public class player
{ public projectile pro;
pro = GetComponent<projectile>();
void Update()
{
GameObject go = GameObject.Find("enemy");
Transform playerTransform = go.transform;
Vector3 posi = playerTransform.position;
pro.Target = posi; // getting error here
Instantiate(bulletprefab, position, Quaternion.identity);
}
}
Target is present is Projectile class and is Vector3 only, how to fix this error?