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What technical factors might cause a CrazyGames rejection for a Godot web game?

I submitted a top-down shooter made in Godot (HTML5 export) to CrazyGames, but it was rejected without any detailed feedback. The name of the game is "Spacy Type" (available to preview here)....
KingGD's user avatar
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How to make a rounded corners Player Icon in Godot 4.2.2?

I'm trying to implement a "rounded square" player character's icon in the UI. The actual .png of the icon is, of course, square, 256x256 px, so the UI element must round its corners "on ...
Gaylord Sueltenfuss's user avatar
1 vote
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49 views

Why did my game get rejected by CrazyGames? Looking for feedback on first impressions [duplicate]

I recently submitted my HTML5/WebGL game to CrazyGames.com, but unfortunately it was rejected without specific feedback. Here’s the preview link: https://www.crazygames.com/preview/25901363-36f7-4d64-...
KingGD's user avatar
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0 answers
24 views

HLSL Automatic Root Signature Creation

I know of two different ways to specify a root signature in DX12, and those are: Creating one with D3D12_VERSIONED_ROOT_SIGNATURE_DESC and ...
Joni Helén's user avatar
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AABB algorithm in C++ no vec3 [duplicate]

Hi im trying to select voxels in a voxel world that are at the center of the cameras view. The players camera X,Y,Z position and its rotations are known. The camera works in this program. I tried ...
Opengraphicspros12's user avatar
2 votes
0 answers
80 views

How to provide skill ratings for many related but disjunct properties (players, decks, etc.)?

My girlfriend and I are designing a small app to track our Magic The Gathering games. We want to use our game data to rate our decks, ourselves and generate game suggestions. Elo seems like the ...
Felix ZY's user avatar
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1 answer
46 views

My scene crashed on `MonoBehaviour::VirtualRedirectTransfer`, how can I figure out which class or GameObject triggered this error

I have a Unity scene that works fine in editor, but always crash after being compiled into an executable with .NET/Mono backend, so I enabled stacktrace logging and dump the whole log into a file: <...
tribbloid's user avatar
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1 answer
56 views

How to reduce the size of my terrain?

I made a WebGL game at https://jugglecats.itch.io/startastic (password is "password"), but the game was far too large, making it take a too long to load. Upon inspecting the build report (...
Almenon's user avatar
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1 vote
0 answers
93 views

Correctly handling input in case of frame drop

My game loop looks roughly like this: ...
pan's user avatar
  • 111
0 votes
1 answer
83 views

How to virtualize an 8-ball pool table for an AR game which uses both real and virtual objects using Meta Quest 3 (v77) and Unity 6

I am creating an AR game in where I would like to virtualize an 8-ball pool table. Since semantic labeling is practically useless, I would like to have some manual placement of objects and some ...
shanji97's user avatar
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Error compiling godot 2.0 from source on raspberry pi

I’m somewhat new to 3D game development having briefly played with unreal engine. I tried installing Godot 3.2 from apt but it won’t let me do anything because the openGL drivers are too new for my Pi ...
Giwby Albatross's user avatar
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2 answers
55 views

UI tween animation completely different on Phone and in Unity Editor

I have this function that spawns an Icon from a world position and animates it to correct UI position. In editor it works fine but in apk on phone it has a wrong starting position. Now as I understand ...
Ivan's user avatar
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0 answers
50 views

How to use model scale setting when importing into Unity?

Here is the screenshot of a model I downloaded over. In the import settings inspector you can see (my interpretation — correct me if I am wrong please): Unity detects that its scale is in millimeters....
Muhammad Faizan Khan's user avatar
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0 answers
147 views

Voxel Raycasting/ Divide A Line In 3D Into Small Portions

I have a voxel game where I want to know which block the players camera is facing. To do this I have a line the distance allowed for the player to interact with the world cast from the center of the ...
Opengraphicspros12's user avatar
-1 votes
1 answer
44 views

How to match UI text size and position between editor and build?

In the editor, it does not matter if I set the resolution in the game view to my pc resolution (1920x1080) or to "Free Aspect". The only thing that changes is that in "Free Aspect",...
Daniel Lip's user avatar
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