Adobe Flash is a cross-platform multimedia runtime used to embed animations, video, and interactive applications into web pages.
0
votes
2answers
521 views
Make a lives display in HUD, Flash AS3 (not text!)
I've been searching the internet all day and I can't find the answer I'm looking for.
In my HUD I want to use orange dots to represent lives. The user starts off with 5 lives and every time they die, ...
2
votes
1answer
290 views
Fixed timestep with interpolation in AS3
I'm trying to implement Glenn Fiedler's popular fixed timestep system as documented here:
http://gafferongames.com/game-physics/fix-your-timestep/
In Flash. I'm fairly sure that I've got it set up ...
1
vote
1answer
248 views
Accessing a C++-based optimization library in FlashPunk
Some time ago I launched my FlashPunk primer, an adaption of Asteroids, which mainly served as a basis for trying out a simple optimization algorithm.
Now I'm planning to take this concept a level ...
0
votes
1answer
15 views
AS3 - Increase tint as health decreases
I'm working on a game where enemies continually spawn with more and more health based on how long you've been playing. As the enemies take damage, I'd like their sprite to get darker and darker, until ...
0
votes
1answer
27 views
AC3 FlashPunk Console doesn't show anything
I am making my project using flashpunk , I knew that it has a good console gui to give feed about states of the game , however when I tried making it appear with the FP.console.enable() method it ...
0
votes
1answer
240 views
Framerate on AIR for Android - Actionscript 3
I am currently working on making Android apps using AIR for Android.
This is a sample file and package that I am running to test the FPS and Memory usage of my application while it is not even doing ...
3
votes
0answers
386 views
How is Ping-Ponging done in Stage3D & AGAL (Flash Player 11)
Does anyone know how to create a Texture feedback effect in Stage3D / AGAL?
I've just found the term "ping-ponging" in some GPU wikipage, hopefully I'm using it in the right place!
I'll share with ...
1
vote
0answers
109 views
How do I create this type of mixed 2D/3D character model?
I'm interested in how this little Lively Hamster Flash game's character is modelled and animated.
The head seems 3D. The back always shows a black outline, so I assume it is 2D.
Is this a ...
1
vote
0answers
76 views
How do I pause and resume a game in ActionScript 2?
I'm making a game where the player must avoid random falling objects. I dont know how to implement pausing. I've been stuck on this for 2 days!
I tried using gotoAndPlay and such, but the objects ...
1
vote
0answers
197 views
How do I make a custom tileset for Flixel that supports autotiling?
I've been Googling this problem for a while now. I'm currently porting one of my Java games to Flixel, and I want to use the original 16x16 tileset I made. In the original game I implemented my own ...
1
vote
0answers
319 views
Mochi Media leaderboards with Facebook integrated?
I have been reading about Mochi Media, and I was checking the games leaderboards. Does someone knows how to achieve this kind of leaderboard?
Which is quite different than the default leadeboard ...
0
votes
0answers
27 views
Advice on adding RGB values
I am trying to make a flash game (I don't want to say too much).
Part of the game is mixing colors. The problem with this is that these are colored wooden tiles and at first I was going to have each ...
0
votes
0answers
12 views
Images in flash cs4 become invisible
I am just learning to use flash for animation and game development. currently i have cs4 installed. My problem is that (for some reason) the images I import are not visible in the stage. The only ...
0
votes
0answers
7 views
Adding random IsoSpirite to the IsoSence
I am trying to add different type of objects to a scene using as3 Isolib.
I have all of my objects ( each object has different class ) in an array and then pass them using for loop to a temp spirit ...
0
votes
0answers
17 views
Flash Icons do not show up with Android Lollipop
I am working on a few games based in Adobe Flash, and the Air Runtime. In Android KitKat and below, when doing local tests on devices,everything was perfectly fine. However, upon upgrading a testing ...
0
votes
0answers
23 views
Start a MovieClip inside IsoSprite
I am using as3Isolib and have some IsoSprite added to the isoSence. Those isoSprite contain a MovieClip. I want that when I click on the isoSprite, the MovieClip will play. I tried something like:
...
0
votes
0answers
63 views
Switch fullscreen resolution at game launch with Adobe AIR
I have a game built in AS3/Flixel that is turned into an executable with Adobe AIR. What's the best way to allow multiple fullscreen resolutions? We have already made the game work for multiple ...
0
votes
0answers
52 views
Preloader not working as Expected
I am currently working on two games One uses Starling and other does not . I first made a prelaoder for non-starling one with multiple frames technique and then tries to reuse it with starling powered ...
0
votes
0answers
82 views
importing images as pixel-perfect from flash to Unity
I am not sure if this works, it just feels like it should. So I have this character in flash:
And what I want to do is import him into Unity, and making him pixel-art. (And yes, for those wondering; ...
0
votes
0answers
41 views
Using Flash IDE to link nodes for Dijkstra algorithm
I'm trying to use plash to set up the node connections, but having a really hard time to use the IDE as a tool to do so. Before giving up completely, and getting into creating a tool that would take ...
0
votes
0answers
203 views
isometric movement
I'm developing an isometric strategy game in flash using the Starling framework.
I wanted to know what is the best way to move units about the isometric grid, and to render them the right way.
Now ...
0
votes
0answers
315 views
Big game in Flash - how to create levels structure
I'm building a game in Flash similar to the structure of Angry Birds or Cut the Rope (where there are a number of "rooms" and unique levels created within each "room").
The user gets through the game ...