A type of programming, often meant to be easier to learn than more "traditional" programming. Scripting is often used when performance is less important than ease of use. Examples of scripting languages are: Javascript, Lua, Perl, Python, and PHP. Scripting languages are often interpreted instead of ...
1
vote
1answer
5 views
Do Game-Maker scripts save the variables or are they deleted after excecution?
When i make a script that excecutes at the beggining and has a var ammo and that finishes excecution, will i be able to call the var ammo in other scripts or it will be deleted? If it will not be ...
0
votes
0answers
10 views
How to change text on collision in Unreal Engine
I've just started using Unreal Engine, and I was trying to do a super simple game where there is a character that has text above his head that says 'Bag 'o' fries'. My plan was to have it so if ...
0
votes
1answer
35 views
Orion Leap Motion`Hand' does not exist in the type `Leap.Leap' - Compile error for core assets
I was playing with the example scenes provided by the Core Assets pack. Everything was working perfectly in Unity 5.3.2f1 until I opened the PinchingSandbox scene and added two script components to ...
0
votes
0answers
16 views
Move car with script [duplicate]
How would I go about writing a car script in C#. Is there anything special I would need to code. Or is it simply if pressed certain button, Rigidbody.AddForce() or transform.Translate().
My question ...
0
votes
1answer
54 views
Unity3D: 'Physics' does not contain a definition for 'Raycast'
I'm a complete beginner in Unity 3D, and I'm following a video training. In the video the instructor uses the following code to open a door using raycast:
using UnityEngine;
using System.Collections;
...
6
votes
0answers
109 views
Design patterns for live coding/script reloading [closed]
I would like to make C++/Lua combo and write scripts for a game with live script reloading. What design patterns should I be aware of so not to cause me unnecessary pain?
For example if I have a ...
1
vote
1answer
46 views
saving script state
I'd like to ask you, since most of you have some or a lot of experience in writing games. What is your approach to running scripts and saving game state when script is executing when there is a chance ...
0
votes
0answers
23 views
Add script to created gameobject via script
GameObject.AddComponent
Hi, I have this c# code. It is creating random cubes and spheres. I have a script named "destroy". I want to add this "destroy" script to below code. I gave new material but ...
1
vote
1answer
55 views
Unable to move mouse cursor while pressing keyboard button
I've a player to which I've attached character controller and two scripts - Controller and MouseLooker to control the player movements but when I try to move my mouse cursor while pressing keyboard ...
0
votes
1answer
33 views
Why this if logic isnot short circuiting?
I've this script in UNITY to check if the hit RayCastHid2D variable has some gameobject with hole tag or a parent gameobject with hole tag when I Raycast...
if (hit.collider != null && ...
0
votes
0answers
82 views
Blueprint For Switching Between Cameras In The Unreal Engine
So basically I have a scene in the Unreal Engine which has multiple cameras within it, the cameras are intentionally static as the application should behave more like a viewing gallery than a game. As ...
5
votes
2answers
554 views
Can you write the current frame number to a text file?
I am running an experiment in Unity 5 to see the effect increasing the particles of a particle effect has on FPS over time. (this is background work for a much larger piece of work). Currently I write ...
1
vote
1answer
56 views
Resource management with Lua integration
I have a questions about how to better implement resource management when integrating with Lua. I have an entity system that has gameplay logic done in Lua. One of the design points was that I wanted ...
2
votes
2answers
107 views
“Binding” script functions to C++ functions
I appreciate the answer to this question might be a little too broad for SE, but hopefully someone can point me in the right direction.
I'm developing a small scripting language for use in my game ...
2
votes
1answer
60 views
Sound and Unity 5
I want to work on sound in games, but I don't have any experience in scripting, only in sound design for film. Some friends that do know scripting are starting to learn in Unity 5, and my part would ...
1
vote
1answer
73 views
Multiple lua scripts using newthread
I'm trying to hook lua-scripts to my entities, where several entities of the same type want to use a separate instance of the same script. Problem is, when I run two or more scripts and use any C-api ...
1
vote
0answers
52 views
Collision issue [closed]
I have a player who i control with tilting. Also i have some game objects (something like ground or areas where player can not move). The problem is that if these objects are too small the player can ...
3
votes
0answers
36 views
Free scripting in Construct 2?
In Construct 2 example about creating an animated player, they used more than 8 events:
4 events to store movement direction into Direction variable from Player.8Direction.MovingAngle
4 events to ...
0
votes
0answers
78 views
Firing particle systems on prefab objects
In my game, I Instaniate several of the same prefabs for a group of player controlled characters. The prefab contains child objects with particle systems attached. For example one of the particle ...
1
vote
0answers
30 views
Scripting Language for Java and its uses? [duplicate]
So I am going to work on a Java game and recently my friend suggested I use a scripting language to help development go smoother/faster.
so far I used XML as data storage and to make the HUD/UI but ...
6
votes
3answers
187 views
Which parts of game should belong to engine and which should belong to scripts?
Often, the game is splitted into engine code (i.e. C++) and scripts (i.e. Lua).
The question is which parts / modules of game code should typically belong to engine, and wchich should belong ...
1
vote
1answer
177 views
How to Slice the external Spritesheet programmatically by using C# in Unity
I have a sprite sheet like this:
I am using Unity Engine to develope my game. I would like to load this external spritesheet outside and slice it as Grid type programmatically instead of using ...
0
votes
2answers
125 views
Unity - Determine direction vector3 from a point in space and an angle in eulers
I have a ball positioned as Vector3(x, x, x).
I was able to get the direction of the ball to the mouse clicked position with:
Code (csharp):
Vector3 direction = Direction (clickPos2 - startPos);
...
1
vote
1answer
81 views
Player launches into air when hitting steep slopes
I've been debugging an issue where when my player is moving forward at high speeds (I have configurable movement modes for an overview/overwatch mode) if they are in walk mode and hit a steep slope ...
0
votes
2answers
90 views
Player in Spaceship
I want to realize space game on Unity3d engine. There are some huge spaceships in the void. So, I want players flying in space in weightlessness, but when they go inside any spaceship, they will be ...
1
vote
1answer
72 views
Unity 5.x - Editor only constructor/initilization event
I have three scripts:
Level - Represents a Tile Based level.
LevelEditor - Custom Editor for Level.
Tile - A non monobehaviour class for storing tile information.
Level contains an array of Tiles ...
17
votes
4answers
3k views
What can I do to avoid one-off flags and checks throughout my code?
Consider a card game, such as Hearthstone.
There are hundreds of cards that do a wide variety of things, some of which are unique even to a single card! For instance, there is a card (called ...
4
votes
2answers
140 views
Scripting: to block or not to block
Context: I'm making a little "program your robot army" sort of game in Java in which the player writes Lua scripts (which are then run by LuaJ) to program their robots to do stuff. So far there are ...
0
votes
0answers
76 views
How would I go about creating my own SDK to allow users to develop their own addon mods?
I am looking into developing a game, but I am very interested in the more abstract concepts such as modding. I would like to know, or get linked to information detailing the prerequisites, ...
0
votes
3answers
642 views
Calling and functions/methods from different Classes in Unity
I am learning some of the basics with Unity and am running into calling/sending code to a different script.
For example, the code below is a basic menu of options. I have a different Scene set up in ...
0
votes
1answer
85 views
Kinematic equations script fail
I added the kinematic equations to my code and now none of it works. I get the error rigidbody.torque assign attempt for 'Enemy' is not valid. Input torque is { 0.000000, NaN, 0.000000 }.
...
0
votes
1answer
83 views
Audio slider doesn't change value
For some reason, my slider and audio resets back to 0 when I stop and play the game after I changed the value. Here is the code, I can't spot anything wrong with it:
using UnityEngine;
using ...
1
vote
1answer
196 views
How do I use playerprefs to make ui slider keep the sound settings?
I have not use playerprefs before, I want to know how to keep the change of the audio when the player change it throughout the game.
0
votes
1answer
31 views
Error BCE0043,BCE0044 and UCE001 [closed]
I got my code right here:
#pragma strict
var hSliderValue : float = 0.0;
function OnGUI(){
hSliderValue = GUI.HorizontalSlider (Rect (25, 25, 100, 30),hSliderValue, 00, 1.0);
...
-1
votes
1answer
79 views
How is the relationship between Scripts and Objects in Unity?
If I don't attach the Script to the Object, will be the code able to "see" the object?
When I need to manipulate (such as enabled() or a transform()) two or more Objects, do I need to attach the ...
0
votes
1answer
53 views
Unity gravity not effecting everyone like it should
so My problem is a bit weird. I have a model that will not fall at the correct speed. She falls incredibly slowly. This is the only script attached to her, and I did the "Scale to large" test by ...
4
votes
3answers
211 views
Single Switch Script vs Multiple Scripts
Would it be better to have one script that switches or have multiple scripts with each with their own function?
In example, Lets say I am making a powerup script.
Option 1: Create a single powerup ...
2
votes
1answer
52 views
Unable to achieve two finger panning
I'm looking to achieve a two finger smooth pan system in my project.
However, the code below does not work, any interaction with the screen doesn't change to position of the camera.
I am unsure where ...
0
votes
1answer
560 views
Unable to stop navmeshagent for rotation before moving
I'm trying to get the NavMeshAgent to rotate before calculating a path and proceed walking.
I stumbled upon a thread that said this can be done by manually rotating the object first.
However, I am ...
0
votes
3answers
247 views
Health bar - calculating health bar's position from percentage
I'm making a simple health bar in Unity 3D. Health bar UI is made from images. I'm having a problem with setting bar's position based on health percentage.
Here's a script part:
percentHealth = ...
0
votes
2answers
40 views
Getting unit to complete rotation before moving?
I've been trying to get a unit in my project to move in a fashion similiar to that of modern MOBA games.
However, I am faced with the issue of the unit moving before the rotation is completed and the ...
0
votes
1answer
51 views
Unable to get object to rotate to looked position?
I'm trying to get an object to smoothly rotate towards a clicked point in my terrain.
However, my code only yields jittery movements in the other direction.
Any help will be greatly appreciated.
...
1
vote
0answers
80 views
How do I add scripting logic to my dialogue tree? [closed]
I'm creating 2D RPG game and I want to implement branching dialogue system which can also change player stats, add items and so on.
Also I want to implement conditions for some answers so player ...
1
vote
1answer
548 views
How do I Rigidbody.AddForce(Vector3) in Unreal Engine?
I am coming from the Unity Engine, and trying to get my feet wet with Unreal Engine 4.8.x. I want to add a one-time force to an object. To accomplish this in Unity 5, I would use:
void Start(){
...
0
votes
1answer
294 views
How do I make the ui button to move my character? [closed]
How do I make my character move left,right and jump when click ui buttons using this code?
using UnityEngine;
using System.Collections;
public class Player: MonoBehaviour {
public float maxspeed = ...
0
votes
0answers
22 views
How do I make Ground Check stop rotating with the character when it rotate? [duplicate]
How do I make my character routice without Ground Check rotating with it, but still follow my character?
Code:
using UnityEngine;
using System.Collections;
public class Player: MonoBehaviour {
...
0
votes
0answers
18 views
Character fixed angle? [duplicate]
I want my character to rotate so I turn off fixed angle in Rigidbody 2D, but the problem here is that I can't jump in any other angle except for the angle where I have my groundcheck. Can anyone help? ...
0
votes
0answers
40 views
Character can't jump in other angle with fixed angle off
I turn off fixed angle so my character can rotate, but it can only jump in 1 angle but I want it to jump in every angle. How do I do that?
Code:
using UnityEngine;
using System.Collections;
public ...
0
votes
1answer
188 views
How do I make my character jump in every direction?
My character can only jump when he is grounded, but he can only grounded in one direction
I want him to jump in every direction, can anyone help?
CAN JUMP :
CAN'T JUMP :
Code:
using ...
0
votes
2answers
562 views
A 2D Camera Follow Script That Does Not Rotate?
I am attempting to make a 2D racing game. So far I have a player car (sprite) and a main camera.
I would like to know how to make the main camera follow the player car while still showing signs of ...