Often the primary input device for console games. Typically designed to be held in one or both hands rather than being laid on a surface.
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On screen controller for libgdx games?
Does anyone know a better controller for 2D Games than a virtual on screen joystick? The pros of the joystick are:
Easy to implement for developers
Familiar interface for users
But there is a ...
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vote
2answers
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Supporting Controllers on Mac
I'm currently developing a small, cross-platform game for Windows/OSX. I have XInput support working correctly on the Windows version. I've left off Mac controller support until now and I'm struggling ...
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2answers
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Action button: only true once per press
I'm using SFML2.0 and am trying to make a wrapper class for my controller/joystick.
I read all the input data from my controller and send it off to my controllable object.
I want to have two types of ...