The path tag has no usage guidance.
6
votes
1answer
124 views
Path following with Asteroids-like movement. Time to complete path
I'm currently learning about how to do this, but it's best to post the problem beforehand. (posting on Physics and GameDev, as you guys know your math)
It's quite difficult to explain. This specific ...
2
votes
2answers
41 views
How to stop Follow Path steering behavior when reached target?
I'm using libgdx Follow Path Steering Behavior in my top-down game. When unit reaches the end of the path, it goes to the start (not directly, but following path), then to the end and so on. How to ...
1
vote
1answer
69 views
A* Path Finding Loops Forever
For, hours, I've been following these instructions.
public PathFinder(IntegralLocation loc, final int dest_x, final int dest_y) {
boolean found = false;
final List<Node> open = new ...
1
vote
2answers
87 views
Simplify paths when a user builds
I am looking for some guidance on how to simplify my nodes on a path when a user builds on the fly.
Imagine a path like this with a gap:
Logically 3 nodes are required 2 connected one isolated.
...
1
vote
1answer
76 views
Find alternate shortest paths in Unity
I'm developing a game in Unity. It's a simple game where the rocket has to reach the point where the player touches on the screen. The movement of the rocket is physics based. When the rocket goes off ...
1
vote
2answers
132 views
How to get this type of movement in LibGDX?
I want objects in my game to move randomly but always from right side of the screen to the left side. The movement must be as smooth and natural as possible, like they are following a path.
Can i ...
0
votes
1answer
57 views
Randomised Path from A to B for cursor movement simulation
I'm trying to simulate the movement of the mousecursor, by creating a path from point A to B that has random variation. The algorithm I'm using at the moment is very basic, and is limited in that ...
0
votes
1answer
108 views
Pathing for 2D, sprite-based game
I'm making a 2D, oblique-styled sprite based RPG. My game does not live in a 2D matrix (like Tetris), rather it's sprites animating over a tilemap. I am trying to set pathing rules for NPCs. I've ...
0
votes
0answers
28 views
libgdx FollowPath proper usage
I'm developing top-down rpg game and got some problems using https://libgdx.badlogicgames.com/gdx-ai/docs/com/badlogic/gdx/ai/steer/behaviors/FollowPath.html
I have a path (picture 1), in this case 2 ...
0
votes
0answers
42 views
File and Image paths in a .jar file
im making a bomberman game and im close to getting it done. The game works ok when i run it in netbeans. I can run the game in any PC that has netbeans in it. But when i build the project into a .jar ...
0
votes
1answer
491 views
Switching bezierpath to follow SpriteKit swift
I am trying to make it so that a SKShapeNode follows a UIBezierPath. Then when the screen is tapped it switches to another UIBezierPath to follow. I have this functionality working except that when ...