0
votes
0answers
4 views

Quaternion math from real world to screen

I'm writing an application (not a game per se, but close enough) where we use attitude sensors (an IMU) in the real world to affect the orientation of an object in the application's 3D space (OpenGL). ...
0
votes
0answers
6 views

How to start encouraging team collaboration?

I am working on converting a single player game to multiplayer, but I am concerned that if I simply do a 1-1 conversion, even in modes with "multiple players" there won't be any incentive for team ...
0
votes
0answers
7 views

Unable to move GameObject?

This simulates a GameObject swinging between two positions. I am unable to manually move a GameObject on the Y axis using the Unity editor (in scene view) when the following script is attached and ...
0
votes
2answers
13 views

What is the difference between “stealth” and “social stealth”?

I was recently researching the stealth mechanics of several games and I stumbled across the distinction of "stealth" (eg. Splinter Cell series) vs "social stealth" (eg. Assassin's Creed series). What ...
0
votes
0answers
15 views

How can I use pre-rendered high resolution models as a basis for generating normal maps?

I was reading through the Wikipedia page on pre-rendering and at the end they mention in the following quote that doom 3 used pre-rendered models? While making Doom 3, id Software used ...
0
votes
0answers
15 views

Designing a stats system

NOTE: I am currently not using any frameworks or other game dev tools like Unity - this is purely written using c# 6.0 in Visual Studio 2015. I would be interested to learn about any frameworks or ...
0
votes
0answers
11 views

Browser Multiplayer Game - Where to start? (Newcomer) [on hold]

I am currently working on a game, which the end goal is for it to be a multiplayer game on Browser. I am pretty fluent in C# and have been coding for almost a year. I would be fine learning new ...
0
votes
0answers
5 views

SourceSDK/Hammer Saferoom creation. NoDraw trigger brushes

When creating a safe room at the end of a map in SourceSDK (Left 4 Dead 2) you must surround the room with 'no draw trigger brushes'. Can anyone clarify this? Does this mean that the room must be ...
0
votes
0answers
12 views

Require maths help calculating deflection angles of quadrants

For each quadrant, I need to find a neat way of calculating the deflection angle for a small circular object striking a circle, as shown in the diagram. Angles a and b are already known. Angle a ...
0
votes
0answers
16 views

Getting error with transform.position? [on hold]

This simulates a GameObject swinging between two positions. I'm getting this error when I run the code below: error CS1502: The best overloaded method match for ...
0
votes
1answer
16 views

My Sprite class generates a EXC_BAD_ACCESS error, and is sometimes NULL? Rect has weird values?

So, lets start off with the weird Sprite* object sometimes being NULL. I run my game, the EXC_BAD_ACCESS error comes and sometimes, only sometimes my Sprite* has a value when it crashes. Sometimes ...
1
vote
1answer
18 views

Allowing a unit to equip only certain types of weapons

I'm making a FireEmblem style game, and I am working on items at the moment. I have a Weapon class from which Sword, Axe, etc. are derived. I also have character classes like Swordsman, Mage, etc. I ...
0
votes
0answers
10 views

maximum number of vertices in a compute shader? [on hold]

DX11 resource limitation specifications say that we can use 128mb for vertex data and have 10^32 vertices? that seems crazy...
0
votes
1answer
23 views

How to make a triangle move using GDI in C++

I want to make a triangle move from one place to another using Polygon() function does anyone knows how to?? Just a simple one.
2
votes
1answer
34 views

How do I “teleport” an object in Unity?

I'm trying to make a script where once a player triggers a collision they are teleported to another position that is determined by a empty game object. I think it has to do something with the ...
1
vote
1answer
27 views

How can I avoid referring directly to the state type when transition to new states in a state machine?

I finally found a good way to implement a "stack-of-states" to manage what screen I am on. Minimal example: class gameEngine { public: //Removes state at the "back" of the stack and puts the ...
0
votes
1answer
15 views

How can I make an actor fire bullets repeatedly?

I created a Jet and a Bullet, and when Jet is touched, the Bullet is fired. Now I want to know how can I make the Jet fire again after it has fired the first shot? public class MyGdxGame implements ...
1
vote
0answers
14 views

Translate D3DXMatrixLookAtLH to Unity compatible code

I am currently trying to port a really old Game (I have the source of it) to Unity as a fun project. And I'm currently stuck with the object rotation techniques in Unity compared to the ones used in ...
-3
votes
1answer
30 views

Suggest me a degree for Game development [on hold]

Which degree I pursue to become a game developer and from where? I have done BCA and now i want to become a Professional Game developer to work in companies like ubisoft or ea games.
0
votes
2answers
21 views

Object has its heading stored as Euler angles. After it makes a turn, how do I calculate the new angles?

Assume said object is an aircraft. I store three angles (in degrees) that describe where it's headed: yaw, pitch and roll - in that order. Let's say the plane is flying vertically, upwards. The angles ...
-1
votes
1answer
37 views

What do you call the sounds that play when players place/destroy blocks?

I'm working on a game and trying to find sounds for it. I'm not sure what terminology to use when searching to find the kinds of sounds I need. Specifically I'm looking for sounds that make sense for ...
0
votes
0answers
10 views

Which platforms will support the epson bt-2000 (Vuforia, Wikitude…)

I hope I'm in the correct place here, at least I couldn't find a better stack exchange. My question is simple, I can't find after days of research which platforms like Vuforia and so on will support ...
0
votes
0answers
31 views

My Movement Function is working good but called only once

I have a function, It's working but not getting called every frame if It's in canMoveDown function but !canMoveDown its not. if (!canMoveDown && UpdateTilePhysics(currentBoardPiece)) like ...
-3
votes
0answers
29 views

WPF for 2d game [on hold]

I want to create the snake game in WPF, could you recommend what should I use for the graphics and animations ?
2
votes
3answers
63 views

Increasing chance of good loot after multiple tries

I'm looking for a way to make chances of getting better loot increase the more you've looted. I do not want it to be possible to get a rare item the first 5 times and not being able to get an epic ...
0
votes
0answers
29 views

Beta Testing Request? [migrated]

Can we request or post a request for beta testers sign up in here? New to this section, used stack Exchange for work work but now using it for game development. Little new to these rules
0
votes
0answers
10 views

LibGDX - Player Movement Flickers

So, I was programming a very simple LibGDX game, so I decided to include a player class into the program. Once I did that, the players image started to flicker/stutter while I moved it. Here's the ...
0
votes
2answers
33 views

Detecting position within a circle

I need to detect the position of a knob on a touchpad. I need to detect if it is in particular areas and if so, which one. The sections, of course, being the colored parts. I know that the black ...
0
votes
0answers
9 views

Unity 5.. How to Block interaction below panel?

New to Unity...Is there an easy way to block all interaction underneath a panel that I would have stationary at top of my game. There will be a pause button in that panel and some game info. Just ...
0
votes
1answer
28 views

Does pausing the canvas draw restores the FPS to higher value in a HTML5 game?

I set Frame Per Second of 60 for my game. But after 1 minute it gets to a significantly lower value - around 8 FPS. Does pausing the canvas drawing restores the FPS to higher value? If it does, how ...
0
votes
0answers
16 views

Why does Intel Graphics Monitor crash after I set a depth stencil state in my Direct3D 11 application?

I'm programming a managed Direct3D 11 application with SlimDX. I want to use Intel Graphics Monitor to capture draw calls for a single frame. When I try to set a depth stencil state my application ...
0
votes
1answer
34 views

How to efficiently organize different game zones with different functionality?

For now I have a list of basic data class like position in game world, dimensions, type and stuff like that, but since I am starting to implement their functionality it seems kind of a bad pattern, I ...
14
votes
4answers
2k views

When should I extrapolate and when should I interpolate?

I'm having trouble understanding when to extrapolate and when to interpolate. In gaffer on games, he said to interpolate but then in another article it recommended extrapolating the player. So my ...
0
votes
2answers
50 views

Unity UI Problems

I am using unity UI for the first time and trying to create a level selection menu just like angry birds. I had successfully created the dynamic level selection menu it was all good in the inspector ...
0
votes
0answers
19 views

Create multiple object with for loop [on hold]

Like in question, I want to create multiple object from the same prefab in for loop. Something like this: for(int i = 0; i < 4; i++) { GameObject Orb = (GameObject) Instantiate (OrbPrefab, ...
0
votes
2answers
51 views

How does this math behind converting angles to vectors work?

I calculated the vectors of my yaw and pitch successfully. Even tho it works fine, I can't seem to understand how the math works exactly. Could someone (graphically / demonstratively) explain me this ...
1
vote
0answers
25 views

Why does reverse depth buffering provide more precision? (with DXGI_FORMAT_D24_UNORM_S8_UINT Datatype layout)

I lately came around methods optimizing the use of the depth buffer, as the easiest solution reverse depth buffering is mentioned but I cannot wrap my head around why I would be gaining a better depth ...
0
votes
0answers
25 views

Loading font in Monogame

This question is probably a duplicate but I'm still asking it since it's all yesterday that I'm trying to get this done without any success. I followed many solutions and tried even more libraries ...
0
votes
0answers
11 views

Cocos2dx : Lua with C++: lua_pcall closing my app

I'll try to explain what is happening with my current project: I want to make some custom scripts myself without using the lua script engine from cocos2dx, so I linked lua51.lib on Linker->Input, and ...
0
votes
0answers
34 views

Merge static libraries into my game engine library [on hold]

I'm tyring to set up a custom C++ game engine library that I can use for future games. I wanted to include multiple third party libraries (such as box2d, SFML, SFMGUI) to implement rudimental ...
0
votes
1answer
40 views

Combine Unity games in one app

I want to combine multiple Unity games in one Unity app (or other framework if necessary). This app would have a bunch of buttons that will start the desired game. Is this possible and what would be ...
0
votes
0answers
6 views

Cocos2d changing game play dynamically like Hellrider

I am creating a game somewhat related to Hellrider. I also want to change game play similar to this game. Like, at starting player goes in Upside, after sometimes, Left-to-right, Right-to-left, ...
0
votes
1answer
29 views

libgdx sphere rotation after movement

I'm moving my sphere on the screen using this method: Matrix4 m = myBall.body.getCenterOfMassTransform(); Vector3 translation = new Vector3(); m.getTranslation(translation); float multiplier = delta ...
1
vote
0answers
23 views

Android based game for motion detection and server-side counterpart [on hold]

I am starting to work on a small game for trial purposes. There is information I am missing and I thought I would get some good suggestions. The game : A simple prototype to test how we can control ...
0
votes
2answers
25 views

How can I implement Player Prefs to Save High scores in unity?

I am new to both unity and C# and facing trouble in saving and displaying the highscore.text in the game.Til now I only successfully managed to display the scoreUI and update them whenever player ...
0
votes
0answers
39 views

Mathf.PingPong Speed Issue?

How can we stop Mathf.PingPong speed from increasing once the object1 and object2 have reached a specific distance between each other? float min; float max; // Update is called once per frame void ...
0
votes
0answers
12 views

QuickGame can be with player outside google circle?

Does the quickgame option, in the multiplayer google play games, match random players who are (i) in one's google plus circle or (ii) with any online player. I want to implement quickgame with ...
0
votes
0answers
28 views

Can you explain the following C# script for camera behavior

Here is the script, it rotates the camera left right with a target "player in this case" rotating with it. using UnityEngine; using System.Collections; public class ControllingCamera : MonoBehaviour ...
0
votes
1answer
47 views

Can I use JavaScript for Unity 5?

Sorry for my bad English. I wanted to know how similar is JavaScript with Unity Script. I know that Unity Script is not JavaScript and it was done for marketing purposes but I just wanted to know if ...
2
votes
2answers
44 views

Camera movement in unity engine

I have a basic camera setup which is angled like so: x: 30 y: 0 z: 0 Projection: Orthographic And i attached a C# component to it and made it so the camera moves with a right click and drag ...

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