Andengine onAreaTouched TouchEvent not working - ACTION_OUTSIDE & ACTION_CANCEL
I have a simple problem. I have a button on the screen. I want isActionDown to push the button down, and isActionUp to push the button back up again and make my character jump. But the problem is if I ...
1
vote
1answer
80 views
Stat Multipliers: from Base Value or Iterative
I'm aware similar questions have been asked before but this time I'm asking about a specific issue with the maths of stat modifiers.
I have a stat system that applies a list of modifiers to a stat, ...
0
votes
1answer
77 views
Gravity: Slow down on ground approach
I'm looking for some math, nothing language dependant.
"Standard" gravity for a character in a 2D game would go something like this:
if player.y > ground.y {
player.velocity.y = ...
2
votes
1answer
1k views
How can I access a script variable from another script in Unity?
I'm creating a space shooter (think Space Invaders or Galaga) where the GameManager persists between scenes but the player and enemies don't. I need to access a boolean value from the player and ...
0
votes
1answer
84 views
Possible to create 3-D or accelerated graphics on Windows using your own library/API?
Say I want to come up with a way to replace what OpenGL and DirectX specifications do: communicate with GPU to get some functions done that help hardware-acceleration and rapid drawing of screen data. ...
1
vote
2answers
125 views
How to make gravity in Blitz3D?
I am making a game in Blitz3d and I made simple gravity, however once the object falls on the ground, it goes through it very slowly. The ground is a plane and I have collision on it.
This is a ...
2
votes
0answers
153 views
Problems with instaling SFML [closed]
I've followed the instructions on installing SFML on the website to the letter. But, I get this when I try to build the sample program on the same page using Code::Blocks.
...
1
vote
0answers
226 views
A problem with collision when a sprite changes size (Phaser framework) [closed]
I have a sprite in my game that changes size at certain points in the game. It changes size via the sprite.body.setSize method. Unfortunately, it seems that the sprite is unaffected by objects that it ...
0
votes
1answer
108 views
XNA tiling a sprite with a camera.viewmatrix in the Draw method
I'm looking for help fixing a small problem that I have with my XNA game project.
I currently have:
spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend,
null, null, null, ...
0
votes
0answers
23 views
360-degree rotation/movement inside a tube [duplicate]
I'm trying to implement in UE4 the same gameplay mechanic Ballistics had:
https://www.youtube.com/watch?v=UaJiPpLzbNg
Working with splines doesn't quite cut it, because they have to be done ...
0
votes
0answers
35 views
Displaying range around a unit [duplicate]
I'm looking to highlight a set of square tiles around a unit to signify its movable range. The concept should be quite familiar to those who have experienced the Fire Emblem series of game.
I have ...
0
votes
1answer
86 views
Are there any advantages to different programming paradigms specifically releated to game programming? [closed]
I have been researching three different programming paradigms namely procedural, object oriented and functional. So far I have been able to find a lot of good information regarding general differences ...
1
vote
2answers
355 views
How to do collision detection on marching cubes terrain?
I'm writing the physics part of my game engine. The world uses the marching cubes algorithm on a 3d perlin noise to make the terrain.
How do I do collision detection on the resulting mesh? I can't ...
0
votes
2answers
373 views
Recommended approach for event system in Java
What are the recommended approaches for an event system of a turn-based RPG's battle engine?
The system I'm currently working on has a runEvent method that sorts the actions queue based on their ...
0
votes
1answer
365 views
Enemy spawning problem [closed]
I've been trying to get my characters to spawn at random points through out the map.
I have a camera which is following my main character (2D RPG Style) around the screen, but I want these "enemies" ...
1
vote
1answer
1k views
Vehicle: Boat accelerating and turning in Unity
I'm trying to make a player-controllable boat in Unity and I'm running into problems with my code.
1) I want to make the boat to accelerate and decelerate steadily instead of simply moving the speed ...
5
votes
1answer
158 views
Is there a good alternative to a world state data structure?
How do you avoid one big data structure containing all the current world state ?
Let's pretend we're in a real-time strategy game, how would you code a skill that decrease mana of units around it ?
...
-5
votes
1answer
99 views
Do total conversion mods require absolutely no programming or scripting skills? [closed]
I tried to look up total conversion and other mods as examples (Counter-Strike, Defense of the Ancients, Gunman Chronicles, Dear Esther, Natural Selection) but it is a bit difficult to find out if ...
1
vote
1answer
149 views
GLSL Processed Image to OpenGL
I've tried wording and rewording this question in various forms of search and can't seem to find an answer to it. If I'm wording it wrong and/or just not finding the right information, feel free to ...