I want to implement a system in my game that will allow me to change in game parameters on runtime through the network. Lets say my game is running on a ps4 or xbox one, I want to be able to register the desired variables in this sub system (for example, lighting values, controls senstivity and other in game parameters) and have them changed in run time from my computer so I don't have to re compile or re-run the game for only small change. This will be used for debugging and tuning purposes only of course. I was thinking about something like websockets or have some kind of server in my game that will listen to HTTP requests, maybe use REST APIs and creating an html page for changing the desired parameters.
My knowledge on the subject of web development is very limited so I'm looking for advice here, what do you use for something like that?
I don't even know what to search for so I decided to ask here fist.