The oculus tag has no usage guidance.
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Oculus Integration on Unity 5.1.2 not showing Oculus Lenses (like two black boxes) when debugging/editor
I added Oculus Utilities for Unity 5.1.2, created a simple scene, added OVRCharacterController prefab, it works fine like normal fps controller but as far as I know, it should show something like 2 ...
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Compiler error when building for Android after exporting Oculus assets
I have a Unity project which I'm planning to build both for PC and Android. The project is a VR game. For PC I'm using the Oculus SDK and for mobile I'm using ALPSVR SDK. I was working solely with ...
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4answers
136 views
At what point of Game Dev pipeline it is good idea to start adding Oculus Rift Support? [closed]
I am still in pre-dev phase - creating Assets, editing storyline, doing OOP analysis.
I plan to make game in UE 4 and would like for game to have VR support.
Would it be good idea to start right away ...
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2answers
567 views
How do I use graphics APIs to select the proper display device among multiple attached to a PC?
I have an LCD monitor display and Oculus Rift attached to my PC. I have an Nvidia 820M dedicated GPU. How does the GPU know to which display device it has to render (or to send rendered information)? ...
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0answers
64 views
How can I hide an object for one eye for the unity oculus rift DK2 platform?
I am trying to build a game for my son for the Oculus Rift DK2 to help treat his lazy eye using Unity.
I need objects that:
Appear only to his left eye
Appear only to his right eye
Appear for ...
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1answer
862 views
How to output to the Oculus and a 2D screen?
We'd like to present an Oculus game to a large group of people. Not everyone will have an Oculus headset, so we'd like to output to both the Oculus and a second display. The problem is that the ...