The storage tag has no usage guidance.
-1
votes
1answer
29 views
What is the recommended way to store compressed textures in files?
Uncompressed textures can be stored in lossy formats such as jpeg and it saves a lot of hard drive space. However for obvious reasons you cannot do the same on compressed textures.
So what is the ...
1
vote
0answers
36 views
Save game on Android keeps disappearing
my company has developed an Android game using Cocos2D-X. Game works quite well except that for some unknown reason, save games keep disappearing. Users report that they play the game for several ...
0
votes
1answer
36 views
How can I store point voxel terrain in octrees
I am writing a voxel engine in LWJGL3 - binding for OpenGL 4 for JVM.
Recently I implemented an octree storage of cubic voxels.
In my implementation each leaf node of an octree has one voxel, voxels ...
0
votes
0answers
72 views
Store a Unity map on server-side
For a 3d Hack'n'Slash game I am currently using Unity as client and Java wit OGserver (Netty with some game-related features) as Server.
I am on the map part of the development, actually I just have ...
2
votes
1answer
198 views
How should we be storing procedurally generated behavioural code?
Me and a group of friends are developing a game and we've run into a road block. Before we describe that road block, here's a simplified explanation of our game:
The game will be able to take in a ...
4
votes
1answer
705 views
Storing large layered tilemap
My game consists largely of "sea" tiles and areas of tiles to form "islands". Each "sea" tile is exactly the same.
The map is initially large and going to get larger. I'm trying to reduce the map ...
2
votes
2answers
769 views
Storing Type/Game Data Within A Unity 3D Game Using An Offline Flatfile Database
I've read several documents on how to manage game type data:
Would it be better to use XML/JSON/Text or a database to store game content?
How to choose how to store data?
Im developing an offline ...
2
votes
1answer
108 views
SNES Limitations: Number of stored Graphics?
There are plenty of resources that tell you how many sprites can appear on a screen for a SNES game and how many per scanline. There is even answers for the number of tilemaps.
But when I ask the ...
0
votes
2answers
174 views
Saving Scores on iOS and Android devices using Monogame
Quick question. What is the best way to save a game score in a mobile device (iOS and Android) using Monogame (example game Flappy Bird score)? You can also list ways and approaches of saving scores ...
3
votes
1answer
205 views
Is std::deque the best option for storing my graphics objects?
I am currently implementing an object buffer, which stores all the objects used in the game at one place. All other components of the game, like the user interface, the level loader, etc, add objects ...
0
votes
0answers
50 views
Concepts to store XNA textures
I'm working on a graphic library supporting XNA with some cool features. To do so I need direct per pixel access to textures (RGBA). I've been wondering what are the advantages of using those two ...
0
votes
2answers
86 views
most effective storage of logged information [closed]
I am currently implementing basic logging of information on my multiplayer game and I want to have the most effective method.
To log when a player connects and disconnects to a the server it ...
2
votes
1answer
198 views
How should I store grid-based character inventories in the database?
I used to encode the whole inventory data into binary but I'm thinking of doing something different now.
The inventory has a 64 slots in an 8×8 grid. Large items like weapons fill up 6 to 8 ...
1
vote
2answers
280 views
Best way to store a large amount of game objects and update the ones onscreen
Good afternoon guys! I'm a young beginner game developer working on my first large scale game project and I've run into a situation where I'm not quite sure what the best solution may be (if there is ...
3
votes
1answer
350 views
storing user data for rpg
I'm creating a single player Web rpg that will store a decent amount of information about the player, items, map, npcs, etc.
I have been developing html5, javascript, php, and the mysql database ...
2
votes
1answer
275 views
RPG - storing player data
Given the following tree structure, where each player logged in can have data for current and completed levels, quests per level, NPCs per quest, and multiple tasks per NPC... I'm trying to figure out ...
6
votes
2answers
866 views
How can I put my game on an NES cartridge?
How can I create an NES cartridge? Is there any tutorial? I need to put a game that runs in an emulator and put it on a cartridge. How to do that? Is this possible from scratch? Or at least could I ...
0
votes
2answers
277 views
How to store tiles with different sizes?
in a tilegame, how can we use several tiles for 1 object?
I thought I could add each tile in a json file, with the type and its coordinates, like :
"line1: type1_xTile1_yTile1, etc."
"line2: ...
-2
votes
1answer
123 views
Safest place to store data [closed]
What is safest possible way to store data? Specific directory? (De-)hashing method? Specific permissions?
Let say I have file *.txt file; the only *.txt file. I have there important data. What can I ...
2
votes
3answers
2k views
How should I store levels in a C++ game?
I am writing in C++. I am storing game levels as a 2-dimensional int array. This may be a hacky way of doing things, but I am not ready to change it unless I have to. I store values in the array and ...
0
votes
1answer
57 views
Loading is not working after saving
I have difficulties to implement loading a savegame file in my Windows Phone project. I use EasyStorage to load and save files. I get the following exception when I try to load after saving a file.
...
0
votes
4answers
1k views
Storing huge 2D tiled map in a txt file
I'm working on a global startegy game that uses a 2D tiled map. The map is to be 8000x8000 tiles large (this size is fixed, the map stays the way it is throughout the game), since I'm covering a large ...
1
vote
1answer
243 views
HTML5 mobile game storing data
I am developing an mobile application (in HTML5) that will run on multiple platforms and will eventually have both single and multiplayer options. The current issue I have is the best method for ...
1
vote
1answer
137 views
XNA 4.0 storage framework not being recognized
This may be a silly question but, im unable to do any save game data because for some reason, this following namespace is unrecognizable:
using Microsoft.Xna.Framework.Storage;
All the normal XNA ...
0
votes
1answer
239 views
How to setup Authentication Database and Game Database?
I'm playing around with creating a game in C# using the XNA Framework. I've decided to use technologies that I'm pretty much familiar with and create things from scratch. There are probably frameworks ...
7
votes
3answers
2k views
Storing a Hex Grid
I've been creating a small hex grid framework for Unity3D and have come to the following dilemma. This is my coordinate system (taken from here):
It all works pretty nicely except for the fact I ...
4
votes
2answers
3k views
How do I store level-data in Android?
I'm building a game where enemies come in waves. I want to create a file where I can define data about the waves (# of enemies, spawn times, speeds, etc.). I come from a background in iOS and would ...
11
votes
2answers
719 views
Ghost replay - storage and timing
I am working on a car race game and just implemented a ghost sprite for replaying past races.
I use a physics engine and after much reading I came to the conclusion that the best way to store the ...
1
vote
3answers
139 views
iOS persistant storage with update function
im developing a game which has different levels and i need to store all levels and its elements (position, image, sounds,..) into a file/database. The levels will be updated so i need a function that ...
-1
votes
2answers
127 views
What''s easy extensible technique to store game data?
I'm looking for library/technique for storing my game resources - levels, object (effects,world info), items(price,effects,...), NPC(visual info, behavior), everything except graphics/audio stuff. ...
0
votes
2answers
139 views
Where to implement storable items
I'm creating a multiplayer online trading game. The things that are traded range from raw items to complex products. For example Steel is a raw item. Mechanical Assembly is a more complex item that ...
5
votes
5answers
4k views
Is there a cross-platform special directory I can use for game save files?
I'm developing with LWJGL and Java on a Windows 7 laptop. I've successfully set up saving to the %appdata%\gamename\saves\ or long form c:\users\user\appdata\roaming\gamename\saves\ folder by using ...
8
votes
4answers
11k views
What is the most efficient container to store dynamic game objects in? [closed]
I am making a first person shooter and I know about about a lot of different container types but I would like to find the container that is the most efficient for storing dynamic objects that will be ...
1
vote
2answers
527 views
How to keep the questions in Math game application ?
I would like to create a simple Math game application in android phone but I don't know what kind of data storage which I should use to keep the sets of numeric for the questions.
At this time, I am ...
8
votes
1answer
499 views
How should a team share/store game content during development?
Other than Dropbox, what out there has been especially useful for storing and sharing game content like images during development (similar feature set to Dropbox like working offline, automatic ...
0
votes
2answers
574 views
XNA Easy Storage XBOX 360 High Scores
To followup from a previous query - I need some help with the implementation of easystorage high scores, which is bringing up some errors on the xbox.
I get the prompt screen, a savedevice is ...
6
votes
2answers
556 views
How to store 'dots and boxes' data?
I'm trying to explore a little as to how I could make a simple 'dots and boxes' game.
The problem I'm facing is in what way to store which lines are allocated by who. The problem lies in the fact ...
1
vote
1answer
457 views
Implementing a large scale (planet-like) level in XNA 4.0
What is the best way to implement continuous level throughout the game, using XNA? Imagine that I have a level with the size of a whole city (like in MMORPGs) however, the game will currently be ...
5
votes
1answer
1k views
MySQL - Storing Character Inventory
What is the best way of storing the character's inventory (consisting of each item having a value for type and quantity). The only methods I can think of is to use the "text" type of field then parse ...
3
votes
2answers
994 views
Game Asset Storage - Graphics, 3D Models, Sounds
I've recently started completing games and accumulating "assets" -- graphics, sound effects, textures, 3D models, etc. that I can build on and reuse from game to game.
Is there a great, free place I ...