Top new questions this week:
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Though I am a programmer by trade, I have barely touched game development at all. I've had this question for some time, and now that I'm looking into game development I thought it would be a good time ...
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If an indie game developer makes more than $100,000 using the free version of Unity, what happens to the money that goes over $100k? How will Unity people come to know how much money they are making?
...
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I want to make a fancy animation where a point travels around a rectangle. I want to find the point's position at a time t.
The rectangle is given by X, Y, Width and Height.
Is there an algorithm ...
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So, I've got this game rendered in fake isometric view with the following code for generating the mesh:
_x = x + ( y & 1 > 0 ? 0 : 0.5 );
_y = y * 0.25;
ADD_VERTICES( [
_x-0.5, _y, ...
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I'm learning Java game development and trying to dissect this game loop:
// Game loop
final int TICKS_PER_SECOND = 60;
final int SKIP_TICKS = 1000 / TICKS_PER_SECOND;
final int ...
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I'm trying to port an XNA example to OpenTK + OpenGL, I found it here http://graphicsrunner.blogspot.com.es/2008/07/dual-paraboloid-shadow-maps.html
But I'm having a really hard time, I think my maps ...
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I don't have a software that can create normal maps from an image so I usually make a grayscale image and then let unity make the normal map from that image. But I can't save the image to use for ...
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Greatest hits from previous weeks:
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Is there a known 'most efficient' algorithm for AABB vs Ray collision detection?
I recently stumbled accross Arvo's AABB vs Sphere collision algorithm, and I am wondering if there is a similarly ...
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What would be a good way to make a 3D scene look "like" a dark night, without being so dark on the monitor that it's hard to see stuff (especially when playing in a brightly lit room).
I've been ...
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Can you answer these?
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I'm writing my own game engine using Java/OpenGL. I'm creating levels in Blender 3D and exporting them in a custom file format. I'm not going to be auto-generating any terrain - everything is going ...
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Say I have a coordinate system that goes from (0,0) to (1,1). We'll call this screen_space.
Within this coordinate system, I have 4 points that I would like to define another coordinate system. One ...
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I have read tons of articles and forums threads about ECS but still can't understand how anything in engine should communicate with Collision System. Let's say I have Input System that handle keyboard ...
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