A 2D rendering of an object in space.
0
votes
1answer
19 views
How do I organize and sync multiple animated sprites in Unity2D?
I have a human with three parts: legs, body and head, 2D, top down view (GTA 1-2 alike). Head does nothing, legs have walking animation and body has 2 animations: walking animation (moving hands which ...
-2
votes
0answers
36 views
How would I edit a sprite on an SNES rom?
I want to take the game Shaq Fu and change one of the sprites for my own. How would I go about doing it?
3
votes
1answer
31 views
LibGdx 2d Free-Form Terrain
I have a query about how to create a 2d landscape level using libgdx/ box2d (Or possibly with Unity) for Android and iOs. Let me describe the goal and then the specific points I need help with.
What ...
2
votes
1answer
24 views
Unity 2D Sprite Bending between Hinge Joints
I've created a tentacle that consists of multiple game objects, each attached to eachother using HingeJoint2D's. Gameplay wise this multiple segmented approach is great because I can use Unity's ...
2
votes
1answer
15 views
Spriter model not touching ground in?
I was attempting to make a game in Construct 2 by using my Spriter Models plugin. However, when I imported the model, rescaled it & changed a few things, I got this:
As seen in the picture, the ...
2
votes
1answer
47 views
How to handle angles in an isometric game?
I am working on my first isometric game, and I am not sure how to go about angles and rotation. Basically, I want the player's forward movement and rotation to coincide with the isometric angles.
I ...
2
votes
0answers
60 views
What are the newest alternative to all-in-one game engines? [closed]
I have been seaching a while for recent alternative to engines like unity or unreal, however, I haven't found one actively maintained that meet my needs.
For instance, I tried irrlicht with maps ...
2
votes
0answers
61 views
8 Directional Character Spritesheet Generator [closed]
I've searched for the past hour and didn't find anything worth looking.
I'm creating a game, and I'm just starting. I found this site to help me create my characters, but I want something to create ...
1
vote
3answers
104 views
Can I use a no longer protected by copyrights game's sprites?
I've been looking around but couldn't really find anything conclusive.
First of all, as the title says, in case a game's copyrights expire can I use its sprites for my own game and claim copyrights?
...
0
votes
0answers
22 views
How to handle 2d avatar creation [duplicate]
I am new to game design and i am creating a MMORPG that allows players to create 2d avatars that can be customized. If i had lets say a male character model (no equipment no armor). How would i handle ...
1
vote
1answer
39 views
Finding relative x and y value on a sprite [Gamemaker]
I'm having a little conundrum that may just result from a lack of knowledge of Gamemaker's functionality. I've attached two images to aid explanation.
I have a sprite of a turret (with a gun ...
-1
votes
0answers
41 views
Should sprite dimensions always be multiples of 2? [duplicate]
Is it true that sprite sizes should always be divisible by 2? For example, the sprite for my "Start" button is 468 by 57 pixels (it's two frames, so each frame is 234 by 57). Will that negatively ...
2
votes
0answers
47 views
Get a body from TiledMap via MapBodyBuilder and draw a sprite on it in LibGDX?
I use a various of MapBodyBuilder in my Libgdx project. I created a body from map.tmx via my MapBodyBuilder and in my SpriteBuilder buildSprite method i created its sprite:
sprite = new ...
0
votes
2answers
49 views
How do I make sprites overlap eachother based on a layering system?
In Unity, I am building a 2D puzzle game, however I need to make sure that certain sprites are rendered on top of other sprites when they are above them.
Here is an example switch (left) and block ...
1
vote
0answers
20 views
Unity: Can I use sprites for tiles to overlay a grid over a plane mesh?
I have a plane mesh in Unity. I have various other meshes on this plane (props) with tags that denote the areas under these props are unwalkable. I raycast, project and generate a grid on this plane ...
44
votes
6answers
3k views
How can I quickly check if my sprite tiles well?
I am trying to create tilemap sprites that tile nicely, but checking how well they tile is really cumbersome.
Ideally, I'd like to have an image editor that shows a layout like this, so I could see ...
1
vote
2answers
79 views
Optimize drawing “different” sprites in OpenGL ES 2.0 (batching?)
I started experimenting with OpenGL ES 2.0, and I'm trying to figure out a way to optimize/batch sprite drawing, where sprites only have the texture in common, but differ in the following properties:
...
1
vote
1answer
61 views
Unity 2D Alpha cutout layer for Sprites
I'm trying to make a simple Fog of War effect for my 2d game, similar to this or this. I want to have a sprite layer of black and then have a sprite to cut out itself from the black layer, leaving a ...
1
vote
1answer
52 views
Good practice in implementing multi sprite (as skins) in 2d unity game
so, I want to make such functionality in my 2d game with unity :
Multi skin character, with similar control and functionality, and with
possible different gimmicks (such as crossy road's ...
0
votes
1answer
18 views
Duplicating and adding sprites at runtime in Unity
I am trying to create a 2D game in Unity in which objects keep falling from top and the player has to dodge them. Suppose I have created a sprite which serves as a single enemy that the player has to ...
0
votes
1answer
29 views
What determines the hit detection ordering for graphic elements in Unity (2d game)?
I have a bunch of overlapping buttons spread across several UI Canvases. The default mouse behaviour only registers hover/click events with one of the overlapping buttons, which is ideal for my ...
1
vote
0answers
44 views
Is this a good way to “get rid of the sprite shakes” for my sprites that “target” other sprites? (XNA)
I'm relatively new to XNA, but very proficient with C#. I want to know if this is the best way to solve the sprite shaking problem. I had a sprite class that can target a place/other sprite on the map ...
1
vote
1answer
73 views
How do I move a sprite with out the sprite leaving a trail? [closed]
NEW IMAGE NO SPRITE WITH :
if(q>=15){
screen.clear(0);
screen.render(Art.sprites[i][0], 20 , cx);
i++;
movement();
cx+=1;
if(i>=3)i=0;
...
1
vote
0answers
20 views
Proper way to wrap sprite for Z dimension
I am using SFML, but I need to add some emulation of 3D by wrapping the sprite with a Z component. When sprites are drawed (or when objects moved?), their X and Y will change depending on Z.
My ...
1
vote
0answers
6 views
Box2D Dynamic assignment of fixture shapes based on sprite alpha channel
I'm using Box2D for a Game Programming course, and I was wondering if it is possible to choose the best shape and size of shape for the rigidbody/fixture that gets attached to a sprite based off of ...
0
votes
0answers
7 views
Is there a FOSS sprites repo [duplicate]
I am trying to learn (on my own, not in a class) how to write games in C++, using SDL. I'm confident I can learn the code. Making even half good art, I'll never master. Is there a FOSS repository for ...
0
votes
1answer
32 views
Drawing order of 2D tiles with 3D bounding volume
I'm wondering which algorithm was used to draw the sprites of the video game Commandos in the correct order. Each sprite has a 3D bounding volume (either a polygon or a cylinder), this is how the ...
1
vote
2answers
60 views
How to fix overly blurred texture / image in unity?
so, I'm not sure what caused this, let image below do the explanation :
How to fix the overly blurred texture in unity? It's so frustrating, since I can't get it right, because when I tried it in ...
0
votes
2answers
100 views
2D animated sprite in 3d Game
I have a model created in Blender for a character with a sprite as a child of the character that I would like to animate. I'm making a turn based strategy game in which I would like to be able to ...
0
votes
0answers
22 views
Is there a way to apply euphoria physics (ragdoll) to rigged Sprites in Unity2D?
With euphoria physics I mean the realistic object interaction and freefall as seen in most games like recent GTAs. But I want to do that in 2D. (I am a beginner :P).
0
votes
3answers
70 views
Making a 2d sprite based game in Unity? [closed]
I'm looking at developing a 2D sprite based platformer. Usually I make games in Gamemaker, because I find it very easy to use. I have never used Unity before but have heard a lot of good things. So, ...
1
vote
0answers
68 views
Unity UpdateExternalTexture from MovieTexture windows crash
I'm trying to play a MovieTexture object with a SpriteRenderer object.
My code is working fine on OSX.
It crashes my windows 7 exported game, and play mode in Unity editor in windows 7.
I am sure ...
1
vote
0answers
25 views
How does the SNES' Mode 7 sprite perspective projection work? [duplicate]
I've always wanted to know how to replicate the old Mode 7 graphics mode of the Super NES. It was frequently used for a pseudo-3D effect in racing games like Top Gear (gameplay video).
Top Gear ⓒ ...
0
votes
1answer
74 views
Is it possible in Unity to Flip a 2D Sprite Without Flipping the Object it is Assigned to?
I 'built' (followed a tutorial) on a collision detection system, and when I flip the object to go left and right the collision messes up. So I have three options; find a way to modify the collision ...
1
vote
1answer
69 views
How to load sprites manually from a file in unity?
We're making a game, in which the User can apply their own textures to the game in order to make their own rooms. Is there a way to make a prefab with sprites, scripts, colliders, etc during runtime? ...
2
votes
2answers
56 views
How to instantiate a sprite from a sprite sheet using script in unity?
We are creating a 2D top down rpg, and we have multiple textures, and we need to be able to change which sprite sheet its reading from in order to change the look of the walls and floor in each room. ...
0
votes
1answer
32 views
Unity2D Sprite gone / not visible when flipped using Vector3.x
I have create game object with code
using UnityEngine;
using System.Collections;
public class CharacterBehaviour : MonoBehaviour {
private bool facingRight = true;
private float moveDirection = 0;
...
0
votes
0answers
54 views
Faking Perspective/Depth using 3D images converted to 2D sprites - Can't work it out!
after a lot of searching/reading/viewing old school game videos I am still unable to work out how to achieve the effect I am after.
I am currently working on a 2D "overhead view" sci-fi RPG, using a ...
0
votes
0answers
37 views
2D sprite making tool for huge project?
I recently bought spriter 2D but it was a disaster, it is not a finished product at all and i encountered so many bugs and crashes with it, so please don't suggest it.
I am looking for a 2D sprite ...
0
votes
1answer
84 views
Unity tiles with wierd border flickering when moving horizontal 2D
I recently made some Tiles using a program called Pyxel Edit to create some placeholder graphics. The problem I'm having is that when I move the camera horizontal the edge of the tiles starts to ...
0
votes
1answer
52 views
Unity draw part of sprite sheet
Im working in Unity and im finding the animator isnt working for what im trying to do in my 2d game. What I want to do is build a specific animation using sprite sheets, then be able to reuses that ...
0
votes
1answer
15 views
Unity3D (2D) - Make sure Item Dragged Is Top Item Visually
I am using Unity 5 and making a 2D game in which many sprites will be stacked on top of each other and can then be moved by dragging. Sometimes when the users goes to drag from a pile, ones that ...
0
votes
1answer
97 views
What sprite Resolution did 16-Bit Games use? [closed]
I am making a new 16-Bit Styled game and I was wondering what the most common sprite resolution is for 16-Bit Systems.
2
votes
1answer
62 views
Animations with individual images in Phaser.js
So I have this game that I made a while back and I want to port it using Phaser.
The game is made using individual PNG files for all the animation frames, and there are over 100 of them.
From ...
0
votes
2answers
86 views
Clean way to do sprite flashing?
In old, 8-bit/16-bit games, sprites flashing every other frame were common. I don't want to use the hacks I've used before. Is there an elegant/clean way to do this? This is how I usually do it:
bool ...
1
vote
3answers
180 views
2D Rendering Based On Y Coordinates
I'm trying to build an RPG worldbuilder. I have seperate classes for images. Like this.
Object1::Object1(int x, int y, CSDL_Setup *sdl_set, int *p_CamX, int *p_CamY)
{
X_pos = x;
Y_pos = y;
...
0
votes
1answer
26 views
Polar movement towards cursor sfml and c++
I got smooth movement down moving based on the window but I wanted to see if I could move my sprite to my cursor when I pressed w instead of just in the -y direction but everything went wrong right ...
1
vote
1answer
46 views
libGDX upload z-axis of sprite to graphics card
Background:
I want to obtain each fragments position via vertex interpolation to then calculate the light vector for phong shading (L = [Fragment pos] - [light source pos]).
Problem:
At the moment I ...
1
vote
2answers
94 views
What is the movement represented by this sprite animation?
Fire Emblem 7 is a sprite based game with some interesting sprite art aesthetics. For example, see this sheet of one of the main characters, Lyn:
On the last frames of the critical hit, the artist ...
1
vote
2answers
58 views
Fading in and fading out animations
This is how I'm creating my player. Is there any way to start fading in and fading out for an amount of time when I get hit?
private Texture tex = Game.res.getTexture("player");
public Player(Body ...