0
votes
1answer
10 views
Trying to make a respawn trigger, but any rigid body (or collider probably) keeps triggering it. Any ideas?
I'm trying to make it so that if any object passes through with the matching tag it will reload the level. However, any rigid body (or collider) is setting it off which is not the desired behavior.
...
0
votes
1answer
15 views
How to handle angles in an isometric game?
I am working on my first isometric game, and I am not sure how to go about angles and rotation. Basically, I want the player's forward movement and rotation to coincide with the isometric angles.
I ...
-1
votes
0answers
7 views
Using BitMapText in response to Collision in jMonkeyEngine
I am starting to use the jMonkeyEngine and I messing with the collision and trying to use BitMapText. I have my scene, terrain, models, bullets, and objects but is there a way to use BitmapText that ...
1
vote
0answers
10 views
Create.js CPU High load
I'm new in Create.js and I'm trying to make countdown progress bar.
I have this simple code:
var stage = new createjs.Stage("timerCanvas");
stage.canvas.width = ...
0
votes
0answers
21 views
How can I shoot an arrow if I know the shot power and target?
I am trying to shoot an arrow at a target with a 100% success rate. Given the initial force applied to the arrow, the gravity, the location of the archer, and the location of the target, how can I do ...
0
votes
0answers
6 views
How do you spawn a component from a class in UE4?
Background
I'm working on a shooter game at the moment and I'm trying to spawn an Actor Component for the weapon currently in use, in order to have less Actors to keep track of.
The problem with this ...
2
votes
0answers
17 views
Nothing drawn in Window, not even the clear color
A few years ago I have followed RasterTek's Direct3D11 tutorials to create a simple application in C++. I'm not trying to convert this very simple sample to C# using SharpDX.
I've got the Window ...
0
votes
0answers
18 views
Is it possible to publish an app based on a board game? [duplicate]
Usually the boxes says "all rights reserved" and "registered trademark". What does it mean? Could others make an app with the game's name and mechanic? Is it possible to sell it, put banner ads or ...
0
votes
0answers
7 views
Unable to load Blender animation into libgdx
I am trying to load an blender animation into libGDX for an android app. So I created an animation using Blenders action editor, I exported this into .fbx format. I then ran the fbx-conv tool to ...
2
votes
1answer
31 views
new graphicsdevice returning null
I tried to make a collision box visible (for testing) with spriteBatch.Draw(with a blank texture) in my TileSprite class. I needed a GraphicsDevice for this so these are my variables:
Texture2D ...
2
votes
0answers
16 views
Does the latest version of Python have libraries for easy host/server connections? [on hold]
We're working on a turn-based multiplayer Risk-type strategy game in Pygame, and I was wondering if there were any pre-existing libraries like PodSixNet that worked for Python versions 3 and up that ...
1
vote
0answers
17 views
2D Physics library for multiplayer in c++ [on hold]
Im trying to create a top down shooter with multiplayer functionality.
So far im using Box2D for my physics Simulation.
The last few days I played around with syncing movement between Clients and ...
1
vote
0answers
23 views
PlayerPosition interpolation - algorithm for review
I'm creating a real-time fighting game (1v1) on Android. I have read all of the guides over the web. I am using UDP protocol. I am trying to create position interpolation (the thing that the opponent ...
5
votes
3answers
286 views
Designing progression levels
I'm new here so forgive me if I have some lingo wrong.
I am designing an app for hockey players that trains them in stickhandling skills. The app tracks time you watch videos/do the exercises.
We ...
2
votes
2answers
26 views
How do you avoid lag with Three.js and mousemove?
I'm trying to create a browser moba-like game using three.js. I'm using WASD for movement and the player rotation follows the mouse with mousemove then lookAt() the intersection.
The problem:
As I ...