The export tag has no usage guidance.
0
votes
2answers
115 views
Problem with animations from Blender
I have a model that I made in Blender and also I have a gun reloading animation, the model has a rig. So it appears that the animation of the rigged model is devided into 25 different animations but ...
0
votes
0answers
21 views
2D Skeletal animations exported to SVG
I would like to create skeletal animations, and Synfig looks quite promising.
This is a video walk through
of its "bones" feature, used to do skeletal animation.
Ticks all the boxes thus far, ...
0
votes
1answer
26 views
Export normal map from unity?
In unity I can create a normal map out of a black and white image (By changing the type to normal map and select create from grayscale) Im wondering if there is a way to export the normal map like it ...
1
vote
4answers
96 views
MonoGame/XNA 3D fbx model produces strange rendering output
The Problem:
I have been making a model of a Steampunk-themed street light in Blender for use in my MonoGame/XNA Game. To test it I exported it to the *.fbx file format using the fbx export plugin ...
0
votes
0answers
43 views
Unity - Eclipse Error :Failed to receive dispatch signal. status=-11
I develop game . This Game run directly in unity but it export to Eclipse this error :
channel UnityPlayerNativeActivity (client)' ~ Failed to receive dispatch signal. status=-11
0
votes
1answer
54 views
Vertex ordering with THREEjs's exporter
I'm using THREEjs's exporter to export a 2D polygon plane. The resulting JSON gives me the vertices. I'm trying to properly order these vertices as to make the actual polygon shape, without luck.
...
1
vote
1answer
486 views
Why does my Unity Android export fail with “No resource identifier found”?
When I try to export my Unity game to Android, I get this error:
CommandInvokationFailure: Failed to re-package resources. See the Console for details.
F:\Android SDK ...
2
votes
0answers
38 views
How can I generate isometric sprites based on a 3d model? [duplicate]
I'm wondering about the following:
I'd like to create isometric sprites for a game that I'm currently developing.
Rather than asking an artist to draw numerous sprites (which will be quite costly), ...
1
vote
0answers
50 views
export c4d mesh
I am trying to export a mesh and his textures out of c4d. The mesh is a car that have multiple materials and multiple objects. It looks like this :
For straightforwardness reasons I would like to ...
0
votes
1answer
2k views
Can I export animated models from Unity? Into what formats?
I have an animated 3D model from the Unity Asset Store that I would like a new animator to touch up (the license allows this). But they need it in a format they can use (in Maya or... something ...
1
vote
1answer
54 views
Art asset creation workflow question: are there any neat ways to save your work and automatically export it to desired format?
To be specific: I have used GraphicsGale for pixel art sprites. The program saves its files in its own format (.gal, I believe), but the images in my game have to be .png. Saving it to .png loses ...
2
votes
0answers
56 views
Blender: Setting additional properties per face [closed]
I wish to use Blender to model level for 3D game.
Level is a set of Meshes.
I have to set special (additional) properties per face (triangle).
These properties are like integer number or vector or ...
2
votes
2answers
170 views
What's the rationale for different coordinates systems?
Could someone explain to me why Blender and other 3D modeling apps switch axes?
If I export model with Blender, then exporters do following things for the same model:
The 3DS format applies this ...
1
vote
2answers
170 views
Why does this exported cube have too many vertices?
I'm trying to export md5mesh models. Just as a test I decided to export a simple cube (i.e. with 8 vertices). When I opened the .md5mesh file it lists the following:
numverts 24
numtris 12
...
2
votes
2answers
4k views
How do I share my Game Maker games?
I'm using GameMaker Studio and I want to put my game on my website.
I need help with saving a game in a exe file or anything that will make my game to open normally. How do I do that?
1
vote
0answers
311 views
Exporting from eclipse with lwjgl using jarsplice
I am in the process of developing a 2D tilebased rpg with eclipse, lwjgl, and slick util.
For some reason eclipse seems to be lagging heavily which doesnt make sense as all i have rendering is a ...
3
votes
1answer
2k views
Second camera record and export to video file (Unity)
I'm making horror quest game for PC on Unity. I'm trying my best to make it kind of unique and trying not to use standard methods like screamers etc.
What i want to do badly is camera recording ...
0
votes
1answer
331 views
Physique and exports from 3ds Max
Are there any file formats that support Physique and are compatible with Unity? I really don't want to start over from scratch and have to use the Skin modifier...
5
votes
1answer
4k views
How can I export a .FBX file from Unity3D at runtime?
I want to export an object as a .fbx at runtime in Unity3D.
I've made a C# script to export a mesh filter or skinned mesh renderer to a .obj file at runtime, but I want the animation and skin support ...
0
votes
1answer
1k views
3dsmax crashes when exporting
I'm trying to export a (.max) file to openCOLLADA (.dae). Whenever I do this, 3dsmax crashes and produces this error:
An error has occurred and the application will now close.
No scene ...
1
vote
2answers
2k views
Exporting distinct images from a sprite sheet using GIMP
I have recently found that in Photoshop there is a script that enables you to export individual images on different layers into distinct png images on disk.
Is it GIMP capable of doing the same ...
2
votes
3answers
3k views
Why does exporting to FBX in 3dmax loses simulated animation
I made a cloth simulation (wind blowing a cloth). When I export it to FXB and the animation box is ticked on export menu it seems ok (no error in longs). When I reload it to Unity. or 3DMAX again. The ...
1
vote
2answers
160 views
Exporting spritesheet for Cocos2d
I would like to know how people usually save the animations in order to load them easily in Cocos2d with as few hard-code as possible.
E.G. The solution I thought of is to have one plist file ...
3
votes
3answers
1k views
What is the simplest way to export a bezier curve created in Blender to a text file?
I have created a bezier curve in Blender.
I'd like to export this curve to a text file. What I need is :
Control point + handles, three points in total.
Example :
{{ 2.3333,4.3942, 55.333 }, { ...