Unity 5.1 introduced a new framework to handle client+server networking, also known as `UNet`.
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Failed to spawn server object, Unity UNET
I'm familiar with Unity and programming but I'm new to this site.
So I have an issue with clients on Unity. I start servers with no errors, flawless. But when I join a server as a client I get a ...
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Using unity app how to read the asset in android SDCard?
I am trying to read one file from my android sd card from my unity application, but its not reading.
using the asset bundle i have exported my file and kept in my android device sd card and i am ...
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Switch UNet From LocalHost to IP
I have set my game up so that I can run one instance as host and one instance as client and I see two people in the room. How do I get from that setup to another computer (as client) connecting to ...
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Unity 5.x Network Synchronization Concepts
Bear with me, It will be long read^^
I am working on the new Unity Networking system. I was using Photon and old (legacy) unity network API's before. But as it seems there are some good benefits of ...
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Requesting advice on network programming: How to do peer to peer networking for shooter game to avoid servers (Steam)
I've recently greenlit a game on Steam that is a 2D real time shooter. I'm trying to figure out networking and to prevent delay/ping problem, I'm trying to find a way to connect users directly to each ...
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UNET start game with friend by finding their name, Android
There is a game at the google play store called Fun Run 2- Multiplayer Race. I loved its feature to find friends by writing their names, and then to play with them. Is it possible to achieve that with ...
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Unity 5 Networking Send Rate: Send Rate is Zero but server movement is still happening
I have a client server scenario, just a player moving about on the client and he moves about on the server using the built in networking provided in Unity 5. I have my client scene running in the ...
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Unity3D LLAPI and Pyhton UDP communication
I need a Unity3D game on Android to receive UDP packages from a Python script running on a different device.
Using System.Net is not (yet) an option, as it is only supported on Android with a valid ...
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UNET Error handling
I am trying to handle errors received by a UNET (new Unity3D networking) client. The below code successfully connects to a server when it is present, but obviously gives a timeout error when there is ...
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How can the Server send a message to a single Client?
I'm trying to send an Rpc, or any sort of message, to a specific client instead of to them all.
I'm completely at the loss trying to associate a NetworkConnection with its own authoritative spawned ...
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205 views
Making a master server in Photon Unity Network?
I am trying to make a game that requires a dedicated server running 24/7 and I would like to use Photon Networking but can Photon Network handle/do a dedicated server setup?
The reason I ask is ...
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124 views
Can UNet do Rigidbody2D prediction? (i.e. using gravity)
Having a NetworkTransform with transformSyncMode set to SyncRigidbody2D (as opposite to a plain SyncTransform) I assumed it would try to sync all physics, hence handling gracefully forces, especially ...
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How can one add a level to an already published ios/android unity3D game on a daily basis?
How can one add a level to an already published iOS/Android Unity3D game on a daily/weekly basis?
I know this probably isn't feasible but it won't harm if I just made sure of it. Our game requires to ...
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527 views
Unity 5 Client RPC call: Failed to Invoke ClientRpc
I have a Unity 5 client and server running. On the server a path is generated and I want the client to receive the position of each target node on this path. Following the Client RPC calls section ...
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243 views
RPC's in Legacy Unity, what to use in Unity 5.1?
I have created a small experiment in 5.1, a server has an AI character pathfinding around a map over a grid, so its a straight line node to node before it reaches the end.
I would like for the ...
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How do I make the host work in UNet?
According to the "High Level API" documentation, unless I misread something, a Host "just" runs both as a Server and as a Client, so much that it would require no special support, i.e. it should run ...
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789 views
Why will my server not execute a command sent by the client in Unity 5.1?
I'm working on a very simple/basic client-server networking program, the basis of a future game I hope to create. Now the client program/project DOES successfully connect with the 'server ...
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How do I Sync data from client to server?
I'm trying to Sync data from the client to the server using the new Unity Networking, and I'm failing for some reason.
I've set up a prefab with a NetworkIdentity component with the attribute Local ...
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503 views
Objects spawned on clients only appear locally
I'm trying out the new Unity 5.1 networking for a Bomberman style game and i can't seem to get the bombs to instantiate on both the client and all those connected, what am i missing?
The code below ...
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443 views
Spawn scene object not found for 1
I'm getting this error with the new Unity Networking (5.1):
Spawn scene object not found for 1
UnityEngine.Networking.NetworkIdentity:UNetStaticUpdate()
This happens in the client, when it connects ...