iOS is an operating system for mobile devices created by Apple Inc. It runs on the iPhone, iPad, and iPod touch.
0
votes
0answers
42 views
How can integrate a decibel meter into my Push To Talk (PTT) game?
I have am building a Push To Talk (PTT) game and I need to integrate a decibel meter into it so that I can measure and save the decibel level and identify the peaks (spikes) and add them together.
I ...
0
votes
0answers
6 views
Sprite disappear sometimes when set to physics body cocos 2x [on hold]
I am developing an iphone game on cocos2dx 3.8, we have set the sprite to physics body in that case it disappear the sprite from the screen i have tried many solutions but none of these is working so ...
0
votes
2answers
36 views
Apple iOS review and interpreted code download/execution
I'm looking for some information regarding two specifics rules of the App Store Review guidelines. More specifically rules 2.7 and 2.8 :
2.7
Apps that download code in any way or form will be ...
3
votes
1answer
54 views
Sprite orbiting on a point
I was wondering how to make a Sprite do an orbit on a determinated point in SpriteKit. I tried to set the anchorPoint of the Sprite orbiting with the center point but it doesn't work. Please can ...
4
votes
1answer
43 views
Multiple inputs for Google Cardboard on iOS and Android?
So far I am having a problem with having only a singular input mechanism (the magnetic trigger) for Google Cardboard games. Are there any other options to augment this in order to have at least two ...
1
vote
0answers
18 views
swift fast enumeration on MDLAsset not working
I load an MDLAsset from my main bundle and get an compile error when fast iterating the asset object.
Type 'MDLAsset' does not conform to protocol 'SequenceType'
Documentation says it does support ...
-1
votes
0answers
10 views
Interstitial iAds in SpriteKit?
I'm using SpriteKit for my iOS app, and need some full-screen (or sometimes called "interstitial" iAds to pop up every so often. I can figure out the code for when it happens, but I need to know how ...
0
votes
0answers
18 views
SpriteBatch draw does not work on iOS - LibGdx
I have a small problem , in practice if I batch.draw ( ... ) ; It does not work on iOS with robovm .
my code.:
on the crete() method:
texture = new Texture(Gdx.files.internal("background.jpg"));
...
0
votes
0answers
33 views
Endless sidescrolling skating spritekit game
I am developing an endless side scrolling game in spritekit.
For parallax background scroll :
- (void) update:(NSTimeInterval)currentTime
{
[self.children enumerateObjectsUsingBlock:^(SKNode * ...
0
votes
0answers
5 views
SpriteKit Obj-C – How to add a force on a node a certain distance according to screen size
I have an SKSpriteNode that I'm trying to throw up to a certain point on the screen. I've tried applying an impulse and/or force according to the screen size, but that has strange results. I've also ...
2
votes
2answers
47 views
create ipa without RoboVM in a project libgdx
I am creating an application with libgdx , and I wish I could produce an IPA without using RoboVM , because since version 1.9 became a fee . I saw on the original documentation that you can do with ...
2
votes
1answer
25 views
Objective-C SpriteKit – How to make a circle of buttons
I have some code in a project already, but I'd like to change it up a bit. Currently, my code creates an empty node called _buttonLayer and then create some buttons to add to it. My buttons start from ...
3
votes
1answer
130 views
Unity XCode build linker error
We are trying to build a Unity game in Xcode but keep getting this error:
ld:
...
1
vote
1answer
54 views
Unity apple/google ID access?
After extensive Googleing I have not come up with a way to access Apple ID's or Google ID's from unity running in respective devices. Either ID's or something else unique to the accounts logged in.
I ...
2
votes
2answers
57 views
IOS/Android Game programming [closed]
I am somewhat new to the whole game programming thing. I was wondering if I could develop a game for IOS and Android with using openGLES. if so how can I run the code on the devices and what are some ...
1
vote
0answers
37 views
Black bar in beetween the image when Background move infinite
I'm trying to scroll my background forever and so I'm using the background image twice. When the first one goes off screen, it should relocate to the end of the second one. However, there seems to be ...
1
vote
0answers
45 views
Symbol not found Error in Unity3d - IOS Buid in Xcode
I new to IOS build , when i try to build following error showing
I using Unity 5.2.1f1 and Xcode 7.0.1(7A1001) . Previous unity version was 5.0.1 , in that version , same error was found thats ...
1
vote
1answer
63 views
Best practice for implementing overall / weekly / daily highscores?
So I'm setting up social leaderboards and I want there to be daily weekly overall high scores. The way the scoring works is each score is tied to a user after the user logs in so the scores need to ...
1
vote
0answers
34 views
Perspective correct texture mapping in iOS Metal
I tried various ways of getting the interpolation work and generate a perspective correct image, but none of the suggested ways works.
My current code is:
struct VertexStruct
{
float4 ...
3
votes
1answer
122 views
How to implement 'Fog of War' in SpriteKit or Cocos2D?
Take a look at the image below from the game Warcraft 2. There's a darkened area (like a fog) that represents the limits of the 'field of view' -- to the effect that you would not see any enemy ...
0
votes
1answer
19 views
iOS game center game is out of sync
I've been building a game center game for iOS and it works great so far. I finally started testing the game and theres (obviously) some latency, which is causing the game to be out of sync.
...
1
vote
1answer
106 views
Can I use PARSE for creating turned based Game?
I am working on creating a Turned - Based game similar to "Draw Something". I want to replace the Game Center feature with my own server using PARSE. Replace in terms of all game logic like Match ...
0
votes
0answers
46 views
Screenshot always returning as a white image on iOS using robovm and libgdx
I am trying to take a screenshot for sharing on social media. This code works on my Desktop project, but when I use it on iOS it always shows up as a white image, I am using the standard libgdx code ...
0
votes
0answers
28 views
setting up data exchange in game center
I just set up a game center game where 2 people can do matchmaking. Everything is working great but there are times when the movement gets laggy.
Currently I'm sending data to the other player from ...
0
votes
0answers
19 views
creating a multi player card game over bluetooth
I'm a beginner in app development so sorry if my question is cheap :(
I wanted to start developing a card game and i was wondering if apple allows customers to play over bluetooth or not ( on ...
1
vote
1answer
181 views
spritekit sidescroller how to move hero through the level
I am trying to learn spritekit by working my way through developing a simple side scrolling game, but I cannot find a clear answer on how to move the hero through the level.
The width of my ground ...
3
votes
1answer
51 views
How to calculate final force vector for the SKSpriteNode
I am creating space game which has an effect similar to black hole's gravitational effect. Wherever the spaceship is going, the black hole will attract it, summing up all the vectors together.
I know ...
0
votes
0answers
19 views
Texture not getting loaded in FBX , exported using FBX SDK
I'm working on an OpenGLES2 project (iOS) in which I have to export a scene/model in to FBX format, so that it can be opened using FBX review app. I have made up to the point where the model getting ...
2
votes
1answer
74 views
Collisions between sprites in SpriteKit
I'm making a game in XCode using SpriteKit. The game has a player and different types of projectiles that he has to avoid. When the player collides with the projectiles, the score changes and the ...
8
votes
1answer
2k views
How do I create a simple RPG game server? [closed]
I'm working on a Sprite Kit game. I'd like to make it a true multiplayer game, by which I mean that each person joining the game has their own camera. I've seen tutorials on multiplayer games where ...
1
vote
0answers
120 views
How to parse HTTP response (JSONdata) in cocos2d-x
I am making a HTTP request to a server and I am getting data from the database. Now I want to parse the JSON data and get the data into variables like this:
std::vector<char> * buffer = ...
2
votes
0answers
62 views
Monetize solitaire game [closed]
I recently released my first game - solitaire for ios.
What the best way to monetize game?
Options I have in mind:
In-app purchase themes (cards, backgrounds etc...)
Ads subscription (remove ...
1
vote
0answers
44 views
Solitaire game - future strategy [closed]
I recently released my first html game. It's a simple solitaire game that can be played right in the browser on both web and mobile.
Web version doesn't use any monetization technique, mobile version ...
0
votes
1answer
60 views
In-app update, live update, hotfix for mobile game
I'm researching how to make an in app update on mobile game.
When there is a hotfix, or an update, users don't have to go to Playstore, or App store to update but update inside the game. (E.g. Clash ...
1
vote
2answers
95 views
LibGDX Deployment questions
A few questions from LibGDX newbie:
How do you deploy a Mac/Windows app? If Mac app, can this be deployed to Mac App Store?
Do you need to pay monthly (for RoboVM) for iOS development/deployment?
...
0
votes
3answers
78 views
How to fill in crevices on a height map
I am a very experienced iOS Developer, but I am beginning my very first foray into 3D graphics (specifically with SceneKit). I'm trying to model a planet, and I have it working with a height map ...
0
votes
0answers
14 views
Settting a default icon for Achievements on iTunes Connect
I have looked/googled/searched on gamedev but not found an option to set Achievement icons to always be a certain graphic.
On google play, this is automatic with the game's icon.
I thought Game ...
1
vote
0answers
89 views
Implement ARToolkit SDK for Augmented reality for iOS application
I am actually new to Augmented Reality and I have to make a simple augmented reality app of rendering a 3d object over camera view in iOS (Not with Unity!).
I have downloaded the ARToolKit and ...
1
vote
0answers
70 views
Render cylinder tube along 3D Path
I'm working on a roller coaster game, and I have computed a function that represents the path of the track in the 3D space. Since the track will be tubular and will be dynamically generated(as opposed ...
1
vote
1answer
38 views
How can I clearify users my controlls?
In my game I use a really simple control mechanic to control a character on screen. But my problem is that users do not understand this control.
Beside a little delay problem they work this way:
...
0
votes
1answer
73 views
How can I avoid a delay with continues touch detection in swift?
I want control a character on my screen with a continuous swipe gesture. As soon as I do a swipe +x or -x my character moves left or right. And as long as I hold my finger it continuous to move to the ...
1
vote
0answers
76 views
Turn Based Game Match Data in iOS
Hi I’m working on turn based game development using turn based API from Apple’s GameKit framework. My game is 2 player strategy game. Currently I’m facing the issue match data update on game play ...
1
vote
1answer
138 views
Developing an iOS/Android game with the free Unity license - feasible?
I recall, when I looked up the Unity license comparison page several months ago, seeing that some iOS/Android features were disabled for the Free license. However I can't seem to find that page now, ...
0
votes
1answer
91 views
Is it possible to detect contact with every frame change when using an animation in SpriteKit?
Is it possible to detect contact with every frame change when using an animation in SpriteKit? For example, if I have two nodes of a person walking, I want to detect contact with the ground each time ...
1
vote
1answer
136 views
Cardboard on iPhone 5 doesn't render on stereo
Has anyone ran into this?
I'm on Unity 5.1.1p3, Cardboard Unity Integration v0.5 (5/28/2015) and an iPhone 5 running iOS 8.3 (12F70).
I made a game that uses Cardboard and on an iPhone 6 the ...
2
votes
2answers
318 views
Unity NGUI Arial Label looks different in iOS after updating Unity to 5.1.1
I am using NGUI and I have a UILabel. It uses Unity dynamic font Arial. Bold. No effects.
This is how it looks in the Unity editor:
And that's how I want it to look. When I build it in iOS, it ...
0
votes
1answer
55 views
Unity 4.6.6 iOS Build Issue
I am using unity 4.6.6 to create a Xcode build. When I create a build I am getting following error
Cannot initialize return object of type 'Singleton_1_t6738 *' with an rvalue of type ...
0
votes
1answer
60 views
How to choose a SKSpriteNode randomly?
I want to choose from 4 enemies using random and present it on scene. For that purpose I've made this:
func enemyPicker() -> SKSpriteNode {
var enemyArray = [mouse, robot, drone, block, bird]
var ...
0
votes
0answers
14 views
How to assign a button in the main storyboard to launch the GameViewController.swift file
I am quite new to swift and I have constructed a main menu in the main.storyboard file, how do I assign the 'Play Now' button to launch the GameViewController.swift file where I actually plan to ...
0
votes
0answers
101 views
Unity3d iOS build restarts when regaining focus from browser
I have an app made in Unity3d for android and iOS. In it, the user has the ability to link their accounts with Facebook and Twitter. For Facebook I use their Unity plugin, for Twitter, I open an ...