iOS is an operating system for mobile devices created by Apple Inc. It runs on the iPhone, iPad, and iPod touch.
0
votes
0answers
27 views
Enabling VSync results in stuttering
With VSync disabled my FPS doesn't drop below 100. When I enable it my FPS sits in the 55-60 range. The issue I have is that I have fast moving platforms that move at a constant speed, so a single ...
0
votes
0answers
32 views
Card game turn-based server solution needed [closed]
We are looking for a server for a game we want to build. The game is built for iOS and Android devices, and the clients need to be able to play against each other.
The game architecture would be to ...
3
votes
1answer
97 views
Pathfinding: longest route along tiles of same type
I'm programming a simple tile-based puzzle game, and I've gotten stuck trying to work out a pathfinding algorithm.
Here's how the game is set out:
The game board is (arbitrarily) 8 tiles wide by 8 ...
0
votes
0answers
12 views
Unity Creating XCode build causing too many XCode Changes When using GIT ( SourceTree )
I am using Unity 5.2.1f, XCode 7.2 and SourceTree. There are multiple developers working on the same project. After we updated to Unity 5.2.1 and Xcode 7.2, it always shows too many changes in the ...
0
votes
1answer
56 views
How could I access game data from a dev machine at runtime from a mobile platform?
When working on a game on a mobile platform, having read/write access to game data (assets, configuration files) stored on the dev machine at runtime would enable building of tools to quickly iterate, ...
1
vote
1answer
25 views
Can't call GameCenter in my Unity game for iOS
I'm trying to integrate Game Center into my Unity 5 project and facings troubles. It seems that authentification is OK when the game starts on iOS device, a notification appears, but leaderboard ...
0
votes
1answer
46 views
ArgumentNullException Parameter name: format [closed]
I have made a simple game using Unity with Vuforia and exported for Android and iOS. It works fine on Android, but on iOS it crashed and gave the error:
ArgumentNullException: Argument cannot be ...
0
votes
1answer
31 views
Unity iOS build failed : Apple Mach-O Linker Error
We are using Unity v5.3 and Xcode v6.3.
When we are trying to build for iOS, it throws error in build process:
"Apple Mach-O-Linker Error" - with tons of errors similar to this:
duplicate symbol ...
0
votes
0answers
11 views
Sharing vs App Invites - what tends to drive better distribution and engagement with Apps?
Is there any statistics out there that compare the impact of Sharing on Facebook vs sending App Invites? Which of both tends to drive better distribution and engagement with Apps?
I'm developing an ...
0
votes
1answer
35 views
2D Soccer Goal Net
I want to make a 2D soccer game on iOS, I started with SpriteKit and got the ball physics working.
Now, I could make the goal simple and static, but I'd love to make it make it elastic like a real ...
0
votes
0answers
18 views
How to implement UIBezierPath on IOS OpenGL
I have started the OPenGL IOS application development with GLImageProcessing OpenGL ES2.0 application.
I could successfully load large jpg image and changed brightness using fragment shaders.
Then I ...
3
votes
1answer
130 views
Cross-platform C++/OpenGL ES development (iOS/Android) [closed]
I already have reasonable experience with C++ and OpenGL, and I have recently decided to try out mobile game development. After successfully creating a simple OpenGL ES Android app using Java, I ...
0
votes
1answer
17 views
What is the more appropriate way to implement a health bar in iOS?
I'm building a game a pokemon like rpg game in iOS using Swift. I'm currently in the process of making graphics and is in the dilemma of either just using a health bar blank and dynamically changing ...
2
votes
3answers
142 views
How to set up a game loop for a project targeting iOS?
I'm a fellow game programmer who's done many game engines in Game Maker 8.1, Visual Studio XNA and MonoGame with C#, and one in Java Android with Eclipse. I'm very used to C# and love it plus the VS ...
0
votes
0answers
53 views
How can integrate a decibel meter into my Push To Talk (PTT) game?
I have am building a Push To Talk (PTT) game and I need to integrate a decibel meter into it so that I can measure and save the decibel level and identify the peaks (spikes) and add them together.
I ...
0
votes
2answers
56 views
Apple iOS review and interpreted code download/execution
I'm looking for some information regarding two specifics rules of the App Store Review guidelines. More specifically rules 2.7 and 2.8 :
2.7
Apps that download code in any way or form will be ...
3
votes
1answer
71 views
Sprite orbiting on a point
I was wondering how to make a Sprite do an orbit on a determinated point in SpriteKit. I tried to set the anchorPoint of the Sprite orbiting with the center point but it doesn't work. Please can ...
4
votes
1answer
83 views
Multiple inputs for Google Cardboard on iOS and Android?
So far I am having a problem with having only a singular input mechanism (the magnetic trigger) for Google Cardboard games. Are there any other options to augment this in order to have at least two ...
1
vote
0answers
29 views
swift fast enumeration on MDLAsset not working
I load an MDLAsset from my main bundle and get an compile error when fast iterating the asset object.
Type 'MDLAsset' does not conform to protocol 'SequenceType'
Documentation says it does support ...
0
votes
0answers
37 views
SpriteBatch draw does not work on iOS - LibGdx
I have a small problem , in practice if I batch.draw ( ... ) ; It does not work on iOS with robovm .
my code.:
on the crete() method:
texture = new Texture(Gdx.files.internal("background.jpg"));
...
0
votes
0answers
49 views
Endless sidescrolling skating spritekit game
I am developing an endless side scrolling game in spritekit.
For parallax background scroll :
- (void) update:(NSTimeInterval)currentTime
{
[self.children enumerateObjectsUsingBlock:^(SKNode * ...
0
votes
0answers
5 views
SpriteKit Obj-C – How to add a force on a node a certain distance according to screen size
I have an SKSpriteNode that I'm trying to throw up to a certain point on the screen. I've tried applying an impulse and/or force according to the screen size, but that has strange results. I've also ...
2
votes
2answers
87 views
create ipa without RoboVM in a project libgdx
I am creating an application with libgdx , and I wish I could produce an IPA without using RoboVM , because since version 1.9 became a fee . I saw on the original documentation that you can do with ...
2
votes
1answer
55 views
Objective-C SpriteKit – How to make a circle of buttons
I have some code in a project already, but I'd like to change it up a bit. Currently, my code creates an empty node called _buttonLayer and then create some buttons to add to it. My buttons start from ...
3
votes
1answer
238 views
Unity XCode build linker error
We are trying to build a Unity game in Xcode but keep getting this error:
ld:
...
1
vote
1answer
80 views
Unity apple/google ID access?
After extensive Googleing I have not come up with a way to access Apple ID's or Google ID's from unity running in respective devices. Either ID's or something else unique to the accounts logged in.
I ...
2
votes
2answers
60 views
IOS/Android Game programming [closed]
I am somewhat new to the whole game programming thing. I was wondering if I could develop a game for IOS and Android with using openGLES. if so how can I run the code on the devices and what are some ...
1
vote
0answers
37 views
Black bar in beetween the image when Background move infinite
I'm trying to scroll my background forever and so I'm using the background image twice. When the first one goes off screen, it should relocate to the end of the second one. However, there seems to be ...
1
vote
0answers
73 views
Symbol not found Error in Unity3d - IOS Buid in Xcode
I new to IOS build , when i try to build following error showing
I using Unity 5.2.1f1 and Xcode 7.0.1(7A1001) . Previous unity version was 5.0.1 , in that version , same error was found thats ...
1
vote
1answer
78 views
Best practice for implementing overall / weekly / daily highscores?
So I'm setting up social leaderboards and I want there to be daily weekly overall high scores. The way the scoring works is each score is tied to a user after the user logs in so the scores need to ...
1
vote
0answers
46 views
Perspective correct texture mapping in iOS Metal
I tried various ways of getting the interpolation work and generate a perspective correct image, but none of the suggested ways works.
My current code is:
struct VertexStruct
{
float4 ...
3
votes
1answer
161 views
How to implement 'Fog of War' in SpriteKit or Cocos2D?
Take a look at the image below from the game Warcraft 2. There's a darkened area (like a fog) that represents the limits of the 'field of view' -- to the effect that you would not see any enemy ...
0
votes
1answer
23 views
iOS game center game is out of sync
I've been building a game center game for iOS and it works great so far. I finally started testing the game and theres (obviously) some latency, which is causing the game to be out of sync.
...
1
vote
1answer
173 views
Can I use PARSE for creating turned based Game?
I am working on creating a Turned - Based game similar to "Draw Something". I want to replace the Game Center feature with my own server using PARSE. Replace in terms of all game logic like Match ...
1
vote
1answer
78 views
Screenshot always returning as a white image on iOS using robovm and libgdx
I am trying to take a screenshot for sharing on social media. This code works on my Desktop project, but when I use it on iOS it always shows up as a white image, I am using the standard libgdx code ...
0
votes
0answers
29 views
setting up data exchange in game center
I just set up a game center game where 2 people can do matchmaking. Everything is working great but there are times when the movement gets laggy.
Currently I'm sending data to the other player from ...
0
votes
1answer
28 views
creating a multi player card game over bluetooth
I'm a beginner in app development so sorry if my question is cheap :(
I wanted to start developing a card game and i was wondering if apple allows customers to play over bluetooth or not ( on ...
1
vote
1answer
232 views
spritekit sidescroller how to move hero through the level
I am trying to learn spritekit by working my way through developing a simple side scrolling game, but I cannot find a clear answer on how to move the hero through the level.
The width of my ground ...
3
votes
1answer
68 views
How to calculate final force vector for the SKSpriteNode
I am creating space game which has an effect similar to black hole's gravitational effect. Wherever the spaceship is going, the black hole will attract it, summing up all the vectors together.
I know ...
0
votes
0answers
26 views
Texture not getting loaded in FBX , exported using FBX SDK
I'm working on an OpenGLES2 project (iOS) in which I have to export a scene/model in to FBX format, so that it can be opened using FBX review app. I have made up to the point where the model getting ...
2
votes
1answer
96 views
Collisions between sprites in SpriteKit
I'm making a game in XCode using SpriteKit. The game has a player and different types of projectiles that he has to avoid. When the player collides with the projectiles, the score changes and the ...
8
votes
1answer
2k views
How do I create a simple RPG game server? [closed]
I'm working on a Sprite Kit game. I'd like to make it a true multiplayer game, by which I mean that each person joining the game has their own camera. I've seen tutorials on multiplayer games where ...
1
vote
0answers
169 views
How to parse HTTP response (JSONdata) in cocos2d-x
I am making a HTTP request to a server and I am getting data from the database. Now I want to parse the JSON data and get the data into variables like this:
std::vector<char> * buffer = ...
2
votes
0answers
66 views
Monetize solitaire game [closed]
I recently released my first game - solitaire for ios.
What the best way to monetize game?
Options I have in mind:
In-app purchase themes (cards, backgrounds etc...)
Ads subscription (remove ...
1
vote
0answers
51 views
Solitaire game - future strategy [closed]
I recently released my first html game. It's a simple solitaire game that can be played right in the browser on both web and mobile.
Web version doesn't use any monetization technique, mobile version ...
1
vote
2answers
111 views
In-app update, live update, hotfix for mobile game
I'm researching how to make an in app update on mobile game.
When there is a hotfix, or an update, users don't have to go to Playstore, or App store to update but update inside the game. (E.g. Clash ...
1
vote
2answers
135 views
LibGDX Deployment questions
A few questions from LibGDX newbie:
How do you deploy a Mac/Windows app? If Mac app, can this be deployed to Mac App Store?
Do you need to pay monthly (for RoboVM) for iOS development/deployment?
...
4
votes
3answers
138 views
How to fill in crevices on a height map
I am a very experienced iOS Developer, but I am beginning my very first foray into 3D graphics (specifically with SceneKit). I'm trying to model a planet, and I have it working with a height map ...
0
votes
0answers
16 views
Settting a default icon for Achievements on iTunes Connect
I have looked/googled/searched on gamedev but not found an option to set Achievement icons to always be a certain graphic.
On google play, this is automatic with the game's icon.
I thought Game ...
1
vote
0answers
102 views
Implement ARToolkit SDK for Augmented reality for iOS application
I am actually new to Augmented Reality and I have to make a simple augmented reality app of rendering a 3d object over camera view in iOS (Not with Unity!).
I have downloaded the ARToolKit and ...