The simulation of an in-game entity's motion, such as running or sitting or striking.
0
votes
0answers
21 views
Lip Sync Sprite Animation in LibGDX
Is there any free sprite package to achieve lip syncing animation ? This is what I have in mind.
User will input text
The character will talk with the appropriate lip sync.
I know there are ...
0
votes
0answers
23 views
How to implement animations [closed]
I have been trying to implement some animations for my first person shooter game but despite having the idea, it does not seem to work, can some one tell me what is it that I am missing? Thanks in ...
0
votes
1answer
25 views
Running subsystems at difference update intervals
I want to update the rendering at 60fps, but the logic at some lower rate, say 15Hz. But if an only moves when the game logic updates, then it would appear to stutter badly especially for lower ...
0
votes
0answers
27 views
Responsive animation based on mouse position
I'm currently developing a topdown 2d rogue-lite game in Unity, where the combat will be mainly focused on archery and different adaptions based on archery. My problem is that I have a hard time ...
0
votes
2answers
57 views
Unity animations - Is the animation component really deprecated?
I was looking for a way to create simple transform animations for 2d objects. As example, I wanted to animate all the objects of the scene when the game is paused (i.e. I just want to move the objects ...
0
votes
0answers
22 views
Importing Fbx single animation, multiple moving parts
I've got a model from Maya which has a ring that rotates 0° - 60° over frames 1-300. I've exported to Fbx and imported into Unity. I can see the animation (Take001) and can trigger it. Everything ...
1
vote
2answers
42 views
Unity: detect animation's end
I need a way to detect if animation's clip finished playing and then execute a certain code. Here's some script, that I wrote (called in Update):
if (Input.GetButtonDown ("Fire1") && ...
0
votes
2answers
30 views
Maya Rigging - Shoulder joint attached to head?
I'm fairly new to modeling and rigging in Maya; so my question is: in the image below how can I unbind the rigs head from the shoulder pivot? I've searched online for why this occurs and I can only ...
3
votes
1answer
80 views
Mesh's triangles don't move properly during skeletal animation
I've been trying to implement skeletal animation in my engine using this tutorial, and I've been having problems. Using the model they provided, I get results like this:
But on some other models, ...
0
votes
1answer
32 views
Rotation in animation not working
I have a model of an SMG with arms exported from Blender and set to generic rig in unity import settings. I was creating an animation for this model in Unity Animation tab, it included changes in ...
0
votes
0answers
19 views
Animation with pivot-modification in Mecanim
Assume I have two animation cycles:
Walking
Crouching
Both assume that the model's pivot is on the same level as the model's feet.
Now I also have two animated transitions:
Get on all fours ...
0
votes
0answers
34 views
Start another animation on animated object after collision
I am developing a simple 2D game in Unity. I want to start another animation on already animated coin object when player collide with that coin. I have tried in many ways, but could not found anything ...
0
votes
0answers
41 views
Use Same Animation To All Object Having Diffrent Position
I am new in unity.
create one animation to the object and create 10 duplicates of same object.
I want to apply Same animation to the all objects without starting animation at the same time and without ...
0
votes
0answers
54 views
How to programmatically create an animation that linearly interpolate between two rotations?
I would like to programmatically create an animation that linearly interpolate between two angles (using the shortest path).
I wrote the following code :
Animation anim = ...
5
votes
0answers
161 views
How can I create a 2D “gooey”/“sticky” separation effect?
I want to create an effect similar to this animation where two shapes separate over time but are connected (for a time) by something gooey that stretches and eventually breaks. Like pizza cheese, but ...
2
votes
1answer
56 views
JavaScript 2D liquid flow
Brand new to games/graphics and I'm attempting to find a method to create a 2D liquid effect with JavaScript. Ideally I could adjust the viscosity and flow from a gas/fog effect to oil and between.
...
1
vote
0answers
13 views
How to add (not blend) non-looped animation clip to looped animation with Mecanim?
I have a GameObject with Animator and looped animation clip.
This animation changes X coordinate from 0 to 10 and back.
I need to add another animation to the first one that increases GameObject's ...
1
vote
1answer
73 views
How to play an animation backwards in Unity?
I know this question has been asked before but it all involves using the Animation(?) component, so that is no longer any good in Unity 5.3.1f1, I explain a bit more later.
I'm trying to simply get ...
0
votes
0answers
18 views
Creating & loading animation from one class in libGDX
i'm new to libgdx and i wonder if i can create all the animation for my game in just one class so i can just call it to my main game screen class,if it is possible can someone teach me how to do this?
...
0
votes
0answers
45 views
Unity3D :Player won't go back to idle state
I'm creating a topdown 2d click to move game on unity (as most of you may already know due to recent post) and having trouble with the animation. I created two states, idle and walk, in the animator ...
0
votes
2answers
66 views
How are animations specified by an artist but implicitly understood by the game engine?
I'm trying to understand the relationships between 3D models (files) and the games that load and use them. As a software engineer, I'm willing to make the few following assumptions:
I would assume ...
0
votes
1answer
17 views
Slaving OpenSceneGraph to an external time base?
I'm working on an OpenSceneGraph animation, and I want events in the animation to be synchronized to a time reference provided by my audio player (BASS or FMod). Yes, this is a demo :) . Which time ...
1
vote
1answer
55 views
How to Programm A Dialog box with a typewriter effect in Java? [closed]
Im am very new to java and programming so I might be a bit annoying to work with but please bear with me :D So As the title says I'm trying to figure out how to properly program a working dialog box ...
0
votes
0answers
117 views
Unity 5 blendshape on a part of mesh
I have a blendshaped face mesh on rigged character in Unity 5.
I imported whole character with face from Maya using .fbx format.
But I'd like to have a single mesh (body + face) since having separate ...
3
votes
0answers
95 views
How can I interpolate between two frames of a sprite-based 2D animation?
For example, I'm looking to animate at 60 frames per second, but clearly my artist isn't going to hand-author 60 frames of art for every second of an animation clip and even if he could, it would only ...
0
votes
0answers
24 views
Humanoid Jump Down Animation to Ground
I have one animation it climb to the wall and after jump down.But now when my model jump down is stands on air. but i want jump down animation finish on ground.How can i do this ?
0
votes
1answer
28 views
How To Update Animation in Unity After Changing the Names of Objects in Mechanim
I have an animation clip I made with Mechanim. But when I changed the hierarchy of the objects in the children, it stopped working!
The text says ( Missing! )
Why is it breaking? How can I fix it?
1
vote
0answers
49 views
Unexpected behaviour after adding animator and Unity editor crash
I have realy strange problem which accured after adding animator(I suppose) to prefab Object. Situations looks like follow:
I had object which have only sprite renderer, collider2D and script ...
4
votes
1answer
178 views
Doom-style 2.5D Movement Animations
I've started working on a demo for my 2.5D game. For a basic scene I figured I would just use the good old fashioned doom sprites textured to a double sided plane. Simple enough. But I've been ...
0
votes
1answer
36 views
Issues with importing bezier curve animation (curve does not distort?)
Hi guys i'm pretty new to unity and having a frustrating issue; I've created a spear gun with an animation using a bezier curve grouped to the main gun shaft and distorted using a bone (bone relative) ...
0
votes
2answers
53 views
Calculate ticks for animation delay
Hi guys I am trying to calculate the correct elapsedTime for each frame in my animation.
Example I have a sprite called stance that has 20 frames I want to give each frame a tick delay property that ...
1
vote
0answers
27 views
Animated Typing Memory Usage with Immutable Strings
Right now I'm programming a game that has an animated typing effect typically seen in older 1980's and 90's role-playing games. An example can be seen here.
The typing effect is generated by taking a ...
-4
votes
1answer
30 views
m_Entries is undefined [closed]
I am following this tutorial and this guy puts in his code m_Entries and doesn't explain it at all at least I think. So any one who has done skeletal animation show me what he is talking about by ...
0
votes
0answers
30 views
How to edit certain positions of characters body parts, Unity3D
I have a first-person shooter character. I would like an animation to only effect everything below his hips.
Masking the desired body parts has solved half of my problem. When I play the game, the ...
2
votes
1answer
34 views
Switching character and keeping animations in Unity default third person controller
This is probably a ridiculous question, but I am doing a school project in Unity and am trying to create a basic game. For movement I want to use third person controller and since this is very basic I ...
1
vote
0answers
13 views
Cannot obtain correct bone transform matrix data
I tried to obtain bone transform matrix for animation implemented with Directx11 and FBX sdk. I found this function in some web resources:
fbxCluster->GetLink()->EvaluateGlobalTransform(); // ...
1
vote
1answer
74 views
Animation Scaling?
I have an animation that changes the scale of the GameObject but also happens to change the position as well. I do not want the position to be changed by the animation, only the scale. How can I do ...
1
vote
1answer
36 views
Skeletal Animation - Caching global bone transforms
Very often I see skeletal animation implemented like this:
On Init - store bone's local transforms and inverse bind pose
On Update - traverse the skeleton tree, multiplying local transforms on the ...
0
votes
0answers
36 views
How do i disable inherent scaling of bone joints in Unity?
Is there a way to disable inherent joint scaling in unity? In other words, stopping child joints from inheriting multiple scales from each bone higher on the hierarchy. Basically I want each joint to ...
0
votes
0answers
11 views
Java keyListener animating bufferedImages
I am making a game similar to a photo scramble/unscramble game which requires the use of keyListeners. I set up the logic but when I code the animations, they just sit there and do nothing and ...
0
votes
2answers
46 views
Code Logic's execution with respect to time Events
I have to show complete 24 hours cycle in Unity3d Scene. Where different kind of task will be executed in different Times.
Suppose
at 2pm I have to move a car,
at 6pm An Aeroplane will land on ...
0
votes
1answer
44 views
m_BoneMapping is undefined in OpenGL Step By Step Skeletal Animation Tutorial [closed]
I am new to this website I was following this specific tutorial on skeletal animation and I have a good idea on what it is, but when I was following his implementation he used a variable called ...
0
votes
2answers
103 views
How to destroy object after animation
I've made an object and when the player has pick it up, rise it up and stop it out of screen. But because you can see the shadow of that object, I will destroy it after the animation has played. But ...
0
votes
0answers
26 views
Simple motion capture from mouse or tablet
For simple animations (like a message box that comes into view with a 'bouncy' feeling) I can easily mimic how it should animate with my hand. That is: I know how it should accelerate/move.
It would ...
1
vote
2answers
57 views
Unity animation won't play on trigger. What do I do to fix it?
Ok so I added a play animation line to my trigger script. I made an animation, added it to the trigger object, attached the animation to the trigger, and tested. The target goes to the trigger as it ...
0
votes
0answers
27 views
UFPS - Player Animation Setup - “Enabling animation, headlook and ragdoll handler”
Description: I am following the tutorial from the manual for UFPS for setting up the player for animations:
Player Body >> Player Body Setup >> Tutorials >> Enabling animation, headlook and ragdoll ...
0
votes
1answer
69 views
Unity 5 Animation attaching
I have created the walking and idle animation for my fps player. I've added a JavaScript script to access it, but when I run it and press button(w), it stops and says that the animation is not ...
1
vote
1answer
65 views
Flash animation or Sprite sheet animation good for Unity mobile games
I would like to develop dress-up and cooking kind of games. So it needs lots of animations. Our designers done the animations in the lash. I found the plugins callued GAF and UniSWF to convert flash ...
0
votes
1answer
46 views
Positioning partials of character sprite animations
I'm not entirely sure how to best explain what I'm doing. Maybe I'm going about this completely the wrong way. If any of you find that that is in fact the case, I would appreciate it if you told me ...
1
vote
1answer
47 views
Is there any other way to animate 2d spritesheet without Animator Component in unity?
Is there any easy way exists that animates frames without using Animator component?