An open-source distributed version control system.
0
votes
0answers
16 views
SerializedPropertyBindings NullReferenceException
Using:
Unity 4.6.1 Pro
Visual Studio 2013 Pro, c#
Team Foundation Connected to git vc
Windows 7 Premium
Building 2D iOS app (2D set up)
Details:
Periodically, this error is occurring. There ...
1
vote
0answers
14 views
File Path conflicts on GitHub with Unity
I am getting file path errors when a contributor is making commitments to GitHub. All of these errors are file path related or extra white space on the same lines.
This should be something in the ...
0
votes
0answers
62 views
Solution for GIT commits in Visual Studio while Unity is open?
Specifications
-VS 2013 Pro (Linked with Unity)
-Unity 4.6.1
-Git Version Control (Linked with Visual Studio 2013)
Summary
After much research, I haven't found any solutions to this fix.
*While ...
1
vote
1answer
164 views
Monogame on GitHub
I've been searching for hours but I cannot find "How to compile the latest monogame source code from github"?
I have tried cloning the github project (develop) and ive been looking for the solution ...
18
votes
2answers
11k views
Which Unreal Engine 4 project files can I ignore in source control?
I want to put an Unreal Engine 4 project under source control with git. (I know the editor has Perforce and Subversion support, but I don't care for those.)
What folder and files do I include in the ...
7
votes
2answers
1k views
problem with git on a unity project
I tried to version control my project folder with git. When it came to pull the project from the repository, though, something went wrong: apparently scripts are missing and the prefabs and kind of ...
7
votes
3answers
1k views
Source control for storing everything of game project?
Is it usual to manage not only source code, but all assets, textures, art, documentation files, etc under git repository for version controlling? For example I wanna to get back old version of ...