A representation of an object in 3D space.

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1answer
27 views

Assimp, Blender and model rotating

There is something I can't figure out. I have two models - grass.blend and tower.blend. grass.blend: tower.blend: Note X, Y and Z axises. The problem is that when I load these models using ...
0
votes
1answer
17 views

deformable and variable text on a mesh in unity

So I am working on a sports game and I want the jerseys to be customizables with names and numbers. I have the character models as a single mesh however I can't place a text on the back of the jersey ...
0
votes
1answer
42 views

OpenGL, Blender and model optimization

I'm learning OpenGL and there is something I don't understand regarding model loading. Lets say I found a free .blend model of a tree. The problem is - currently in my program all models have only ...
3
votes
0answers
18 views

Easiest process for me and an artist to create and apply textures to my Blender models [migrated]

For the 1st time I'm working with an artist who is going to be creating the textures for the models I create in Blender. Up till now I had been building the models and the texturing them myself using ...
0
votes
0answers
36 views

OpenGL One Color Per VBO

Recently I have been working with OpenGL, and have decided to use colors instead of textures. However, since the project I am working on is going to have a low-poly look, I want each color to stand ...
0
votes
0answers
39 views

Can materials be melted using code?

Say this ball for example : These three models have been created, to then use a simple morph transition to make the ball switch from 0 to 1 then to 2, and make it look like it's melting. But is ...
1
vote
1answer
70 views

How can I calculate the bounding box of a 3D model?

I am making a game in OpenGL and Blender and trying to use JBullet as the collision manager. I am using BoxShapes for collisions, which requires a javax.vecmath.Vector3f representing half of the box ...
0
votes
2answers
63 views

Why does my MonoGame mesh throw an unhandled exception when trying to draw?

I am using the '3D Models' chapter of Learning XNA 4.0 to further understand 3D implementation in XNA, but I am running into an unhandled exception, when I try to draw each mesh. Here is my basic ...
0
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0answers
45 views

Loading Collada Files Quickly (three.js, OpenGL, Javascript)

Okay, so I've created these sleek-looking spaceship models for an OpenGL game that I'm going to make. To make them look sleek and smooth, I used a Subdivision Surface modifier in Blender. Hmm... ...
1
vote
1answer
11 views

Animation package from Assert Store not working probably with Unity Model/Custom Model?

I downloaded the animation pack from here: https://www.assetstore.unity3d.com/en/#!/content/25794 The assert contains a fbx file, which contains a bunch of animations. Then in Animator window I added ...
0
votes
0answers
55 views

3D Model is existent, but not rendering in LibGDX

I'm trying to render a simple model in libgdx. I tried ObjLoader, G3DLoader, and Asset loading but nothing works. I know the Model is actually there because when using a different batch besides the ...
0
votes
0answers
36 views

Broken UVs for Maya/Mudbox model

I have tried using the automatic mapping in Mudbox and Maya, neither worked sufficiently, I was still experiencing polygon overlap. I tried mapping separate limbs but I came to the same problem, this ...
1
vote
1answer
91 views

Unity5 imported models show no texture

I've got a problem with Unity materials. I'm a beginner- so I used Wings3d for creating 3d models. But there's a little Problem. Both objects on the picture below have the same material(a Standart ...
-4
votes
1answer
53 views

How to I Create My own 3d modals in unity5? [closed]

How to I Create My own 3D modals in unity 5? Actually,I don't know how to create a 3d modals in unity 5.If anyone is know, PLZ tell me...!
1
vote
1answer
70 views

unity3d model falling apart

I found something I can't understand. I'm only a beginner, so I thought I could use the CarController Scripts of the Car Demo for making a little driving game with different models. I wonder why the ...
0
votes
0answers
41 views

How to load in movable (full) models?

I've created a rendering engine in Haskell, and I've got an OBJ model loader. Obviously, the models I've loaded in a complete set of vertices, normals and texture coordinates for the model. But say, ...
-1
votes
2answers
56 views

Where to create scenes? [closed]

I'm starting to develop a 3D game with Unity and 3ds Max. Where do I create levels for my game? Do I create individual objects in 3ds Max and transfer them to Unity, or do I create the whole level in ...
2
votes
1answer
81 views

In XNA, how do I access a model's dimensions with code?

I'm trying to rotate a model around some axes, but this rotates it around the world origin. I understand that I need to translate the object relative to its own size before rotating it, but I don't ...
0
votes
1answer
36 views

How, if possible, do you add loop cuts to models in real time?

I am working on a prototype for a very low poly game. I can't figure out a way for a player to cut or break objects in real time without predefined fractures. For example, if a player cuts a tree, it ...
0
votes
2answers
67 views

Will I lose the mesh if I delete the original prefab?

I'm working in Unity 5, and I currently have the following setup: My project contains two prefabs which we'll call "Cube" and "CubeT". Cube was imported from an FBX file generated by Autodesk 3DS ...
0
votes
0answers
103 views

3ds Max Skeleton Import into Unreal Engine Fail

I tried following the "Introduction to UE4 Animation and Rigging Tools" tutorial with maya but I dislike maya and don't under stand it so I tried importing the skeleton from the "3rd Person Game with ...
1
vote
1answer
112 views

How can I draw some of my XNA models semi-transparent? (C#, XNA 4.0)

I've recently made some basic Blender models without transparency for a new game I've been working on, but I'm having some problems rendering them semi-transparently. Namely, I haven't been able to ...
4
votes
2answers
143 views

How many LoD versions of a model should I have? [closed]

Many games facilitate better performance by increasing/decreasing the number of triangles/polygons that are drawn, depending on how close the camera is to said object. Mountains, viewed from far away, ...
0
votes
1answer
361 views

How to create planets

I need 3D planet models for my game. I can add objects onto the planet and add the sky by myself, but are there any good modeling tools for creating big spheres that would allow me to add mountains ...
0
votes
0answers
413 views

What the polycount limit for a mobile game character (heavily animated) is like if no shaders/lighting used in an otherwise simple scene?

I am making a few mobile game characters that will be heavily animated using about 15-20 bones. I am at the modeling phase of my game and just wanted an idea really. Good thing is that each level will ...
0
votes
0answers
21 views

Incorrect cloth deformation modelling

Software used: 3ds MAX 2015 Features applied to shirt: Symmetry, turbosmooth and cloth Before simulation: After simulation: Here is my configuration: Body as collision with offset 0.2 Shirt as ...
0
votes
1answer
43 views

Can I generate collision boxes from a model file with BepuPhysics and XNA?

I am currently developing a game using BepuPhysics in XNA 4.0, and I am trying to reasonably match the in game collision Entities with the Model they are associated with. My current workflow involves ...
0
votes
1answer
38 views

Combine skin material to two elements without a visible seam

Software used: 3ds max 2015 and Photoshop CC 2014. I have two elements of the head, the "FaceHead" and "UpperHead". I used unwrap UVW for both elements and used Photoshop to add a skin color (eye ...
1
vote
2answers
87 views

Position problems instantiating lasers at the sides of a space ship

I'm developing a demo of a 3D Space Ship game concept in Unity, just for learning purposes. I have a cube representing my space ship in the scene, and a laser prefab that is instantiated at the 2 ...
2
votes
2answers
112 views

Data model design using Core Data and Spritekit

I have a entity called Item, and every item can have two or three bonuses... What would be a good model design in this situation. I can think of something like: To have many optional attributes ...
1
vote
2answers
74 views

Client Tells Server What Gamestate Data to Send Back

I'm just stepping into the world of MMORPGs and how they function, so assume I know very little. in a game, a client doesn't see everything that the server does. For example, the client can't see ...
0
votes
0answers
30 views

Fast method to find the nearest point on a model to a point in 3d space?

Lets say I have a 3d model, or more simply, a collection of 3d triangles. I added the triangles to an Octree and now I wish to accept a point as input and return as the output, the nearest point on ...
1
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0answers
19 views

Java JBullet models not colliding [duplicate]

Hello I wan't to do model collsion in JBullet but that don't won't to work. Models look like have some invisble holes. Here the code for creating collsion shape: int triangles_count = (int) ...
0
votes
0answers
67 views

Unity3D: One Armature/Skeleton For Many Models

I have multiple box colliders attached to a model's bones, and I want to be able to make these boxes into a prefab as multiple models will be using this same armature, and I would prefer not to ...
-1
votes
2answers
97 views

Can my cars in my game look like real cars? [duplicate]

We are making a game filled with thousands of cars. We were wondering if we need a licence to use body designs of lets say a Lamborghini, Ferrari, Impala. etc. We do not want to pay money to use the ...
1
vote
2answers
99 views

Texturing issues in cry engine sdk

Sup? I've been working on a new environment scene inside 3ds max. It looks something like this - When I used the cry engine exporter to export my assets onto my level, I've been getting very weird ...
0
votes
1answer
58 views

Multiple models not drawing

I got Camera, Terrain and player working, moving around, etc. When I try to add another player (another model to draw) it just dont any of the models. Here is my code; public class World { public ...
3
votes
1answer
147 views

Easiest way to make a 3D overworld [closed]

Using something like Blender, would it be easier and more time and space efficient to create 'tiles', and use some kind of software like Tiled to use these tiles in the various maps, or would it be ...
1
vote
1answer
114 views

How to position a Weapons model in a first person shooter with XNA

I am building a first person shooter and positioning the weapons is hard. I am trying to get the bat to look like you are holding it but I keep trying things and they don't appear in the positions I ...
0
votes
0answers
32 views

fbx file asks for fbm file in xna?

I downloaded a bat model from the internet and I went to Blender, used texture and shading as I want, then I exported it as a fbx file. Next I placed it into my content pipeline and ran it but it is ...
1
vote
1answer
182 views

How can I implement procedural humanoid generation like MakeHuman?

Some applications allow you to generate a human mesh by simply adjusting parameters. The results are broad and convincing: you can get from a thin asian girl to a muscular african man by just ...
0
votes
0answers
147 views

Using modo for Unity level modelling?

Is anyone using modo for modelling level meshes for Unity here? I'd like to know how to set up modo so that I can use the grid in modo and it will reflect 1 meter. I've set in modo preferences Unit ...
0
votes
0answers
56 views

Is there any reference table or formula of body proportions for procedural human mesh generation?

I want to generate humanoid robots procedurally with different shapes and ages, example: 20 years old fat short man, 13 years old thin young girl, and so on. In order to be realistic, I'd like to have ...
1
vote
1answer
597 views

Libgdx, how do i get the translation and rotation of a node from a model instance?

I have a model instance of a character, and a model instance of a sword weapon. THe character has a node on his right hand so he can "carry" the sword. Right now I use this code so the sword's ...
0
votes
1answer
275 views

How to import animations from one model to others

I have two models (one animation in each) which I got for free from Mixamo. I imported them in Unity and they look like this: http://imgur.com/atjQbkI Justin@Idle and Justin@Walking. As can be seen ...
1
vote
1answer
179 views

3dsMax to Mudbox - Import Warning: UV not a complete set

I'm exporting my 3dsMax model to Mudbox. The import gives me a warning that the UV set is incomplete. First, what does this mean? That I haven't got all the UVs unwrapped? Web searches have brought ...
1
vote
1answer
140 views

How can I resize my Blender models when importing to Unity?

I made a 3D model in Blender, but when put it in my Unity project and add an FPS-camera the camera is bigger then my model. I used the measurements of Blender (that one cube is 1 meter in Unity). How ...
1
vote
1answer
115 views

Missing texture coordinates for channel 0 Fbx and XNA 4.0

I'm getting this error while trying to load a model in XNA 4.0 : Error 2 The mesh "transform1", using SkinnedEffect, contains geometry that is missing texture coordinates for channel 0. The model ...
0
votes
0answers
95 views

Libgdx: ModelInstance texture is not rendered on Java8

I have project based on opengl, libgdx framework. It's impossible I think, but when I switch my project from Jdk1.7 on Jdk1.8 I have problem with rendering model's texture. I have no idea how language ...
2
votes
3answers
149 views

What exactly IS a model?

I'm trying to actually learn OpenGL after having experimented with it for a while, and so I'm trying to build a rudimentary rendering engine (not a game engine) to lead me through it. I've come to a ...