A parallel computing platform and programming model developed by NVIDIA. Uses the many cores of a GPGPU to achieve high computational performance.
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votes
1answer
40 views
Nvidia Nsight 4.6 VS Edition. The Graphics debugger can't find glew32.dll
I'm trying to debug some textures and FBO's with Nvidia Nsight 4.6 VS Edition.
But when I select either "Start CUDA debugging" or "Start graphics debugging" I get an error.
"The program can't start ...
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votes
0answers
60 views
Compiling a CUDA and OpenGL interop code in linux
I am trying to compile a CUDA code in which I am using interoperability with OpenGL to display a simple triangle. I am using a VBO for OpenGL rendering and I am registering this object with CUDA using ...
1
vote
3answers
66 views
Grab depth buffer with unlockable D3DFORMAT
I'm currently piggy backing on a mod framework (Multitheft Auto) and trying to read the depth buffer in D3DFMT_D24S8 (DirectX9). I can read it if I change the format to D3DFMT_D32F_LOCKABLE and then ...
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vote
2answers
194 views
Hundreds or even thousands of “slow” running CPUs emulated on GPU?
Introduction
This question is specific to GPU programming. It's not primarily about the game idea.
However, to better understand the question i will detail what it is i want to achieve in my game.
...
3
votes
1answer
376 views
GPGPU physics & game logic
I'm wondering about gpu accelarated physics after reading about Erwin Coumans presentation on GPU accelerated physics: http://www.gdcvault.com/play/1018185/GPU-Rigid-Body-Rigid-Body
(demo video here: ...
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votes
1answer
270 views
How to pass depth buffer from OGRE to CUDA?
I am using OGRE for rendering some objects. At every frame, I would like to pass the resulting depth buffer to CUDA for running some kernels on it and computing a result.
How can I achieve this? How ...
3
votes
2answers
2k views
How to display an image stored in GPU video memory
My platform is Windows PC and C++. I am using an image buffer in GPU video memory via CUDA. Is there any way to directly send the content to GPU for display? Currently, I am getting the content into ...
0
votes
2answers
391 views
CUDA 4.1 Update
I'm currently working on porting a particle system to update on the GPU via the use of CUDA. With CUDA, I've already passed over the required data I need to the GPU and allocated and copied the date ...
4
votes
3answers
794 views
CUDA 4.1 Particle Update
I'm using CUDA 4.1 to parse in the update of my Particle system that I've made with DirectX 10. So far, my update method for the particle systems is 1 line of code within a for loop that makes each ...