The forces tag has no usage guidance.
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How do I Rigidbody.AddForce(Vector3) in Unreal Engine?
I am coming from the Unity Engine, and trying to get my feet wet with Unreal Engine 4.8.x. I want to add a one-time force to an object. To accomplish this in Unity 5, I would use:
void Start(){
...
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How do I calculate force from collision between 2 rigidbodies in 2D?
I have a physics engine based on the Game Physics Engine Development by Ian Millington. In chapter 7.1.1, it provides the formula:
V = (pA.Velocity - pB.Velocity) * (pA - pB).normalized
where V is ...
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How do I get the impulse of a collision from Box2D in LibGDX?
I am developing a game using LibGDX and Box2D. I want to get the force or the impulse when two bodies collide, but I can't find the right way to do that.
How can I use a ContactListener to get the ...
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360-degree rotation/movement inside a tube [duplicate]
I'm trying to implement in UE4 the same gameplay mechanic Ballistics had:
https://www.youtube.com/watch?v=UaJiPpLzbNg
Working with splines doesn't quite cut it, because they have to be done ...
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498 views
How to add a constant horizontal force just like gravity?
I want to add a constant horizontal force, just like gravity to a projectile or a sphere moving in 3d space, which will make the projectile or ball or sphere or whatever be influenced by this force so ...
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Forces on entities: remove all each update step, or remove on demand?
Following the answer to my question here, the way I apply forces on an entity, is each entity has a Map of forces (Vectors) and their IDs. Every update step, the acceleration vector is set to the sum ...