A genre of action game whose focus is on platform-based movement. It is equally present in both the 2D and 3D game worlds.
0
votes
0answers
12 views
Start a new activity with a game object [on hold]
How to start a new activity with a game object (upon collision detection)without using a button? All activities (main,game and second)have id and are listed in the manifest.
-10
votes
2answers
48 views
Which cross-platform is convenient for creating mobile games [closed]
Can you please help me to find out the best platform for developing mobile games.
2
votes
1answer
91 views
What is the advantage of pixel coordinates for a 2d game?
From the Godot feature list:
Work in pixels as your units, but scale to any screen size and ratio.
And reading the documentation they also use pixel coordinates to update the position of objects ...
1
vote
1answer
49 views
Character stuck on box collider 2.5D
I'm having trouble with my character on a 2.5D platformer. The character get stuck if it collides without reaching the platform's top. Here is a gif showing it: http://i.imgur.com/jmZ6O1K.gifv
Both ...
0
votes
1answer
36 views
Tile collision detection
Right. So I was making this simple game. The player is two tiles wide, and four tiles high. My current code is really buggy (it was better before my rewrite)
Here it is:
float newx = position.x ...
0
votes
0answers
44 views
Grapling hook in 2D platform game (C programing)
I'm new in the programming world and I'm studying programming for video games, and I'm trying to create a game for a class project.
I need my character to throw a grappling hook into a specific ...
0
votes
3answers
89 views
How to decide whether to use a physics engine for a platformer
I'm planning on creating a 2D platformer and doing some research to make sure that when I get started, I avoid making some poor decisions. Something I've seen come up multiple times is that I should ...
0
votes
1answer
67 views
Libgdx Megaman Engine
This is my first time posting here. Through the tutorials and videos I can find regarding developing games using libgdx. I thought I would start with something that was relatively simplistic, a ...
0
votes
1answer
51 views
How would I handle collision to all instances of one object? (C# and monogame)
What I'm saying is, let's say I have a list. That list contains all the tiles in the game. I use this to update them all, draw them all, etc.
for (var i = 0; i < Tiles.Count; i++)
{
...
0
votes
1answer
53 views
What's the best way to deal with platformer tile collisions?
I am starting with game development and creating a basic platformer game. I already have searched a lot and found some ways to implement the platformer aspect to the game, like apply a gravity, ...
0
votes
0answers
26 views
Sub pixel Sprite jitter on moving platform
I have written a simple 2D platform game in C++. Coordinates are stored as integers, not floats. To facilitate smooth acceleration, the positions and velocities of the game objects are stored in sub ...
0
votes
1answer
50 views
LibGDX box2d - Jumping not working [closed]
I'm trying to make a platformer game using Box2D, but I can't manage to do the jumping. The source code is here: https://github.com/ZacGarby1/Platformer. I have no idea why it's not working because I ...
1
vote
1answer
55 views
Make game camera stay inside of tiled map boundaries [LibGDX]
I am creating a little 2D platform game, with the LibGDX framework. So far I have created a simple prototype level in Tiled, and loaded this map into my LibGDX game. I can use mouse and keyboard ...
-1
votes
1answer
50 views
Can someone help me with this Game Maker code
I want to make a little platformer. I watched Shaun Spalding's tutorial but nothing seems to work. Everything was fine until I put in the collision detection. But the player can't move while he's on ...
2
votes
3answers
166 views
How to test if procedurally generated level for infinite runner can be passed?
I have a 2D infinite runner platformer game built in Unity 5, where the level procedurally generates itself. I need to check if it is possible to pass the holes on the level.
How could I do that?
0
votes
0answers
20 views
How to parse a and displat TMX map object in SDL using tmxparser ?/How to make a platform game using tiled editor and SDL?
I am newbie in this field getting too much trouble in simple platform game for one of my project module if you guys could help or share some code. This is what I have done till now.
I could parse a ...
2
votes
1answer
72 views
What's the best way to make multiple objects of the same thing?
I am coding in C#. Due to limitations of the environment I will be working in, I cannot use any framework like the XNA Framework; only what is provided by default on Windows.
I want to create ...
0
votes
1answer
51 views
XNA Platformer - Where should tile collision handling be?
I've started using XNA and am working on a simple 2D platformer (single level). However, I am stuck as to where the collision detection should be handled. Here is my current project structure:
The ...
2
votes
1answer
40 views
Construct 2's Scroll-to too small?
I'm making a platformer that wants the screen to closely follow the player, and I know I need the Scroll TO behavior.
However, when I tried to make the screen move to the player, I get this:
As ...
1
vote
0answers
40 views
Libgdx box2d - what is the best approach to spawn an actor on a stage dynamically?
I'm currently building a 2d sprite infinite runner game, but everytime I spawn new enemy(actor) and platform, I noticed that there's a delay on it. Any idea of what would cause this behavior? I'm ...
2
votes
1answer
28 views
Spriter model not touching ground in?
I was attempting to make a game in Construct 2 by using my Spriter Models plugin. However, when I imported the model, rescaled it & changed a few things, I got this:
As seen in the picture, the ...
2
votes
1answer
74 views
How do I set the Jump distance and height of my sprite in C#
I have been able to make my sprite jump for a platformer I am making in unity. I can't seem to be able to make him jump a certain height or distance though, every time he jumps it's like he's jumping ...
1
vote
0answers
58 views
How to disable static friction in Box2D?
I'm making a 2D platformer. One of the issues is that when the character hits the ground, there's an initial pause and then the character finally slows down to a halt. I believe the initial pause is ...
2
votes
3answers
90 views
How do I make my foreground tiles stand out more from the background?
(the background implemented in the game)
In the game that I work on, the background and the map tiles are pretty indistinguishable for new players, probably because they have similar colors and ...
4
votes
1answer
72 views
In Game Maker, how do I make invisible platforms the player can walk on, and reveal with an item?
I'm using Game Maker and looking for help with these:
I'd like to have invisible platforms and walkways for the player to move on. I want the platform to be slightly visible in this option so the ...
1
vote
0answers
71 views
How to create 2D cameras in swing?
What is the best way to create a camera for a 2D platformer using swing, and I want to create a camera that moves instead of moving the background. This is because I'm going to have objects rotated by ...
1
vote
0answers
128 views
How is curved 2d ground is implemented in real games?
I'm developing a 2d platformer (inspired by N game) and I already successfully implemented circle-convex, convex-convex and circle-circle collision. But now I want to be able to make platform that ...
0
votes
3answers
117 views
Making a 2d sprite based game in Unity? [closed]
I'm looking at developing a 2D sprite based platformer. Usually I make games in Gamemaker, because I find it very easy to use. I have never used Unity before but have heard a lot of good things. So, ...
0
votes
1answer
159 views
Can't move character at all in unity basic platformer guide
so, I followed below tutorial.
https://unity3d.com/learn/tutorials/modules/beginner/live-training-archive/creating-a-basic-platformer-game
Going well until 18:50 (video time in tutorial), when the ...
0
votes
1answer
53 views
Unity5 How to create a floor
This may be a may be a very basic question but I have a 32x32 tile of grass for a 2D platformer I'm making. Is there an easy way to duplicate the tiles and lay them out? or will I have to copy and ...
1
vote
1answer
169 views
Gravity and Jumping in Clickteam Fusion 2.5
So I'm currently building a bare-bones functioning game that involves simple platforming. Quite literally a box moving left and right and jumping.
I'm using Clickteam Fusion 2.5, and I know there's an ...
5
votes
1answer
113 views
How to implement level transitioning for 2D Platformer (tile-based)
I'm making a 2D tile-based platformer in C++/SDL and I want the player to move to the next level when they run off the side of the level, but I'm not sure how to implement this. I have tried putting ...
-1
votes
1answer
468 views
Creating an Android port of old PC games [closed]
I have seen some decent ports to Android of old PC games.
The graphics and game engines are the same, and all that seems to have been changed was the key mapping, and adding touch-screen events.
I ...
1
vote
1answer
140 views
Increasing friction or Adding force relative to transform position in Unity 2D?
Back again with a quick question! I have a few basic platforming mechanics going on in this scene. I have a prefab platform with an animation that loops back and forth between two different x ...
0
votes
4answers
178 views
Implementation of collision in 2D platformer (C++)
My collision system for my game currently works fine, it lets me test a collision with an entity or specified rectangle... but that's not enough. I used to use GameMaker and it had collision events in ...
3
votes
1answer
122 views
Running and Jumping using Box2d and libgdx
.this is my first trial on making a 2d game and currently struglling how to run and jump smoothly. My problem is when the player keep pressing on left or right botton then jump. the player won't jump, ...
0
votes
1answer
226 views
How to get plausible platformer physics with Farseer on MonoGame/XNA?
I am creating a 2D Vectorial (made of polygons, not tiles !) platformer using MonoGame and Farseer Physics Engine. Everything works perfectly, except the movement of the character which doesn't feels ...
0
votes
1answer
96 views
Restricting my horizontal slash attack
I've been working on making this slash attack for my character in the unity engine. The whole point to this script is to put the damage range in sync with the slashing animation. The slash is ...
2
votes
1answer
49 views
Platformer Collision in javascript
Hi im making a platformer in javascript and this is the collision function that I have
if(obj2.y > obj1.y + obj1.height ||
obj2.y + obj2.height < obj1.y||
obj2.x > obj1.x + obj1.width ...
1
vote
1answer
96 views
Box2D No Gravity when moving against wall
I use Box2D in my current project and I have a problem with the gravity..
You can see my problem here: https://www.youtube.com/watch?v=2_kv9LkKwN4&feature=youtu.be
when i jump normal everything ...
4
votes
3answers
428 views
Level Design: Char Traveling to and from a Site
I'm developing a 2d platformer game where your character can travel to and from sites as he pleases. To travel to and from these sites the character must travel along a path between his current ...
2
votes
1answer
281 views
Why does my character stop a little before landing on the ground?
I made a little game with side-scrolling and a box (the player) jumping across the level. The simple physics are almost done, but I have two problem with the way things behave:
On landing, the box ...
0
votes
0answers
92 views
Hard time implementing AABB collision into a platformer
I have AABB collision working fine. The problem is I can't get it to work with a platformer style game. The collision makes the player move a bit static when colliding and the gravity wont work with ...
0
votes
1answer
472 views
Unity C# 2D Platformer Main Camera should stop on sides of level
I've been working on a 2D Platformer and i succeeded in setting up a script for my Main Camera to follow my Player gameobject using transform positions.
Now when my character is near the sides (or ...
2
votes
2answers
159 views
Why doesn't this 2d physics calculation yield the desired jump height?
I found a formula for gravity and jumping in this article: http://error454.com/2013/10/23/platformer-physics-101-and-the-3-fundamental-equations-of-platformers/
I implemented this formula and ...
0
votes
1answer
75 views
How to use friction to bring object to a stop in a simple 2D platformer?
I'm coding the physics for a little platformer I'm making but I'm not sure how to design a friction calculation that does what I expect. When running along a platform I want the player's character to ...
0
votes
0answers
151 views
Basic Line of Sight - Pygame
I'm working on a very basic platformer. All objects are rectangles. I've been looking for a simple way to determine if the line of sight is obstructed between Player and CPU by a platform. I saw ...
1
vote
0answers
32 views
Colliding wiith a smooth line of blocks
I'm having a strange problem. I'm creating a 2D platformer, and creating the gameplay map by reading a csv file and placing prefabs of the appropriate type on map.
One part of the map is a simple ...
0
votes
2answers
560 views
Basic 2d platform collision detection algorithm has a slight bug (Java)
I'm trying to implement collision detection between Player (the main character) and a Platform. They are both modelled as rectangles; when player hits the side of a platform he should bounce off it ...
1
vote
3answers
610 views
unity destroy enemy when jumping on it
I am creating a 2D platformer using Unity3D, I want to have the player destroy enemies when it jumps/falls over them (just from the top). But I have been having problems trying to implement this. I ...