[Simple DirectMedia Layer 2](https://www.libsdl.org/) (SDL2) is designed to provide platform independent access to various common multimedia devices. It is the new, current and updated version of SDL and recommended for new projects over legacy SDL1.2

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Where can I get correct pitch parameter for SDL_RenderReadPixels function in SDL2?

I have a texture created with SDL_TEXTUREACCESS_TARGET access and I want to get all it's pixels with SDL_RenderReadPixels() function. One of the function parameters is pitch and I don't really know ...
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Rescale pixel art scenery before rendering in SDL2

I looked at this page that mentions the SDL2_gfx library for rescaling SDL_Surfaces without the image getting blurry: SDL zooming/upscaling without images becoming blurry? I wanted to know if it was ...