AndEngine is a free Open Source 2D OpenGL Game Engine for the Android platform.
-1
votes
1answer
11 views
Remove Touch LIstener from scene at a specific point
how to remove SceneTouchListner at a specific point?
I am Working on a Endless Runner Game. my player is jumping onSceneTouchListner
when player is collide with a barrier i want to remove ...
1
vote
1answer
25 views
How to implement constant acceleration and collisions without gravity
I am learning game development and i am trying to implement the AndEngineBox2D Extension such that my character is always moving at a constant velocity, when it collides with a body sprite, the ...
0
votes
0answers
10 views
AndEngine : Collision does not make line disappear
I have drawn the line between two sprites and there is a rectangle.
When the line collides with rectangle the line should be invisible else the line should be visible.
But i am having problem with ...
0
votes
0answers
43 views
Sprite drag drop andengine
How to drag an andEngine sprite anywhere on the phone screen?
I have written this code in onAreaTouched function of IOnAreaTouchListener interface which is implemented in my activity, but its not ...
0
votes
0answers
40 views
Must have game engine? [duplicate]
So I been working with android studio to create apps, and thought that I would try out a game, am I reading this correctly that I can not create the game in android studio and I must use a 3rd party ...
0
votes
0answers
89 views
How do I manually create a .atlas file?
I am trying to learn Andengine, and it seems it does not support sprites in any other way other thab a Texture Atlas. I am using the Android AIDE app and importing the older Andengine .JAR because I ...
2
votes
2answers
36 views
Rendering curved text in AndEngine
I'm trying to implement a small game using AndEngine and I have a question about the Text. More specifically, I'm wondering if it is possible to deform the text so that you can have a "curved" text or ...
0
votes
1answer
101 views
How to clip or mask entity in adnroid/andengine?
I want to implement masking with sprite in Andengine. I want same functionality as in ios class called
SKCropNode
which works like an masking node!
Is there any workaround like this in ...
0
votes
0answers
55 views
Game restarts after facebook login in andengine
I have created game in which i have used facebook login after successful login i am redirected to my splashscreen i don't want to go to splashscreen instead i want to open another scene but i don't ...
3
votes
1answer
109 views
Texture loading: Everything at once OR un-/loading the needed assets? [duplicate]
Good evening. We've been developing quite a huge game for android on the basis of AndEngine. So we have a lot of assets to load, especially textures.
At the moment everything (sound, textures etc) ...
0
votes
1answer
121 views
Android OpenGL: Use several Textures for one Animated Sprite
Good evening. I'm programming an Android Game. To reduce the amount of textures that need to be loaded (OpenGL ES 2.0) I've created several spritesheets of size 1024x1024. Some frames of the same ...
0
votes
0answers
52 views
AndEngine: paint in my scene
In my app I want to paint in a scene but I have a problem with primitive elements;
I tried to use a "Line" but I can't draw a line with a big size line, so I tried a "Ellipse" but if my color-swipe ...
0
votes
1answer
55 views
Why the triangulated body in box@d as a sensor is not treated as one but separate triangle bodies?
I am making simple game - kind of race game, where you see from the "sky" your sprites with circle Box2D bodies attached and they have to move along some path/track. My idea was to detect if they will ...
0
votes
0answers
165 views
AndEngine: get color or trasparence in a sprite
In my app I want detect when the touch in a sprite in in the trasparence and not, my code class is this:
package org.andengine.examples;
import android.graphics.Bitmap;
import android.util.Log;
...
2
votes
2answers
122 views
AndEngine rotate all connected bodies
I have created below hexagon structure in Andengine with box2D physics extension. I want to rotate whole structure with respect to center when other ball collides with the structure using physics.
...
0
votes
0answers
94 views
how to swipe native android scrollview in andengine?
I'm developing an app using andEngine.
In a scene I'm using a scrollView contains text and images.
I need to swipe it right and left with my finger touch position and direction.
Is there someway to do ...
2
votes
2answers
215 views
How can I load a level using a sound file? [JAVA] [closed]
I'm trying to load a level from a music file (mp3, midi, etc, I'm not picky) for a rhythm-based game. I must be searching in all the wrong places because I can't seem to find any help on this topic.
...
1
vote
1answer
208 views
Andengine onAreaTouched TouchEvent not working - ACTION_OUTSIDE & ACTION_CANCEL
I have a simple problem. I have a button on the screen. I want isActionDown to push the button down, and isActionUp to push the button back up again and make my character jump. But the problem is if I ...
0
votes
0answers
116 views
How to add Scrollview in Sprite Andengine
package com.example.andengine.sample;
import org.andengine.entity.IEntity;
import org.andengine.entity.shape.RectangularShape;
import org.andengine.input.touch.TouchEvent;
import ...
0
votes
0answers
27 views
Destroying fixtures in Box2D/AndEngine
In my game I need to break of parts of a body when the body crashes into something too violently.
Currently I do that by by getting all the normal impulses of the ContactImpulse and if the max value ...
1
vote
2answers
142 views
Tower Defence game scoring system
I am in the process of developing my first game on android mobile platform, it’s a tower defence game and I am currently busy designing the scoring system.
At the end of the stage when the user has ...
1
vote
1answer
103 views
Ground in AndEngine
I'm quite a newbie to AnEngine and I have a problem. I have been searching a lot, but I couldn't find answer. I'm trying to make my first game, but I have no idea how to make ground. I'd like to make ...
0
votes
1answer
61 views
Slide to reveal in AndEngine
I was designing the game in that i want to cover the scene with black layer and i want user to see it when he slide the image. Is there any functionality in AndEngine for something like slide to ...
2
votes
1answer
155 views
How to create scrollable text in AndEngine?
I'm creating some tutorial text that the user should be able to scroll.
Is there any way to make vertical scroll in AndEngine so that we can easily view all the content by scrolling up and down?
0
votes
1answer
41 views
How to make text hyperlink in AndEngine
Currently to open the link i am using button sprite. But now i want to link a text to website. Is there any way to do this in AndEngine?
1
vote
1answer
510 views
Alert Dialog Box font color in AndEngine [closed]
I am developing an app using AndEngine and I am using my own custom theme to use white background theme. My styles.xml file looks like this:
<resources>
<color ...
1
vote
1answer
392 views
Handling Event for multiple Sprite with one Event Listener in Andengine
In my app i need to add multiple sprite and add event to them. What i am doing now is using individual event listener for each and every sprite which is a kind of mess.
buttonS[0] = new Sprite(x_pos ...
0
votes
1answer
317 views
What units is Box2d-AndEngine's velocity measured in?
I'm developing a game on AndEngine (with Box2d) and on iOS Sprite Kit simultaneously. I want the game's physics to be identical on both platforms. Sprite Kit uses Box2d internally for physics ...
1
vote
1answer
83 views
Gradually reduce speed
Basically I am working on following application of android version
Party Games: Drinking Wheel
For this I want to rotate wheel and want to stop wheel at specific point. But I want this with gradually ...
1
vote
1answer
343 views
How to execute a piece of code for X seconds in Andengine?
I need to execute some code in my game for 5 seconds using the Andengine framework. So far, I've tried with the onTimePassed update handler:
scene.registerUpdateHandler(new TimerHandler(5f, true,new ...
0
votes
1answer
238 views
Get position of Fixtures
I'm constructing a Body (a box2d body using AndEngine) using multiple Fixtures and later I need to get the world position of these Fixtures.
Currently I am trying something like this;
// ...
0
votes
1answer
577 views
AndEngine - Performance problems with many entities
I'm developing a rolling scene based game I'm loading all the entities from a XML file and create them in the Loading Scene recently I increase the game width , and by doing so , in the whole level I ...
-1
votes
1answer
193 views
Combine Two Shader Program [closed]
For my android application, I want to apply brightness and contrast shader on same image.
At present I am using gpuimage plugin. In that I found two separate program for brightness and contrast as ...
2
votes
1answer
307 views
AndEngine GLES 2 Animate Character [closed]
I want to animate my character in game. My graphic animator prepare for me three options.
Frame-by-frame by this is over 9MB for one animation. With TextureSpriter 4-5MB.
Spriter but I can't find ...
0
votes
1answer
72 views
Why doesn't my game start in landscape mode?
I want my game to run on all Android devices in LANDSCAPE_FIXED mode, but this mode works only for some screen resolutions. PORTRAIT_FIXED works well for all devices. I'm testing this on and emulator.
...
0
votes
1answer
55 views
How to set LinearVelocity exactly in onSceneTouchEvent?
I'm beginner in Android programming.
And i use AndEngine GLS2 with Body and AnimatedSprite.
I have a object ball and i want to move it to follow my hand. This is description for my idea:
And my ...
4
votes
1answer
563 views
Change the shape of body dynamically
I have a problem where i have a ballon which i need to continuously inflate and defalte in update method, I have tried to used setScaleCenter but it is not giving desired result.
Below is a code i am ...
0
votes
1answer
181 views
Sprite detached from the screen but contact is still made
Well, i'm facing a strange problem with my code. I'm trying to remove a sprite named ice when either of player, enemy or the ground comes in contact with the ice. The contact is made successfully and ...
1
vote
1answer
846 views
How to rotate an image around its own center in AndEngine?
I'm beginner in Android programming with Andengine framework. And my question:
How to rotate an image around its own center in AndEngine?
I use Body and AnimatedSprite.
Update
This is my code:
...
0
votes
1answer
117 views
Player doesn't jumps in Box2D implementation [closed]
Well, i'm trying to learn andEngine. I was able to successfully implement the move functionality for the player. Now, i'm trying to make the player jump using Box2D. I referred few online tutorials to ...
0
votes
1answer
159 views
How do I create a Fixture in Andengine and assign it user data?
I´m following this tutorial: How do I use ContactListener in JBOX2D? in order to get input from player's bottom part including a fixture in player's main body.
My problem is that I´m initializing ...
0
votes
0answers
66 views
Broken screen when running empty AndEngine project using LimitedFPSEngine
I am new to AndEngine and I am following the steps in this tutorial: http://android.kul.is/2013/10/android-game-development-tutorial-part-3.html.
In summary, it is a simple getting-started project ...
0
votes
1answer
54 views
Concurrent touches not being detected
I have pretty much the same controls on the race example of the engine. A AnalogOnScreenControl and a button defined by a Sprite.
The problem is, when I'm using the analog directional, touching the ...
2
votes
1answer
228 views
AndEngine Foreground Sprite
I'm developing an Android game and have some troubles: I want to add some foreground sprites, that must obstruct my player.
Se the following example: Its a screenshot from "Shinobi 3". We can see ...
0
votes
1answer
319 views
Android AndEngine creating a body behind the sprite exactly
I am using AndEngine for Android. I created a body, but it is not behind the sprite as I wanted.
Body.setTransform(Sprite.getX()/32, Sprite.getY()/32, 0);
This is ...
6
votes
1answer
1k views
How do I make a scrolling background out of a sequence of images?
I am new to AndEngine and trying to code a basic sidescroller game using the ParallaxLayer class from this example. (I followed the example and it works.)
How would I display multiple images ...
2
votes
2answers
244 views
2d platform game with zoom in and out
I am using AndEngine, and I wish to create a 2d platform game like worms, where I can zoom out to see the whole world and zoom into single character, so I can select it.
I do not want to use the zoom ...
1
vote
0answers
419 views
How to create glowing line with andengine?
today I have played this game and still wondering about this effect: when I touch the target, some lines will appear (as those yellow lines in the image). How could I create this effect in andengine. ...
0
votes
0answers
460 views
Andengine Rotate Wheel with fast acceleration
I have a Wheel sprite and i am rotating it using Physics RevoluteJointDef. Its rotating.
But problem is how i can make wheel to start moving fast. It took the speed after sometime like real.
// ...
0
votes
0answers
66 views
Andengine Box2D Physics “disappearing”?
I have problems with my PhysicsWorld in Andengine GLES20. Sometimes when i first load my app and level there is no velocity added to my bodies. they also rotate slower as it seems. This also happens ...