The quests tag has no usage guidance.
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votes
0answers
60 views
Quest/Dialog Tree XML template
I'm looking for a good XML template, so I can create my quests/dialogs easily.
It should be something which permits:
multi-staged quest/dialogs with branching.
ask user for some choice, to traverse ...
3
votes
1answer
170 views
Branching quest system
I've started working in a quest system for my game, but I stumble in a zone where I have to many, if/else conditions to handle a quest, whether you have X and Y item in your inventory, whether you ...
0
votes
2answers
71 views
Format for storing quest data
Are there any format for storing quest data that can be processed independently by third-party tools? I don't want to code quests in code, because it will be hard to update and extend them, so I just ...
3
votes
4answers
444 views
Designing a scriptable questing system
I'm currently working on a scriptable questing system. As for scripting, I will probably use JavaScript, but I'd appreciate some help with the design of the system. My first attempt essentially ...
5
votes
1answer
256 views
How to structure complex global game state?
Assume you're working on an RPG like Fallout and you have all sorts of flags and variables tracking the state of the world. Stuff like:
Talked to NPC X
Opened chest Y
Completed quest 1
Visited some ...
1
vote
2answers
129 views
Expiring timed actions a good idea?
We have an online game where players sometimes have to wait a while (say 30 minutes) before a process they intiated completes. This encourages them to come back later. An example of this is growing ...
1
vote
1answer
570 views
Scrolling Text in jMonkey
I am looking for a way to include scrolling text boxes in a jMonkey game. I have, of course, looked around online and could not find any examples or libraries that fit.
My goal is to have "quests" ...
2
votes
2answers
581 views
jMonkey Quest Database
I am building a game in jMonkey (Java) and I have so far only used default quest text. But now I need to start populating a lot of quests with text. My design requires A LOT of quests texts.
What is ...
5
votes
1answer
466 views
WoW lua: Getting quest attributes before the QUEST_DETAIL event
I'd like to determine the attributes of a quest (i.e., information provided by functions such as QuestIsDaily and IsQuestCompletable) before the player clicks on the quest detail.
I'm trying to ...
13
votes
3answers
3k views
Tips for implementing MMO quest mechanics?
What tools, patterns, or best practices would you recommend to implement the quest mechanics given below listed requirements?
I am talking about software architecture (how generic should you be) and ...
43
votes
13answers
2k views
Creating meaningful and engaging quests
Kill X number of monsters.
Gather Y number of items (usually by killing X number of monsters).
Deliver this NPC's package to this other NPC who is far far away.
etc.
Yeah. These quests are ...