Algorithms or methods to produce events or behavior that is random in nature.
-1
votes
1answer
36 views
Choosing random array indexes in Unity C# [on hold]
I want to change a string by randomly choosing an index in an array, using the random.range command in unity. Bare in mind that I'm using strings here, not floats or integers. Here is a code ...
0
votes
2answers
64 views
Is there a random command for Boolean variables in Unity C# [on hold]
Can you randomly choose a Boolean's value in Unity C#. I tried random.range, but it only works with floats. Here is an example of what I'm trying to do:
Boolean = (random boolean value ...
1
vote
1answer
56 views
My attempt at a drunkard walk algorithm seems to generate large groups instead of more linear paths
...and I'm not sure if that's normal due to the random nature of the algorithm or am I doing something wrong. What I'm doing is:
Set a random point within map boundaries (which I called a sandbox).
...
0
votes
1answer
65 views
Generating objects randomly from prefabs in Unity2D
I am developing an infinite runner using Unity. I have already figured out how to loop a set of backgrounds randomly but I am having problems doing the same for the objects.
So, I have a few objects ...
6
votes
3answers
105 views
How do I make hit damage a Gaussian distribution centered around a value?
I'd like my character's attacks to on average 10 damage, but to vary anywhere from 0 to 20.
Instead of a linear spread, I would like a normal distribution, so most of their hits are between 10-15, ...
1
vote
3answers
144 views
AI Random Path Genenrating
I would like to make an enemy walk randomly around a map I have made and if the player is in his zone of sight the enemy to change state to attacking/following. So how would I accomplish something ...
0
votes
3answers
108 views
Löve2D: Making a random map/city generator [closed]
So I'm making a game using love2d where the player will find himself in an zombie infested city but I don't want the city/map to be just the same all the time, so I want to create a random map/city ...
13
votes
3answers
879 views
What is the difference between “dynamic generation” and “procedural generation”?
When I think of a dynamically generated game, I think of things like Diablo with randomly generated levels. When I think of a procedurally generated game, I think of things like Flappy Bird and other ...
0
votes
0answers
68 views
How do I create tile based world generation
I was planning on making a tile based 2D game that has a random world generation. The game world itself is made out of several floating islands and the later half of the game world is generated as a ...
1
vote
4answers
102 views
How to load and unload objects at a certain radius from the player?
I am making a procedurally generated space exploration game in unity. I'm currently generating 5000 stars in a cube of a fixed size. Each star just gets a random 3d coordinate. What I would like to do ...
2
votes
2answers
222 views
Manually creating cycles in planar, procedural trees?
I am creating a procedural map using delaunay triangulation and an MST. I'd like to have a bit more control over my final graph. Like when i was looking looking at the MST I wondered how I can connect ...
2
votes
2answers
202 views
How to randomly spawn obstacles for infinite runner?
I am trying to create randomly generated path properly? Think of flappy bird (its not really) but my code/algorithm is all wrong. If I make BarMax, BarMin too large, then player can cheat cos in ...
0
votes
1answer
68 views
Random Y Axis Movement Within Set Limits (C#)
I've searched everywhere for this answer but everything I find is in Javascript and a lot of it doesn't help/work in my situation since most of it is Vector3's and using each axis, and my game is 2D.
...
1
vote
2answers
113 views
How to get this type of movement in LibGDX?
I want objects in my game to move randomly but always from right side of the screen to the left side. The movement must be as smooth and natural as possible, like they are following a path.
Can i ...
3
votes
3answers
374 views
Algorithm for dividing a 2D grid into organic looking plates
the title pretty much says it all:
How could one go about segmenting a 2D grid into smaller parts?
My goal here is to create tectonic plates for further procedural world generation
Details to ...
3
votes
1answer
240 views
Filling a room with random furniture
This is a rather complex question and I'm more hoping for general algorithms anyone might have heard of.
I wish to generate randomly sized rooms. Each of these rooms has a type and a corresponding ...
0
votes
1answer
55 views
Randomised Path from A to B for cursor movement simulation
I'm trying to simulate the movement of the mousecursor, by creating a path from point A to B that has random variation. The algorithm I'm using at the moment is very basic, and is limited in that ...
0
votes
1answer
131 views
AS3 random events using a timer
I'm making a game for an assignment at university.
The game I am making requires random household appliances around a house to "turn on" at random times.
The player must run around the house turning ...
0
votes
2answers
122 views
(Efficiently) Generate Unique Random Numbers [duplicate]
Sorry my terminology is somewhat limited so I'll have to use more words to explain what I mean.
In games that require critical hits, I've heard it's not good to generate a random number but instead ...
2
votes
2answers
181 views
Algorithm that always returns the same pseudorandom output if given the same input of seed, x and y?
I've been trying to find an algorithm that will take in an x value, a y value, and a seed value and then spit out a number between 0 and 255 (or an int that I can cut up into bytes). I want to be able ...
1
vote
1answer
80 views
How to change chance of spawn based on distance?
I am trying to make a cellular automate cave but want to keep the middle empty.
How should I change the chance based on the distance from the middle?
I don't want to completely deny it just want a ...
33
votes
9answers
6k views
How can I make a “random” generator that is biased by prior events?
I am looking to implement a chance based system which is biased by prior event.
Background:
Some years back, I remember an update for World of Warcraft announcing that they implemented a new chance ...
1
vote
2answers
87 views
Non deterministic dice rolls [closed]
Are there any algorithms out there for non deterministic dice rolls?
For example, I'd like to make a small mini-game: Liars dice. But the biggest issue here is dice rolling. When the cups are turned ...
3
votes
1answer
411 views
How do “procedural” and “random” generation differ?
To my understanding, everything that isn't directly created by a human is called "procedural". Procedural generation systems have different complexities and may consist of various algorithmic ...
1
vote
1answer
104 views
change the position of f3d objects randomly in action script
I have a f3d object and have different boxes to place the parts of the f3d objects.When i click on the button change the position of the boxes randomly. How it possible?This is the code for random ...
1
vote
1answer
348 views
Random Placement of Objects on a Tilemap
I have read many topics on random world generation on this site and others, and I roughly understand most of it. What I can't see is how to randomly place objects on the generated tile map I get. Say ...
0
votes
1answer
182 views
Tiling 2D textures in random order
I am wondering what the best way to make a random set of 2D textures. Currently I have tried the follow code but I am aware that when this comes to collisions that would be an issue. Therefore I would ...
-1
votes
1answer
135 views
Are random generated mazes a nuisance? [closed]
To me, random generated maps such as in Diablo2 were often a nuisance.
Many times, you find yourself in a dead end and have to find another way.
However, Diablo2 became a very popular and addictive ...
2
votes
3answers
229 views
Persistence of Random
Sorry if this is such a simple thing, but for some reason I can't get my head around it.
Imagine you have a world, that you have "seeded" with a value. You base all your randomisations off this ...
1
vote
1answer
77 views
What does the “random element” do in Cellular Automata
I'm reading this post on TutsPlus regarding procedural level generation using cellular automata. My question arises in this code snippet:
float chanceToStartAlive = 0.45f;
public boolean[][] ...
17
votes
2answers
3k views
Algorithm for procedureral 2D map with connected paths
Problem to solve: Generate a random 2D dungeon map for a tile-based game where all rooms are connected.
I am looking for better solutions than what I currently have.
My current solution is that I ...
0
votes
1answer
233 views
Enabling Unity GUI drawtexture permanently?
I'm trying to get an image to show in Unity based on a certain criteria.
I would like the position of the image to be randomized every time on play.
However since GUI.DrawTexture shows the image for ...
0
votes
1answer
75 views
How to simulate random scope movement?
I want to simulate that random and soft movement that lot of games got (like BF3) when you use the scope of a sniper gun, so the question is how to achieve that.
0
votes
3answers
457 views
Ensuring that a randomly generated galaxy wont place stars inside one another?
I'm attempting to build a game with a spiral galaxy design. In doing so I followed a short guide on making the rough layout of the galaxy.
My code works, but the "stars" (I'm bad with variable names, ...
1
vote
2answers
165 views
How do I make a daily challenge on a game with randomly generated levels?
I am currently making a game with randomly made levels, but I have an interest in making everyone play the same level in a daily challenge section, like Spelunky.
At first I thought about letting the ...
0
votes
2answers
185 views
How can I make a power-up spawn system semi-random?
Basically I'm working on a similar game to achtung die kurve (http://curvefever.com). I'm almost done with the game, however I'm not completely fine with the way power up spawning works. As for now, I ...
17
votes
4answers
4k views
Generating tile map
I am programming a tile based game and I have some basic tiles (grass, dirt, etc..), but I can't figure out how to make good random map generation, because when I do some really random selection, if ...
0
votes
2answers
616 views
Make objects slide across the screen in random positions
I want to make an object appear randomly at the right hand side of the screen and then slide across the screen and disapear at the left hand side. I am working with libgdx. I have this bit of code but ...
5
votes
3answers
2k views
Is Unity's Random seeded automatically?
I seem to recall Unity's Random is automatically seeded; checking the documentation it doesn't say it outright, but a certain interpretation of their words might seem to imply it.
The seed is ...
1
vote
2answers
67 views
Server side random selection of players
Assuming I have a simple client-server game, where the server picks random players on a very frequent base, I was wondering what is the best way to select a random player (According to the following ...
0
votes
1answer
2k views
How to randomly spawn object using instantiate
I'm trying to spawn objects which move in one direction until they hit a player or the barrier. The spawner is a cube which moves between two points to spawn the object at different locations.
The ...
1
vote
1answer
5k views
Unity Move sprite from point A to point B
Pretty new to Unity and i'm trying to make a very simple iphone game. , I'd like to know how to move a sprite (2D) move from random point A to random Point B not just that, but i want it to change ...
11
votes
2answers
720 views
Axis Aligned Spatial Division : Divide space into random rectangles?
I need a method to divide 3d space into random axis aligned box shapes. For now
I am currently dividing the 2d space for testing purposes. The most immediate approach I came up with was to define a ...
2
votes
1answer
100 views
Space between randomly generated objects
Im not sure there is a going to be a simple answer for this question but Ill ask anyway. I am programming an endless scrolling game where the player's character is constantly "falling." As they fall ...
0
votes
1answer
3k views
How do I randomly spawn objects in 2D game?
How do I randomly spawn few different sprites on screen so they're not overlapping or half visible on render. The sprites should immediately start shrinking until they disappear.
I've tried to ...
2
votes
2answers
265 views
Client-side dice rolls in turn-based game
I'd like to create a turn-based multiplayer game on Android. I'm thinking of using Google Play Game Services and get rid of any other webservice to create and host games.
The problem is the game ...
8
votes
4answers
427 views
Modify random distribution functions :: Make it less likely to get multiple similar values in a sequence
I want to generate a sequence of numbers for procedurally generating planets in a galaxy sector. Each planet should be placed randomly, however it should be very unlikely that two planets are directly ...
0
votes
1answer
141 views
Android Jump&Run - Random map generation [closed]
I'm pretty new to game development but I work on an android app.
It's a 2D Jump and Run game.
I do it in Eclipse and the map is readed out of a txt file right now.
But I want to do a Jump and run ...
3
votes
0answers
136 views
Why do unidentified items seem to solely exist in roguelikes? [closed]
Playing a variety of games I noticed that some concepts are "trapped" in the realm of roguelikes. One of the most intriguing game-play elements in roguelikes is the unidentified item. The unidentified ...
4
votes
1answer
425 views
How to create a grid based on random shapes?
How to create a "grid" using actionscript like the image below?
Basically you have an area of 1100x615 which should be filled with shapes that could be rotated and scaled...
Collision detection ...