A representation of an object in 3D space.
0
votes
1answer
53 views
Unity: Model Construction on the fly
So, forgive me if some of the terminology is wrong, I am just getting started with Unity again and I can't remember the proper names. I'm also on my phone, so I didn't have unity in front of me when I ...
0
votes
0answers
5 views
SketchUp Models Not Rendering Correctly In Unity
I needed to create a city so I downloaded an asset "Buffalo City 1980" .skp file, opened it in SketchUp, exported it to .obj (worst output), .fbx and .dae (much better). The collada file at least ...
3
votes
2answers
83 views
High poly vs Low Poly when creating model [on hold]
I am new in game development, but I have some knowledge in Maya and 3ds Max, I want to create pirate ship for game. So I spoke with many 3d artists and there are different opinions about low polygons ...
0
votes
0answers
11 views
Alternative to Loading Models into JavaFX
Here's my problem. I'm making a copyrighted game that is to be released by using the JavaFX 3D framework, and I want to import 3D models . I have heard of software indicated at the link here:
...
2
votes
1answer
17 views
Spriter model not touching ground in?
I was attempting to make a game in Construct 2 by using my Spriter Models plugin. However, when I imported the model, rescaled it & changed a few things, I got this:
As seen in the picture, the ...
1
vote
2answers
41 views
Mixamo Models not Importing Correctly in Unity
Mixamo (now Adobe Mixamo) allows us to choose character and then animations from its website from free samples. I have done one simple animation and added the model to Unity. The animation works fine ...
3
votes
0answers
51 views
Can a sprite be rendered with thickness in Unreal Engine?
Is there a convenient way to have a 2D pixel art image with transparency (not partial) rendered with a thickness in Unreal Engine? Paper2D does exactly what I want, except it's a flat plane.
I'm able ...
1
vote
0answers
21 views
Add UVs back into a model
I built a 3D model in Autodesk 123d design, then exported it as an stl. When I convert it into an obj, however, there were no UVs in it.
Is there a way I can add the UVs back into the model using a ...
2
votes
0answers
46 views
Skeletal animation 3d models [closed]
I'm building a skeletal animation system. My goal is to make it as efficient as I can.
Is there a place where I can download some 3d models (preferably from real games) So I could see if my system ...
1
vote
1answer
54 views
Assimp, Blender and model rotating
There is something I can't figure out.
I have two models - grass.blend and tower.blend.
grass.blend:
tower.blend:
Note X, Y and Z axises.
The problem is that when I load these models using ...
0
votes
1answer
24 views
deformable and variable text on a mesh in unity
So I am working on a sports game and I want the jerseys to be customizables with names and numbers. I have the character models as a single mesh however I can't place a text on the back of the jersey ...
0
votes
1answer
65 views
OpenGL, Blender and model optimization
I'm learning OpenGL and there is something I don't understand regarding model loading.
Lets say I found a free .blend model of a tree. The problem is - currently in my program all models have only ...
0
votes
1answer
79 views
OpenGL One Color Per VBO
Recently I have been working with OpenGL and have decided to use colors instead of textures. However, since the project I am working on is going to have a low-poly look, I want each color to stand ...
0
votes
0answers
43 views
Can materials be melted using code?
Say this ball for example :
These three models have been created, to then use a simple morph transition to make the ball switch from 0 to 1 then to 2, and make it look like it's melting.
But is ...
1
vote
1answer
128 views
How can I calculate the bounding box of a 3D model?
I am making a game in OpenGL and Blender and trying to use JBullet as the collision manager. I am using BoxShapes for collisions, which requires a javax.vecmath.Vector3f representing half of the box ...
0
votes
2answers
132 views
Why does my MonoGame mesh throw an unhandled exception when trying to draw?
I am using the '3D Models' chapter of Learning XNA 4.0 to further understand 3D implementation in XNA, but I am running into an unhandled exception, when I try to draw each mesh.
Here is my basic ...
0
votes
0answers
68 views
Loading Collada Files Quickly (three.js, OpenGL, Javascript)
Okay, so I've created these sleek-looking spaceship models for an OpenGL game that I'm going to make. To make them look sleek and smooth, I used a Subdivision Surface modifier in Blender. Hmm... ...
1
vote
1answer
13 views
Animation package from Assert Store not working probably with Unity Model/Custom Model?
I downloaded the animation pack from here:
https://www.assetstore.unity3d.com/en/#!/content/25794
The assert contains a fbx file, which contains a bunch of animations.
Then in Animator window I added ...
0
votes
0answers
86 views
3D Model is existent, but not rendering in LibGDX
I'm trying to render a simple model in libgdx.
I tried ObjLoader, G3DLoader, and Asset loading but nothing works.
I know the Model is actually there because when using a different batch besides the ...
1
vote
0answers
43 views
Broken UVs for Maya/Mudbox model
I have tried using the automatic mapping in Mudbox and Maya, neither worked sufficiently, I was still experiencing polygon overlap. I tried mapping separate limbs but I came to the same problem, this ...
1
vote
1answer
137 views
Unity5 imported models show no texture
I've got a problem with Unity materials.
I'm a beginner- so I used Wings3d for creating 3d models.
But there's a little Problem.
Both objects on the picture below have the same material(a Standart ...
-4
votes
1answer
55 views
How to I Create My own 3d modals in unity5? [closed]
How to I Create My own 3D modals in unity 5?
Actually,I don't know how to create a 3d modals in unity 5.If anyone is know, PLZ tell me...!
1
vote
1answer
82 views
unity3d model falling apart
I found something I can't understand.
I'm only a beginner, so I thought I could use the CarController Scripts of the Car Demo for making a little driving game with different models.
I wonder why the ...
0
votes
0answers
41 views
How to load in movable (full) models?
I've created a rendering engine in Haskell, and I've got an OBJ model loader. Obviously, the models I've loaded in a complete set of vertices, normals and texture coordinates for the model. But say, ...
-1
votes
2answers
58 views
Where to create scenes? [closed]
I'm starting to develop a 3D game with Unity and 3ds Max. Where do I create levels for my game? Do I create individual objects in 3ds Max and transfer them to Unity, or do I create the whole level in ...
2
votes
1answer
89 views
In XNA, how do I access a model's dimensions with code?
I'm trying to rotate a model around some axes, but this rotates it around the world origin. I understand that I need to translate the object relative to its own size before rotating it, but I don't ...
0
votes
1answer
36 views
How, if possible, do you add loop cuts to models in real time?
I am working on a prototype for a very low poly game. I can't figure out a way for a player to cut or break objects in real time without predefined fractures. For example, if a player cuts a tree, it ...
0
votes
2answers
80 views
Will I lose the mesh if I delete the original prefab?
I'm working in Unity 5, and I currently have the following setup:
My project contains two prefabs which we'll call "Cube" and "CubeT". Cube was imported from an FBX file generated by Autodesk 3DS ...
0
votes
0answers
136 views
3ds Max Skeleton Import into Unreal Engine Fail
I tried following the "Introduction to UE4 Animation and Rigging Tools" tutorial with maya but I dislike maya and don't under stand it so I tried importing the skeleton from the "3rd Person Game with ...
1
vote
1answer
138 views
How can I draw some of my XNA models semi-transparent? (C#, XNA 4.0)
I've recently made some basic Blender models without transparency for a new game I've been working on, but I'm having some problems rendering them semi-transparently. Namely, I haven't been able to ...
4
votes
2answers
150 views
How many LoD versions of a model should I have? [closed]
Many games facilitate better performance by increasing/decreasing the number of triangles/polygons that are drawn, depending on how close the camera is to said object. Mountains, viewed from far away, ...
0
votes
0answers
657 views
What the polycount limit for a mobile game character (heavily animated) is like if no shaders/lighting used in an otherwise simple scene?
I am making a few mobile game characters that will be heavily animated using about 15-20 bones. I am at the modeling phase of my game and just wanted an idea really. Good thing is that each level will ...
0
votes
0answers
23 views
Incorrect cloth deformation modelling
Software used: 3ds MAX 2015
Features applied to shirt:
Symmetry, turbosmooth and cloth
Before simulation:
After simulation:
Here is my configuration:
Body as collision with offset 0.2
Shirt as ...
0
votes
1answer
47 views
Can I generate collision boxes from a model file with BepuPhysics and XNA?
I am currently developing a game using BepuPhysics in XNA 4.0, and I am trying to reasonably match the in game collision Entities with the Model they are associated with.
My current workflow involves ...
0
votes
1answer
41 views
Combine skin material to two elements without a visible seam
Software used: 3ds max 2015 and Photoshop CC 2014.
I have two elements of the head, the "FaceHead" and "UpperHead". I used unwrap UVW for both elements and used Photoshop to add a skin color (eye ...
1
vote
2answers
99 views
Position problems instantiating lasers at the sides of a space ship
I'm developing a demo of a 3D Space Ship game concept in Unity, just for learning purposes.
I have a cube representing my space ship in the scene, and a laser prefab that is instantiated at the 2 ...
2
votes
2answers
142 views
Data model design using Core Data and Spritekit
I have a entity called Item, and every item can have two or three bonuses...
What would be a good model design in this situation. I can think of something like:
To have many optional attributes ...
1
vote
2answers
82 views
Client Tells Server What Gamestate Data to Send Back
I'm just stepping into the world of MMORPGs and how they function, so assume I know very little.
in a game, a client doesn't see everything that the server does. For example, the client can't see ...
0
votes
0answers
32 views
Fast method to find the nearest point on a model to a point in 3d space?
Lets say I have a 3d model, or more simply, a collection of 3d triangles. I added the triangles to an Octree and now I wish to accept a point as input and return as the output, the nearest point on ...
1
vote
0answers
19 views
Java JBullet models not colliding [duplicate]
Hello I wan't to do model collsion in JBullet but that don't won't to work. Models look like have some invisble holes.
Here the code for creating collsion shape:
int triangles_count = (int) ...
0
votes
0answers
67 views
Unity3D: One Armature/Skeleton For Many Models
I have multiple box colliders attached to a model's bones, and I want to be able to make these boxes into a prefab as multiple models will be using this same armature, and I would prefer not to ...
-1
votes
2answers
128 views
Can my cars in my game look like real cars? [duplicate]
We are making a game filled with thousands of cars. We were wondering if we need a licence to use body designs of lets say a Lamborghini, Ferrari, Impala. etc. We do not want to pay money to use the ...
1
vote
2answers
108 views
Texturing issues in cry engine sdk
Sup?
I've been working on a new environment scene inside 3ds max. It looks something like this -
When I used the cry engine exporter to export my assets onto my level, I've been getting very weird ...
0
votes
1answer
58 views
Multiple models not drawing
I got Camera, Terrain and player working, moving around, etc.
When I try to add another player (another model to draw) it just dont any of the models.
Here is my code;
public class World
{
public ...
3
votes
1answer
151 views
Easiest way to make a 3D overworld [closed]
Using something like Blender, would it be easier and more time and space efficient to create 'tiles', and use some kind of software like Tiled to use these tiles in the various maps, or would it be ...
1
vote
1answer
118 views
How to position a Weapons model in a first person shooter with XNA
I am building a first person shooter and positioning the weapons is hard. I am trying to get the bat to look like you are holding it but I keep trying things and they don't appear in the positions I ...
0
votes
0answers
35 views
fbx file asks for fbm file in xna?
I downloaded a bat model from the internet and I went to Blender, used texture and shading as I want, then I exported it as a fbx file. Next I placed it into my content pipeline and ran it but it is ...
1
vote
1answer
212 views
How can I implement procedural humanoid generation like MakeHuman?
Some applications allow you to generate a human mesh by simply adjusting parameters. The results are broad and convincing: you can get from a thin asian girl to a muscular african man by just ...
0
votes
0answers
164 views
Using modo for Unity level modelling?
Is anyone using modo for modelling level meshes for Unity here? I'd like to know how to set up modo so that I can use the grid in modo and it will reflect 1 meter.
I've set in modo preferences Unit ...
0
votes
0answers
57 views
Is there any reference table or formula of body proportions for procedural human mesh generation?
I want to generate humanoid robots procedurally with different shapes and ages, example: 20 years old fat short man, 13 years old thin young girl, and so on. In order to be realistic, I'd like to have ...