I was wondering how I can store these anims
inside an array, because, the start function will be fired one time. I would like to be able to call these Animators
more then one time.
public Animator anim0;
public Animator anim25;
public Animator anim50;
public Animator anim75;
public Animator anim100;
void Start () {
anim0 = GameObject.FindGameObjectWithTag("Campfire0").GetComponent<Animator>();
anim25 = GameObject.FindGameObjectWithTag("Campfire25").GetComponent<Animator>();
anim50 = GameObject.FindGameObjectWithTag("Campfire50").GetComponent<Animator>();
anim75 = GameObject.FindGameObjectWithTag("Campfire75").GetComponent<Animator>();
anim100 = GameObject.FindGameObjectWithTag("Campfire100").GetComponent<Animator>();
}