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I'm currently researching computer graphics and esp. how to combine research and it's practical applications. To get started I wanted to implement the methods used by a few papers. First of which I have chosen this one.

However this requires setting up my own data structures for the rendering. Is there a good way to do this in a standard system (openGL or dirrectX).

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Well, yeah. There are vectors and matrices in GLSL and you can define your own structs. Don't know about HLSL but i think its similar. –  tkausl Feb 26 at 10:45

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